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en:games:star_trek_armada_1:modding:tools:storm3d_tool [2025-03-22-21-22] – [Mesh Mode] 7saturnen:games:star_trek_armada_1:modding:tools:storm3d_tool [2025-03-22-21-32] (current) – [Mesh Mode] 7saturn
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 When having selected a node that ties to a mesh group, pressing <key>F7</key> switches to mesh mode, selecting the mesh that is tied to that node. When having selected a node that ties to a mesh group, pressing <key>F7</key> switches to mesh mode, selecting the mesh that is tied to that node.
-=== Mesh Mode === 
-Mesh mode is used to manipulate model vertices and thereby also faces made up by them. In this mode the <key>PG Up</key> and <key>PG Down</key> keys do not select an object or nodes but the different groups of the model, also making up the LODs of it. Mesh mode is activated by pressing <key>F2</key> and then <key>m</key>. When working with it, it is recommended that you work on LOD 2 first, and later align the other LODs to fit the LOD2. 
- 
-{{ :en:games:star_trek_armada_1:modding:tools:storm3d_tool_vertex_selector.png?nolink|}}Once active, the mouse pointer will be surrounded by a cyan circle-like indicator. This indicator represents how big the selector is. Keys <key>F5</key> and <key>F6</key> change the size of the mouse pointer circle. When hovering it over vertices of the currently selected group, they get high lighted by smaller cyan circle-like indicators. When shift-clicking on the vertices, they turn purple. This indicates, that the vertex is selected for manipulation. When shift-right-clicking on selected vertices they get de-selected. Manipulation can then be achieved by either right-clicking and dragging the mouse pointer (translate the selected vertices in-plain) or middle-clicking and dragging the mouse pointer to translate the selected vertices perpendicular to the viewing plain. 
- 
-As vertices have no direction, the left-clicking and dragging of the mouse pointer is free for other uses. It turns the model. 
  
 In node mode the following information is displayed: In node mode the following information is displayed:
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     * The hierarchy below but not including including the currently selected node.     * The hierarchy below but not including including the currently selected node.
   * Bottom left you find the current mode: //NODE//.   * Bottom left you find the current mode: //NODE//.
 +=== Mesh Mode ===
 +Mesh mode is used to manipulate model vertices and thereby also faces made up by them. In this mode the <key>PG Up</key> and <key>PG Down</key> keys do not select an object or nodes but the different groups of the model, also making up the LODs of it. Mesh mode is activated by pressing <key>F2</key> and then <key>m</key>. When working with it, it is recommended that you work on LOD 2 first, and later align the other LODs to fit the LOD2.
 +
 +{{ :en:games:star_trek_armada_1:modding:tools:storm3d_tool_vertex_selector.png?nolink|}}Once active, the mouse pointer will be surrounded by a cyan circle-like indicator. This indicator represents how big the selector is. Keys <key>F5</key> and <key>F6</key> change the size of the mouse pointer circle. When hovering it over vertices of the currently selected group, they get high lighted by smaller cyan circle-like indicators. When shift-clicking on the vertices, they turn purple. This indicates, that the vertex is selected for manipulation. When shift-right-clicking on selected vertices they get de-selected. Manipulation can then be achieved by either right-clicking and dragging the mouse pointer (translate the selected vertices in-plain) or middle-clicking and dragging the mouse pointer to translate the selected vertices perpendicular to the viewing plain.
 +
 +As vertices have no direction, the left-clicking and dragging of the mouse pointer is free for other uses. It turns the model.
 +
 +In node mode the following information is displayed:
 +
 +{{ :en:games:star_trek_armada_1:modding:tools:storm3d_tool_mesh_mode.png?nolink&600 |}}
 +
 +  * Top left you will find the file name of the currently selected object.
 +  * Next to the file name you will find the objects radius (parenthesis).
 +  * Next to that the number of currently loaded objects is displayed. Light sources do count as well.
 +  * Below the file name you find the LOD mode. Initially this is //AUTO//, as it is selected derived from viewer distance and size of the object. But when altering the selected LOD with keys <key>+</key> and <key>-</key>, this will turn into //LOD 1// to //LOD **n**//.
 +  * Top right you will find the frame rate.
 +  * Below the LOD info you will see the //MESH INFO//. It consists of:
 +    * The name of the currently selected mesh. An object consists of at least one, but usually multiple meshes.
 +    * The hierarchy below but not including including the currently selected mesh's node.
 +    * The number of vertices of the currently selected mesh.
 +    * The number of faces made up by those vertices.
 +  * Bottom left you find the current mode: //MESH/VERTEX//.
 ===== Tricks ===== ===== Tricks =====
 ==== Removing the Starting Logo ==== ==== Removing the Starting Logo ====
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 In certain situations it is preferable to not have the starfield background be present, but a black background. However, you cannot select this starfield background, as you can with the initially displayed //Star Trek: Armada// logo. So you cannot remove it. It is essentially fixed placed in //Storm3D Tool//. But you **can** place a black background, as there is one provided by //Star Trek: Armada// itself. Simply load file //SOD\MbgBlack.SOD// and place it with <key>SPACE</key>. This is particularly useful when creating [[en:games:star_trek_armada_1:modding:Wire Frames]] or [[en:games:star_trek_armada_1:modding:buttons#creating_a_button_image|button images]]. In certain situations it is preferable to not have the starfield background be present, but a black background. However, you cannot select this starfield background, as you can with the initially displayed //Star Trek: Armada// logo. So you cannot remove it. It is essentially fixed placed in //Storm3D Tool//. But you **can** place a black background, as there is one provided by //Star Trek: Armada// itself. Simply load file //SOD\MbgBlack.SOD// and place it with <key>SPACE</key>. This is particularly useful when creating [[en:games:star_trek_armada_1:modding:Wire Frames]] or [[en:games:star_trek_armada_1:modding:buttons#creating_a_button_image|button images]].
 ===== Known Problems ===== ===== Known Problems =====
 +==== Window Too Big =====
 As the tool is rather old, it has certain problems on modern systems. Specifically screen resolutions with more than 3071 pixels can lead to problems when going to full screen mode (<key>ALT</key> + <key>ENTER</key>) or when enlarging the window beyond that pixel number. (It does not matter if that is in x- or y-direction, both are affected.) Reason for that is a bug in the used Direct3D 7 framework, which crashes upon exceeding 3071 pixels in any direction. You can enlarge the window for more convenience. (Specifically the fonts are enlarged and will therefore be readable a lot better.) But when doing so, make sure you don't create a window that is too big. As the tool is rather old, it has certain problems on modern systems. Specifically screen resolutions with more than 3071 pixels can lead to problems when going to full screen mode (<key>ALT</key> + <key>ENTER</key>) or when enlarging the window beyond that pixel number. (It does not matter if that is in x- or y-direction, both are affected.) Reason for that is a bug in the used Direct3D 7 framework, which crashes upon exceeding 3071 pixels in any direction. You can enlarge the window for more convenience. (Specifically the fonts are enlarged and will therefore be readable a lot better.) But when doing so, make sure you don't create a window that is too big.
 +
 +On very old systems you may also have a problem with running out of video RAM. Below 8 MB of video RAM the tool may give you a hard time starting in any higher resolution than 640x480 or 800x600 pixels with 16 bit color depth. Recommendation is to not work on such an antiquated machine.
 +==== Desktop Color Depth Wrong ====
 +Depending on the situation, having set a color depth of 24 or 32 bits can prevent the tool from starting. Try 16 or 32 bit color depth settings instead, when using 24 bits. If working with a Voodoo3 based graphics card, set it to 16 bits.
 +
 +
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 [\_**[[..:..:Modding]]**\_] [\_[[..:Tools]]\_]  [\_**[[..:..:Modding]]**\_] [\_[[..:Tools]]\_] 
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en/games/star_trek_armada_1/modding/tools/storm3d_tool.1742678530.txt.gz · Last modified: 2025-03-22-21-22 by 7saturn

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