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en:games:star_trek_armada_1:directplay_game_query

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en:games:star_trek_armada_1:directplay_game_query [2025-05-12-17-30] 7saturnen:games:star_trek_armada_1:directplay_game_query [2025-05-12-18-05] (current) – [General DirectPlay Structure] 7saturn
Line 71: Line 71:
 | Data | 84/54 | Description 4 (map name block 3) | | Data | 84/54 | Description 4 (map name block 3) |
 | Data | 88/58 | Name Offset, the location inside the DirectPlay content, that gives the lobby name (0x5c) | | Data | 88/58 | Name Offset, the location inside the DirectPlay content, that gives the lobby name (0x5c) |
-| Data | 92/5c | Lobby name, 30 bytes |+| Data | 92/5c | Lobby name, 40 bytes |
  
-**Note**: The Lobby name consists of 15 characters(!), each 2 Byte Unicode. The map name on the other hand seems to be Windows-1252 encoded characters, one byte per character.+**Note**: The Lobby name consists of 20 characters(!), each 2 Byte Unicode (UCS-2 encoded). The map name on the other hand seems to be Windows-1252 encoded characters, one byte per character.
  
 //Session Description Flags// are a bit field of length 32 bits/4 bytes with the following meaning: //Session Description Flags// are a bit field of length 32 bits/4 bytes with the following meaning:
en/games/star_trek_armada_1/directplay_game_query.1747071007.txt.gz · Last modified: by 7saturn

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