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en:games:star_trek_armada_1:modding:model_hierarchy

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en:games:star_trek_armada_1:modding:model_hierarchy [2025-03-31-19-23] – [Stock Game Node Names] 7saturnen:games:star_trek_armada_1:modding:model_hierarchy [2025-04-04-17-20] (current) – [Bot] 7saturn
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 === Bot === === Bot ===
 The //bot**x**// nodes are child elements of the //hardpoints// node. They define the location where the worker bees of [[en:games:star_trek_armada_1:constructor|constructors]] come from. The //bot**x**// nodes are child elements of the //hardpoints// node. They define the location where the worker bees of [[en:games:star_trek_armada_1:constructor|constructors]] come from.
 +=== Repair ===
 +Child element of the //hardpoints// node can also be the //repair// node. It is the spot units will move to for repairing. It is found in yards. It is a node with location and direction. The y-direction together with its location is the line in 3-dimensional space units will line up at for repair queuing.
 +=== Build ===
 +The //build// node almost the same as the //repair// node, except it is used for construction of units, not repairs. It is as such part of yards and [[en:games:star_trek_armada_1:starbase|starbases]].
 ==== Life Node ==== ==== Life Node ====
 The //life// node is a child element of the //damage// hierarchy. It's child nodes are usually emitters, a special kind of [[sprites|sprite]]. The are named in the same way as animated SOD models, usually representing flares. See also [[en:games:star_trek_armada_1:modding:emitter_names#steam_and_fog_emitters|Steam and Fog Emitters]] on some commonly used ones for the //life// node. They are indicating the life support system being down. For ships without life support system (e.g. automated stations) it is not needed. While the location and direction of the //life// node has no direct relevance, the location and direction of its child nodes are relevant. They mark the origin of the emitter animation, and the direction the emitter animation will take. The //life// node is a child element of the //damage// hierarchy. It's child nodes are usually emitters, a special kind of [[sprites|sprite]]. The are named in the same way as animated SOD models, usually representing flares. See also [[en:games:star_trek_armada_1:modding:emitter_names#steam_and_fog_emitters|Steam and Fog Emitters]] on some commonly used ones for the //life// node. They are indicating the life support system being down. For ships without life support system (e.g. automated stations) it is not needed. While the location and direction of the //life// node has no direct relevance, the location and direction of its child nodes are relevant. They mark the origin of the emitter animation, and the direction the emitter animation will take.
en/games/star_trek_armada_1/modding/model_hierarchy.txt · Last modified: 2025-04-04-17-20 by 7saturn

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