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en:games:star_trek_armada_1:known_problems [2025-04-14-15-21] – [The Auto-Assimilator Soundeffect does not Cease] 7saturn | en:games:star_trek_armada_1:known_problems [2025-04-14-15-24] (current) – 7saturn |
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If you leave the [[..:..:game_tech:DirectX]] settings as they are by default on Windows XP or Windows 2000, the sound will stutter, or the sounds will be chopped or not played at all. This can be fixed by turning off the sound acceleration or setting it to the lowest level. | If you leave the [[..:..:game_tech:DirectX]] settings as they are by default on Windows XP or Windows 2000, the sound will stutter, or the sounds will be chopped or not played at all. This can be fixed by turning off the sound acceleration or setting it to the lowest level. |
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To do this, enter the command ''dxdiag'' into the **Run** field of Windows. This should open a window that offers settings for DirectX. On the tab **Sound** you should see a slider bar with the description **Hardware acceleration** which you set to **No acceleration** (far left) or **Minimum acceleration** (second position from left). This often helps, or at least reduces the effects a bit. But there are also two other methods that do exactly the same. | To do this, enter the command ''dxdiag'' into the //Run// field of Windows. This should open a window that offers settings for DirectX. On the tab //Sound// you should see a slider bar with the description //Hardware acceleration// which you set to //No acceleration// (far left) or //Minimum acceleration// (second position from left). This often helps, or at least reduces the effects a bit. But there are also two other methods that do exactly the same. |
==== Windows 2000 ==== | ==== Windows 2000 ==== |
**Start** -> **Settings** -> **Control Panel** -> **Sounds and Multimedia** -> **Audio** tab -> **Advanced Audio Properties** -> **Performance** tab -> **Hardware acceleration** to second lowest value, two times **OK**. | //Start// -> //Settings// -> //Control Panel// -> //Sounds and Multimedia// -> //Audio// tab -> //Advanced Audio Properties// -> //Performance// tab -> //Hardware acceleration// to second lowest value, two times //OK//. |
==== Windows XP ==== | ==== Windows XP ==== |
**Start** -> **Settings** -> **Control Panel** -> **Sounds and Audio Devices** -> **Volume** tab -> **Advanced** in section **Speaker settings** -> **System performance** tab -> **Hardware acceleration** to second lowest value, two times **OK**. | //Start// -> //Settings// -> //Control Panel// -> //Sounds and Audio Devices// -> //Volume// tab -> //Advanced// in section //Speaker settings// -> //System performance// tab -> //Hardware acceleration// to second lowest value, two times //OK//. |
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If you rarely play Armada, you will want to reset the slider afterwards. It is likely the sound will be quite awkward in other applications, such as media players. | If you rarely play Armada, you will want to reset the slider afterwards. It is likely the sound will be quite awkward in other applications, such as media players. |
This problem presents itself in the following way: One player opens a match on his computer. Another waits for the game to show up, which it eventually does (it may take a moment to find it). But when actually trying to access the match, the game claims, that the match has gone in the meantime (>>The host of this game has been lost.<<). Refreshing shows, the game is actually still open, but cannot be joined. Usually this happens, when the Windows firewall partially blocks the game. As a host allow the //Armada.exe// for free communications and this problem should be solved. | This problem presents itself in the following way: One player opens a match on his computer. Another waits for the game to show up, which it eventually does (it may take a moment to find it). But when actually trying to access the match, the game claims, that the match has gone in the meantime (>>The host of this game has been lost.<<). Refreshing shows, the game is actually still open, but cannot be joined. Usually this happens, when the Windows firewall partially blocks the game. As a host allow the //Armada.exe// for free communications and this problem should be solved. |
===== The Auto-Assimilator Sound Effect Does not Cease ===== | ===== The Auto-Assimilator Sound Effect Does not Cease ===== |
It happens (rather often) that the [[auto-assimilator|special weapon of the Assimilator]] unit of the Borg is used, but once it is not active any more, its sound effect still continues indefinitely. This can easily be stopped by shortly opening the game's menus (''CTRL'' + ''x'') and closing it. Once the menu is closed, the sound will be gone. Similarly the sound will stop, when you pause the game for a moment (pressing ''pause''). Be aware that both solutions affect the other players in multi-player. When pausing, the game pauses for all involved players. When opening the menus, the player will be displayed as unresponsive and the game pauses for the other players, too. | It happens (rather often) that the [[auto-assimilator|special weapon of the Assimilator]] unit of the Borg is used, but once it is not active any more, its sound effect still continues indefinitely. This can easily be stopped by shortly opening the game's menus (<key>CTRL</key> + <key>x</key>) and closing it. Once the menu is closed, the sound will be gone. Similarly the sound will stop, when you pause the game for a moment (pressing <key>PAUSE</key>). Be aware that both solutions affect the other players in multi-player. When pausing, the game pauses for all involved players. When opening the menus, the player will be displayed as unresponsive and the game pauses for the other players, too. |
===== The Regeneration Sound Effect Does not Cease ===== | ===== The Regeneration Sound Effect Does not Cease ===== |
Basically the same as the above problem: The [[en:games:star_trek_armada_1:Regeneration]] audio of the [[en:games:star_trek_armada_1:Sphere]] is considerably less noticeable, but it has the same stopping issues as the //Auto-Assimilator//. And the solution is the same as above: Press <key>PAUSE</key> or got to the menus for a moment. When un-pausing the match or returning to it, the sound will not come back. | Basically the same as the above problem: The [[en:games:star_trek_armada_1:Regeneration]] audio of the [[en:games:star_trek_armada_1:Sphere]] is considerably less noticeable, but it has the same stopping issues as the //Auto-Assimilator//. And the solution is the same as above: Press <key>PAUSE</key> or got to the menus for a moment. When un-pausing the match or returning to it, the sound will not come back. |
===== Mouse Pointer Stays in the Center of the Screen ===== | ===== Mouse Pointer Stays in the Center of the Screen ===== |
It happens from time to time, that the Windows mouse pointer is visible at the center of the screen and won't go away on its own. This can also be solved by opening the menus for a moment (''CTRL'' + ''x''). Once the menu is closed, the pointer will be gone. | It happens from time to time, that the Windows mouse pointer is visible at the center of the screen and won't go away on its own. This can also be solved by opening the menus for a moment (<key>CTRL</key> + <key>x</key>). Once the menu is closed, the pointer will be gone. |
===== Game Ends the Vendetta Mission with a Loss for For No Reason ===== | ===== Game Ends the Vendetta Mission with a Loss for For No Reason ===== |
Reaching the last wormhole in mission 3 of the [[factions#Federation]] campaign (Vendetta) can finish the mission without unlocking the last mission of the Fed campaign as you lose it anyways. So better save the game before finishing it. | Reaching the last wormhole in mission 3 of the [[factions#Federation]] campaign (Vendetta) can finish the mission without unlocking the last mission of the Fed campaign as you lose it anyways. So better save the game before finishing it. |
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