en:games:star_trek_armada_1:economy
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en:games:star_trek_armada_1:economy [2024-01-07-19-42] – [Bottom Line of Borg Crew Management] 7saturn | en:games:star_trek_armada_1:economy [2024-01-07-20-03] (current) – [Deconstruction of Units] 7saturn | ||
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There are four kinds of resources in this game, Crew and Dilithium, Special Weapons Energy and Supply. Crew is gained by [[Starbase|starbases]], | There are four kinds of resources in this game, Crew and Dilithium, Special Weapons Energy and Supply. Crew is gained by [[Starbase|starbases]], | ||
- | The tree resources are by default indicated by a bar of three numbers in the upper right corner of the screen: | + | The three resources are by default indicated by a bar of three numbers in the upper right corner of the screen: |
{{ : | {{ : | ||
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==== Special Weapon Energy ==== | ==== Special Weapon Energy ==== | ||
Most [[units]] and some [[stations]] can have [[special weapons]]. Most of those weapons require Special Weapon Energy. It follows the classic [[en: | Most [[units]] and some [[stations]] can have [[special weapons]]. Most of those weapons require Special Weapon Energy. It follows the classic [[en: | ||
+ | ==== Deconstruction of Units ==== | ||
+ | One source of resources was not mentioned here, yet: Deconstruction of ships or stations. This means the unit is removed from the match and the resources invested are returned. Every unit that is produced and every station, that is built, can be deconstructed. For ships this is only possible in a yard. For stations this happens in-place. When a unit is deconstructed, | ||
+ | |||
+ | This is especially interesting, | ||
+ | |||
+ | However, depending on the situation, this may still be a very sensible course of action, even for the other factions. If the chosen tech tree of the match does not give you the special weapons of units for free/ | ||
+ | |||
+ | One immediate problem of stealing ships and stations can be the automatically increased supply usage. Any stations or units that use supply will have this effect the moment they are taken over. This is also one of two ways how a player may end up using more supply than he actually possesses. The other one would be a destruction of supply (losing or deconstructing a Starbase). So especially the Borg assimilation mechanics can cause this problem very quickly, if the remaining supply is already rather low while the player has fast successes in assimilating units. This may even make it necessary to deconstruct units, in order to progress other constructions that are supply-blocked. | ||
===== Borg Cube Example ===== | ===== Borg Cube Example ===== | ||
Let's take a straight forward example, the [[cube|Borg Cube]]. It costs 1'200 dil., takes 120 seconds to be build and requires 1'000 crew + 7 supply. When comparing that with your dilithium income, you can build actually one cube per minute, which means, you can fire up two [[adv_assembly_matrix|Advanced Assembly Matrizes]] at the same time. (Or half a cube per minute and moon.) You will end up with 50-60 dilithium spare per minute as well. But be aware that the other cost is also to be taken into account. 2 Cubes per minute also means, 14 supply per minute and 2'000 crew per minute. Considering, | Let's take a straight forward example, the [[cube|Borg Cube]]. It costs 1'200 dil., takes 120 seconds to be build and requires 1'000 crew + 7 supply. When comparing that with your dilithium income, you can build actually one cube per minute, which means, you can fire up two [[adv_assembly_matrix|Advanced Assembly Matrizes]] at the same time. (Or half a cube per minute and moon.) You will end up with 50-60 dilithium spare per minute as well. But be aware that the other cost is also to be taken into account. 2 Cubes per minute also means, 14 supply per minute and 2'000 crew per minute. Considering, |
en/games/star_trek_armada_1/economy.1704656540.txt.gz · Last modified: 2024-01-07-19-42 by 7saturn