en:games:star_trek_armada_1:modding:tools:storm3d_tool
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en:games:star_trek_armada_1:modding:tools:storm3d_tool [2025-03-22-21-22] – [Node Mode] 7saturn | en:games:star_trek_armada_1:modding:tools:storm3d_tool [2025-03-22-21-32] (current) – [Mesh Mode] 7saturn | ||
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In node mode the following information is displayed: | In node mode the following information is displayed: | ||
- | {{ : | + | {{ : |
* Top left you will find the file name of the currently selected object. | * Top left you will find the file name of the currently selected object. | ||
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* Below the file name you find the LOD mode. Initially this is //AUTO//, as it is selected derived from viewer distance and size of the object. But when altering the selected LOD with keys < | * Below the file name you find the LOD mode. Initially this is //AUTO//, as it is selected derived from viewer distance and size of the object. But when altering the selected LOD with keys < | ||
* Top right you will find the frame rate. | * Top right you will find the frame rate. | ||
- | * Below the LOD info you will see the //NODE INFO//. It consists of: | + | * Below the LOD info you will see the //MESH INFO//. It consists of: |
- | * The node which is closest to the mouse pointer right now. | + | * The name of the currently selected |
- | * The currently selected | + | * The hierarchy below but not including including the currently selected |
- | * The hierarchy below but not including including the currently selected node. | + | * The number of vertices of the currently selected mesh. |
- | * Bottom left you find the current mode: //NODE//. | + | * The number of faces made up by those vertices. |
+ | * Bottom left you find the current mode: //MESH/VERTEX//. | ||
===== Tricks ===== | ===== Tricks ===== | ||
==== Removing the Starting Logo ==== | ==== Removing the Starting Logo ==== | ||
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In certain situations it is preferable to not have the starfield background be present, but a black background. However, you cannot select this starfield background, as you can with the initially displayed //Star Trek: Armada// logo. So you cannot remove it. It is essentially fixed placed in //Storm3D Tool//. But you **can** place a black background, as there is one provided by //Star Trek: Armada// itself. Simply load file // | In certain situations it is preferable to not have the starfield background be present, but a black background. However, you cannot select this starfield background, as you can with the initially displayed //Star Trek: Armada// logo. So you cannot remove it. It is essentially fixed placed in //Storm3D Tool//. But you **can** place a black background, as there is one provided by //Star Trek: Armada// itself. Simply load file // | ||
===== Known Problems ===== | ===== Known Problems ===== | ||
+ | ==== Window Too Big ===== | ||
As the tool is rather old, it has certain problems on modern systems. Specifically screen resolutions with more than 3071 pixels can lead to problems when going to full screen mode (< | As the tool is rather old, it has certain problems on modern systems. Specifically screen resolutions with more than 3071 pixels can lead to problems when going to full screen mode (< | ||
+ | |||
+ | On very old systems you may also have a problem with running out of video RAM. Below 8 MB of video RAM the tool may give you a hard time starting in any higher resolution than 640x480 or 800x600 pixels with 16 bit color depth. Recommendation is to not work on such an antiquated machine. | ||
+ | ==== Desktop Color Depth Wrong ==== | ||
+ | Depending on the situation, having set a color depth of 24 or 32 bits can prevent the tool from starting. Try 16 or 32 bit color depth settings instead, when using 24 bits. If working with a Voodoo3 based graphics card, set it to 16 bits. | ||
+ | |||
+ | |||
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[\_**[[..: | [\_**[[..: | ||
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en/games/star_trek_armada_1/modding/tools/storm3d_tool.1742678554.txt.gz · Last modified: 2025-03-22-21-22 by 7saturn