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en:games:star_trek_armada_1:modding:class_labels [2023-12-03-15-42] – [Special Weapons classLabels] 7saturnen:games:star_trek_armada_1:modding:class_labels [2023-12-03-17-48] (current) – [Unused classLabels] 7saturn
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 | ''starbase'' | [[..:Starbase]] | | ''starbase'' | [[..:Starbase]] |
 | ''upgrade'' | Officer upgrade | | ''upgrade'' | Officer upgrade |
 +| ''wingman'' | Ships for attacking, in contrast to freighters or constructors. |
 ===== Standard Weapons classLabels ===== ===== Standard Weapons classLabels =====
 +These classLabels are used mostly but not exclusively for the standard weapons, like photon torpedoes or phasers.
 ^  ClassLabel  ^  Object  ^ ^  ClassLabel  ^  Object  ^
 +| ''areacannon'' | Multi Targeting Cannon, used for area of effect weapons with no projectiles, like waves, e.g. [[..:Holo-Emitter]] |
 +| ''areamissile'' | Multi Targeting Missile launcher, a projectile, that ends up with an area of effect, e.g. [[..:Myotronic Inhibitor]] |
 +| ''artillery'' | [[..:Artillery]] Photon (ordinance) |
 | ''cannon'' | Cannon Label for Phasers, it tells the game to give the sprite a linear trajectory. May also be used for [[..:Special Weapons]], like the [[..:Computer Override]] | | ''cannon'' | Cannon Label for Phasers, it tells the game to give the sprite a linear trajectory. May also be used for [[..:Special Weapons]], like the [[..:Computer Override]] |
 | ''launcher'' | Used when we want projectile like weapons, like Photon Torpedos or the [[..:Commando Team]] entering shuttle. Used mostly when animated textures or SODs are involved. Beam effects should not be used in conjunction with the //launcher// classLabel. | | ''launcher'' | Used when we want projectile like weapons, like Photon Torpedos or the [[..:Commando Team]] entering shuttle. Used mostly when animated textures or SODs are involved. Beam effects should not be used in conjunction with the //launcher// classLabel. |
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 | ''photontorpedo'' | Photon Torpedo ordinance | | ''photontorpedo'' | Photon Torpedo ordinance |
 | ''pphaser'' | Pulse Phasers | | ''pphaser'' | Pulse Phasers |
-| ''shockwavexplode'' | Shock waves |+| ''shockwavexplode'' | Shock waves of the damaging kind, like the [[..:Self-Destruct]]. | 
 +| ''toggleweapon'' | Weapon that can be turned on and off by clicking the button again, like the [[..:Energy Shield Converter]]. | 
 ===== Special Weapons classLabels ===== ===== Special Weapons classLabels =====
 All [[..:special weapons]] are addressed by use of one of these classLabels. Some of them are classLabels only for the ordinance, some are for the acutal weapon. All [[..:special weapons]] are addressed by use of one of these classLabels. Some of them are classLabels only for the ordinance, some are for the acutal weapon.
 +^  ClassLabel  ^  Object  ^
 | ''antimine'' | [[..:Anti-Matter Mines]] ordinance, used to make mines (defined as such from a different classLabel) which explode upon impact. | | ''antimine'' | [[..:Anti-Matter Mines]] ordinance, used to make mines (defined as such from a different classLabel) which explode upon impact. |
-| ''areacannon'' | Multi Targeting Cannon, used for area of effect weapons with no projectiles, like waves, e.g. [[..:Holo-Emitter]] | 
-| ''areamissile'' | Multi Targeting Missile launcher, a projectile, that ends up with an area of effect, e.g. [[..:Myotronic Inhibitor]] | 
 | ''blackholecreator'' | [[..:Rift Creator]] (ordinance) | | ''blackholecreator'' | [[..:Rift Creator]] (ordinance) |
 | ''borgbore'' | [[..:Auto-Assimilator]] | | ''borgbore'' | [[..:Auto-Assimilator]] |
Line 42: Line 48:
 | ''KlingonCommandoTeam'' | [[..:Commando Team]] (ordinance) | | ''KlingonCommandoTeam'' | [[..:Commando Team]] (ordinance) |
 | ''manheimeffect'' | [[..:Gemini Effect]] (ordinance) | | ''manheimeffect'' | [[..:Gemini Effect]] (ordinance) |
-| ''micro''Micro organisms, used to drain the special energy reserves of the targets. |+| ''micro''[[..:Energy Dissipator]] (ordinance) |
 | ''minebm'' | [[..:Mining Beam]] (ordinance) | | ''minebm'' | [[..:Mining Beam]] (ordinance) |
 | ''minelayer'' | [[..:Anti-Matter Mines]], [[..:Gravity Mines]] and [[..:Chain Reaction Pulsar]], used to make object and projectile weapons float in space and automatically track the nearest target or the first enemy that enters within a certain perimeter. | | ''minelayer'' | [[..:Anti-Matter Mines]], [[..:Gravity Mines]] and [[..:Chain Reaction Pulsar]], used to make object and projectile weapons float in space and automatically track the nearest target or the first enemy that enters within a certain perimeter. |
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 | ''regeneration'' | [[..:Regeneration]] | | ''regeneration'' | [[..:Regeneration]] |
 | ''remodulation'' | [[..:Shield Remodulation]] (ordinance), makes the target’s shields immune to (almost) all weapons for a pre-fixed amount of time. Do not be misled to assumptions here. Only the shields remain immune! Crew deaths due to //damageThreshold// and //CrewModifiers// still occur. | | ''remodulation'' | [[..:Shield Remodulation]] (ordinance), makes the target’s shields immune to (almost) all weapons for a pre-fixed amount of time. Do not be misled to assumptions here. Only the shields remain immune! Crew deaths due to //damageThreshold// and //CrewModifiers// still occur. |
-| ''repulsionwave'' | [[..:Shockwave]] |+| ''repulsionwave'' | [[..:Shockwave]] (ordinance) |
 | ''rfield'' | [[..:Repulsion Wave]] (ordinance) | | ''rfield'' | [[..:Repulsion Wave]] (ordinance) |
 | ''RomulanSpy'' | [[..:Romulan Spy]] (ordinance) | | ''RomulanSpy'' | [[..:Romulan Spy]] (ordinance) |
Line 64: Line 70:
 | ''shieldh'' | [[..:Shield Disruptor]] (ordinance) | | ''shieldh'' | [[..:Shield Disruptor]] (ordinance) |
 | ''shieldinv'' | [[..:Shield Inversion Beam]] (ordinance) | | ''shieldinv'' | [[..:Shield Inversion Beam]] (ordinance) |
-| ''temporal'' | [[..:Temporal Stasis Field]] +| ''temporal'' | [[..:Temporal Stasis Field]] (ordinance) 
-| ''toggleweapon'' | Weapon that can be turned on and off by clicking the button again, like the [[..:Energy Shield Converter]]. +| ''tractor_bm'' | [[..:Tractor Beam]] (ordinance) |
-| ''tractor_bm'' | [[..:Tractor Beam]] |+
 | ''transwarpconduit'' | [[..:Transwarp Drive]] | | ''transwarpconduit'' | [[..:Transwarp Drive]] |
-| ''transwarpdrive'' | [[..:Transwarp Drive]] |+| ''transwarpdrive'' | [[..:Transwarp Drive]] (ordinance) |
 | ''u_ball_obj'' | [[..:Ultritium Burst]] Object, used to define the map object created by the Ultrium Burst weapon. | | ''u_ball_obj'' | [[..:Ultritium Burst]] Object, used to define the map object created by the Ultrium Burst weapon. |
 | ''utribeam'' | [[..:Ultritium Burst]] (ordinance) | | ''utribeam'' | [[..:Ultritium Burst]] (ordinance) |
-| ''warpcoreoverload'' | [[..:Warp Core Overload]] | +| ''warpcoreoverload'' | [[..:Warp Core Overload]] (ordinance) 
-| ''wormholegen'' | Used to generate a [[..:map_objects#wormhole|wormhole]]. |+| ''wormholegen'' | Used to generate a [[..:map_objects#wormhole|wormhole]], e.g. [[..:Transwarp Gate]]. |
 ===== Other Game Object classLabels ===== ===== Other Game Object classLabels =====
 These are things like map objects. These are things like map objects.
-| ''asteroid''Label for single asteroids |+^  ClassLabel  ^  Object 
 +| ''asteroid''Single asteroids |
 | ''asteroidfield'' | [[..::map_objects#asteroid_field|Asteroid field]], a groups of asteroids, not just single ones. | | ''asteroidfield'' | [[..::map_objects#asteroid_field|Asteroid field]], a groups of asteroids, not just single ones. |
 | ''background_obj'' | Neutral objects like ambient lights | | ''background_obj'' | Neutral objects like ambient lights |
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 | ''fireballexplode'' | Fireballs and explosions. | | ''fireballexplode'' | Fireballs and explosions. |
 | ''grenade'' | Unused leftover from [[..:..:Battlezone_1998|Battlezone]]. | | ''grenade'' | Unused leftover from [[..:..:Battlezone_1998|Battlezone]]. |
 +| ''nebula_obj'' | Nebulae |
 | ''omegaexplode'' | Omega particle explosion shockwave. This is a 3 dimensional wave with height but it will do no damage. It looks pretty but is basically effectless. | | ''omegaexplode'' | Omega particle explosion shockwave. This is a 3 dimensional wave with height but it will do no damage. It looks pretty but is basically effectless. |
 +| ''planet_obj'' | Planets and their derivatives. |
 | ''scrap'' | Space debris | | ''scrap'' | Space debris |
 | ''wormhole_obj'' | [[..::map_objects#wormhole|Wormhole]] | | ''wormhole_obj'' | [[..::map_objects#wormhole|Wormhole]] |
 +===== Unused classLabels =====
 +The following classLabels are mentioned in some [[ODF files]] but seem to never appear in the base game.
 +^  ClassLabel  ^  Object  ^
 +| ''constPlaceholder'' | ? |
 +| ''containbreach'' | Probably containment breach (ordinance) |
 +| ''scavenger'' | Probably a pirate ship |
 +| ''shockwavecannon'' | ? |
  
 {{page>footer&nofooter}} {{page>footer&nofooter}}
  
 [\_[[..:modding|Back to Modding]]\_] [\_[[..:modding|Back to Modding]]\_]
en/games/star_trek_armada_1/modding/class_labels.1701618143.txt.gz · Last modified: 2023-12-03-15-42 by 7saturn

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