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en:games:star_trek_armada_1:modding:class_labels [2023-12-03-17-38] – [Ship and Station classLabels] 7saturn | en:games:star_trek_armada_1:modding:class_labels [2023-12-03-17-48] (current) – [Unused classLabels] 7saturn |
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| ''areacannon'' | Multi Targeting Cannon, used for area of effect weapons with no projectiles, like waves, e.g. [[..:Holo-Emitter]] | | | ''areacannon'' | Multi Targeting Cannon, used for area of effect weapons with no projectiles, like waves, e.g. [[..:Holo-Emitter]] | |
| ''areamissile'' | Multi Targeting Missile launcher, a projectile, that ends up with an area of effect, e.g. [[..:Myotronic Inhibitor]] | | | ''areamissile'' | Multi Targeting Missile launcher, a projectile, that ends up with an area of effect, e.g. [[..:Myotronic Inhibitor]] | |
| | ''artillery'' | [[..:Artillery]] Photon (ordinance) | |
| ''cannon'' | Cannon Label for Phasers, it tells the game to give the sprite a linear trajectory. May also be used for [[..:Special Weapons]], like the [[..:Computer Override]] | | | ''cannon'' | Cannon Label for Phasers, it tells the game to give the sprite a linear trajectory. May also be used for [[..:Special Weapons]], like the [[..:Computer Override]] | |
| ''launcher'' | Used when we want projectile like weapons, like Photon Torpedos or the [[..:Commando Team]] entering shuttle. Used mostly when animated textures or SODs are involved. Beam effects should not be used in conjunction with the //launcher// classLabel. | | | ''launcher'' | Used when we want projectile like weapons, like Photon Torpedos or the [[..:Commando Team]] entering shuttle. Used mostly when animated textures or SODs are involved. Beam effects should not be used in conjunction with the //launcher// classLabel. | |
| ''photontorpedo'' | Photon Torpedo ordinance | | | ''photontorpedo'' | Photon Torpedo ordinance | |
| ''pphaser'' | Pulse Phasers | | | ''pphaser'' | Pulse Phasers | |
| ''shockwavexplode'' | Shock waves of the damaging kind, like the [[..:Self-Destruct]] or the [[..:Artillery]] Photons. | | | ''shockwavexplode'' | Shock waves of the damaging kind, like the [[..:Self-Destruct]]. | |
| ''toggleweapon'' | Weapon that can be turned on and off by clicking the button again, like the [[..:Energy Shield Converter]]. | | | ''toggleweapon'' | Weapon that can be turned on and off by clicking the button again, like the [[..:Energy Shield Converter]]. | |
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===== Special Weapons classLabels ===== | ===== Special Weapons classLabels ===== |
All [[..:special weapons]] are addressed by use of one of these classLabels. Some of them are classLabels only for the ordinance, some are for the acutal weapon. | All [[..:special weapons]] are addressed by use of one of these classLabels. Some of them are classLabels only for the ordinance, some are for the acutal weapon. |
| ^ ClassLabel ^ Object ^ |
| ''antimine'' | [[..:Anti-Matter Mines]] ordinance, used to make mines (defined as such from a different classLabel) which explode upon impact. | | | ''antimine'' | [[..:Anti-Matter Mines]] ordinance, used to make mines (defined as such from a different classLabel) which explode upon impact. | |
| ''blackholecreator'' | [[..:Rift Creator]] (ordinance) | | | ''blackholecreator'' | [[..:Rift Creator]] (ordinance) | |
===== Other Game Object classLabels ===== | ===== Other Game Object classLabels ===== |
These are things like map objects. | These are things like map objects. |
| ''asteroid'' | Label for single asteroids | | ^ ClassLabel ^ Object ^ |
| | ''asteroid'' | Single asteroids | |
| ''asteroidfield'' | [[..::map_objects#asteroid_field|Asteroid field]], a groups of asteroids, not just single ones. | | | ''asteroidfield'' | [[..::map_objects#asteroid_field|Asteroid field]], a groups of asteroids, not just single ones. | |
| ''background_obj'' | Neutral objects like ambient lights | | | ''background_obj'' | Neutral objects like ambient lights | |
| ''fireballexplode'' | Fireballs and explosions. | | | ''fireballexplode'' | Fireballs and explosions. | |
| ''grenade'' | Unused leftover from [[..:..:Battlezone_1998|Battlezone]]. | | | ''grenade'' | Unused leftover from [[..:..:Battlezone_1998|Battlezone]]. | |
| | ''nebula_obj'' | Nebulae | |
| ''omegaexplode'' | Omega particle explosion shockwave. This is a 3 dimensional wave with height but it will do no damage. It looks pretty but is basically effectless. | | | ''omegaexplode'' | Omega particle explosion shockwave. This is a 3 dimensional wave with height but it will do no damage. It looks pretty but is basically effectless. | |
| | ''planet_obj'' | Planets and their derivatives. | |
| ''scrap'' | Space debris | | | ''scrap'' | Space debris | |
| ''wormhole_obj'' | [[..::map_objects#wormhole|Wormhole]] | | | ''wormhole_obj'' | [[..::map_objects#wormhole|Wormhole]] | |
| ===== Unused classLabels ===== |
| The following classLabels are mentioned in some [[ODF files]] but seem to never appear in the base game. |
| ^ ClassLabel ^ Object ^ |
| | ''constPlaceholder'' | ? | |
| | ''containbreach'' | Probably containment breach (ordinance) | |
| | ''scavenger'' | Probably a pirate ship | |
| | ''shockwavecannon'' | ? | |
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