en:games:star_trek_armada_1:factions
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en:games:star_trek_armada_1:factions [2023-05-12-16-07] – [Romulan Tier Two Ships] 7saturn | en:games:star_trek_armada_1:factions [2024-08-03-22-52] (current) – [General Faction Traits] 7saturn | ||
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====== Star Trek: Armada Factions ====== | ====== Star Trek: Armada Factions ====== | ||
===== Main Factions ===== | ===== Main Factions ===== | ||
- | The game //Star Trek: Armada// features four main factions which also are the main protagonists of the four first [[en: | + | The game //Star Trek: Armada// features four main factions which also are the main protagonists of the four first [[en: |
==== Unit Concepts ==== | ==== Unit Concepts ==== | ||
All factions have two ships they can build right away in the [[tier_1_yard|tier one ship yard]], a [[scout|scout ship]] and a weak attack ship ([[destroyer|destroyer]]). Depending on the selected tech tree, also two other ships may be available right away ([[cruiser|cruisers]]). If limited by the tech tree the [[tier_1_research|first research station]] might be necessary to unlock the second pair of ships. The two stronger ships consist of one only featuring phaser weapons, the other only featuring torpedoes. Torpedoes cause more damage when hitting but have a certain chance to miss smaller targets. Pulse weapons will also mostly hit but do less damage. Phasers never miss but may be reflected by [[corbomite_reflector|Corbomite Reflector]]. An active [[shield_remodulation|Shield Remodulation]] will negate all those weapons. | All factions have two ships they can build right away in the [[tier_1_yard|tier one ship yard]], a [[scout|scout ship]] and a weak attack ship ([[destroyer|destroyer]]). Depending on the selected tech tree, also two other ships may be available right away ([[cruiser|cruisers]]). If limited by the tech tree the [[tier_1_research|first research station]] might be necessary to unlock the second pair of ships. The two stronger ships consist of one only featuring phaser weapons, the other only featuring torpedoes. Torpedoes cause more damage when hitting but have a certain chance to miss smaller targets. Pulse weapons will also mostly hit but do less damage. Phasers never miss but may be reflected by [[corbomite_reflector|Corbomite Reflector]]. An active [[shield_remodulation|Shield Remodulation]] will negate all those weapons. | ||
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The [[super_weapons|super weapons]] of all factions are a powerful advantage, but their [[tier_3_yard|buildings]] and built units are rather expensive, both in time and resources cost. They seem to be designed to be used specifically against players that are [[en: | The [[super_weapons|super weapons]] of all factions are a powerful advantage, but their [[tier_3_yard|buildings]] and built units are rather expensive, both in time and resources cost. They seem to be designed to be used specifically against players that are [[en: | ||
==== General Faction Traits ==== | ==== General Faction Traits ==== | ||
- | Some aspects of the different factions come down to the numbers primarily, e.g. how fast they fire, once crew is reduced below a certain | + | Some aspects of the different factions come down to the numbers primarily, e.g. how fast they fire, once crew is reduced below a certain |
^ Aspect | ^ Aspect | ||
^ Repair Strength | +25\_% | +50\_% | -25\_% | +0\_% | | ^ Repair Strength | +25\_% | +50\_% | -25\_% | +0\_% | | ||
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* Repair Strength: How fast does the crew repair a damaged ship? The more crew is missing, the slower will the repair rate be. | * Repair Strength: How fast does the crew repair a damaged ship? The more crew is missing, the slower will the repair rate be. | ||
- | * Boarding Strength: How effective is beaming over to another ship? This is affected by both, the target | + | * Boarding Strength: How effective is beaming over to another ship? This is affected by both, the target' |
* Retreat Strength: At or below this level of shields the AI will retreat a ship. | * Retreat Strength: At or below this level of shields the AI will retreat a ship. | ||
* Crew Retreat Ratio: At or below of this level of crew remaining on a ship, the AI will retreat that ship. | * Crew Retreat Ratio: At or below of this level of crew remaining on a ship, the AI will retreat that ship. | ||
- | * Crew Accumulation Rate: How much crew does one starbase gather? | + | * Crew Accumulation Rate: How much crew does one [[starbase]] gather? |
* Planet Crew Accumulation: | * Planet Crew Accumulation: | ||
* Crew Yellow Status at: When crew drops below this value, the ship enters yellow crew state. (Not to be mistaken with yellow alert!) | * Crew Yellow Status at: When crew drops below this value, the ship enters yellow crew state. (Not to be mistaken with yellow alert!) | ||
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{{ en: | {{ en: | ||
- | The Federation is a coalition of many species in many star systems. Their main goal is the stability of their member worlds, especially the military peace. They are known for their very competent engineers and scientists, which makes them strong on special weapons and very good at regenerating and strong at defending. They have the second worst boarding parties and their ships are medium expensive. Their [[Sovereign]] class ship is particularly good against great numbers of simultaneously attacking opponents, as it can reflect most of the damage back on the attacker (at least for a while). This also makes them specifically good at attacking lines of defenses made mostly of [[Torpedo Defense]] stations. | + | The Federation is a coalition of many species in many star systems. Their main goal is the stability of their member worlds, especially the military peace. They are known for their very competent engineers and scientists, which makes them strong on special weapons and very good at regenerating and strong at defending. They have the second worst boarding parties and their ships are medium expensive. |
+ | |||
+ | Their [[Sovereign]] class ship is particularly good against great numbers of simultaneously attacking opponents, as it can reflect most of the damage back on the attacker (at least for a while). This also makes them specifically good at attacking lines of defenses made mostly of [[Torpedo Defense]] stations. The [[Temporal Stasis Field]] can be used for both, offensive purposes, or defensive purposes. It may buy the extra time to fall back and defend one's own base or render opposing defenders helpless. | ||
=== Federation Tier One Units === | === Federation Tier One Units === | ||
These ships are produced in the [[federation_shipyard|Shipyard]]. | These ships are produced in the [[federation_shipyard|Shipyard]]. |
en/games/star_trek_armada_1/factions.1683907622.txt.gz · Last modified: 2023-05-12-16-07 by 7saturn