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en:games:star_trek_armada_1:modding:buttons

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en:games:star_trek_armada_1:modding:buttons [2025-03-03-20-23] – [Creating a Button Image] 7saturnen:games:star_trek_armada_1:modding:buttons [2025-03-03-20-26] (current) – [Creating a Button Image] 7saturn
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   - The next step may depend on your graphics editor: Remove the strictly black background. (This is what placing the black background in one of the former steps is helping you with.) Some editors allow for automatic selection of parts of the same color and subsequent deletion or replacement with another color. Others only allow for replacing a specific color with another. The result should be **the ship alone, before a transparent background** or alternatively **only** the ship marked, not it's surroundings, ready to be copied out.   - The next step may depend on your graphics editor: Remove the strictly black background. (This is what placing the black background in one of the former steps is helping you with.) Some editors allow for automatic selection of parts of the same color and subsequent deletion or replacement with another color. Others only allow for replacing a specific color with another. The result should be **the ship alone, before a transparent background** or alternatively **only** the ship marked, not it's surroundings, ready to be copied out.
   - Copy the proper button template (see [[#Button_Templates_Types|Button Templates/Types]]) and give it a name that makes it easy to identify your new button.   - Copy the proper button template (see [[#Button_Templates_Types|Button Templates/Types]]) and give it a name that makes it easy to identify your new button.
-  - Copy the just created ship or station image onto the new (still empty) button template. Position it in a way, that it is roughly centered in the white space of the button.+  - Copy the just created ship or station image onto the new (still empty) button template. Position it in a way, that it is roughly centered in the white space of the button. Example: {{ :en:games:star_trek_armada_1:modding:button_example.png?nolink |}}
   - Save your resulting image as an **uncompressed** TGA file, to folder //Textures\RGB//. Remember: It should have 24 bit color depth. Default size is 64 pixel x 64 pixels.   - Save your resulting image as an **uncompressed** TGA file, to folder //Textures\RGB//. Remember: It should have 24 bit color depth. Default size is 64 pixel x 64 pixels.
  
en/games/star_trek_armada_1/modding/buttons.1741033422.txt.gz · Last modified: 2025-03-03-20-23 by 7saturn

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