en:games:star_trek_armada_1:modding:model_hierarchy
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en:games:star_trek_armada_1:modding:model_hierarchy [2025-03-29-22-45] – [Node Name Conventions] 7saturn | en:games:star_trek_armada_1:modding:model_hierarchy [2025-04-04-17-20] (current) – [Bot] 7saturn | ||
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=== Bot === | === Bot === | ||
The // | The // | ||
+ | === Repair === | ||
+ | Child element of the // | ||
+ | === Build === | ||
+ | The //build// node almost the same as the //repair// node, except it is used for construction of units, not repairs. It is as such part of yards and [[en: | ||
==== Life Node ==== | ==== Life Node ==== | ||
The //life// node is a child element of the //damage// hierarchy. It's child nodes are usually emitters, a special kind of [[sprites|sprite]]. The are named in the same way as animated SOD models, usually representing flares. See also [[en: | The //life// node is a child element of the //damage// hierarchy. It's child nodes are usually emitters, a special kind of [[sprites|sprite]]. The are named in the same way as animated SOD models, usually representing flares. See also [[en: | ||
Line 76: | Line 80: | ||
==== Target Nodes ==== | ==== Target Nodes ==== | ||
The node hierarchy //target// is child of //damage// and sprite nodes. By itself it has no orientation and its location has no effect by itself. Its child nodes are the names of the sprites shown when the weapons are down. | The node hierarchy //target// is child of //damage// and sprite nodes. By itself it has no orientation and its location has no effect by itself. Its child nodes are the names of the sprites shown when the weapons are down. | ||
+ | ===== Node Names for Multiple Occurrences of the Same Name ===== | ||
+ | If you have to add a specific emitter or other node multiple times, the game will need you to specify different names for them, although of course e.g. an emitter like // | ||
===== Stock Game Node Names ===== | ===== Stock Game Node Names ===== | ||
The names of nodes used in the stock game can be found in article [[Node Names]]. | The names of nodes used in the stock game can be found in article [[Node Names]]. |
en/games/star_trek_armada_1/modding/model_hierarchy.1743288309.txt.gz · Last modified: 2025-03-29-22-45 by 7saturn