en:games:star_trek_armada_1:directplay_game_query
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en:games:star_trek_armada_1:directplay_game_query [2024-10-30-01-06] – 7saturn | en:games:star_trek_armada_1:directplay_game_query [2025-05-12-18-05] (current) – [General DirectPlay Structure] 7saturn | ||
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| Data | 84/54 | Description 4 (map name block 3) | | | Data | 84/54 | Description 4 (map name block 3) | | ||
| Data | 88/58 | Name Offset, the location inside the DirectPlay content, that gives the lobby name (0x5c) | | | Data | 88/58 | Name Offset, the location inside the DirectPlay content, that gives the lobby name (0x5c) | | ||
- | | Data | 92/5c | Lobby name, 30 bytes | | + | | Data | 92/5c | Lobby name, 40 bytes | |
+ | |||
+ | **Note**: The Lobby name consists of 20 characters(!), | ||
//Session Description Flags// are a bit field of length 32 bits/4 bytes with the following meaning: | //Session Description Flags// are a bit field of length 32 bits/4 bytes with the following meaning: | ||
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^ Byte Dec ^ Byte Hex ^ Bit ^ Description ^ | ^ Byte Dec ^ Byte Hex ^ Bit ^ Description ^ | ||
| 73 | 49 | 1-3 | Max. number of players. If this value is 8 (all player slots available), all three bits are set to 0. Otherwise the little-endian representation is the actual max. number of players. | | | 73 | 49 | 1-3 | Max. number of players. If this value is 8 (all player slots available), all three bits are set to 0. Otherwise the little-endian representation is the actual max. number of players. | | ||
+ | | 74 | 4a | 2 | IS the match a head-to-head match (basically 1v1)? 1 means yes, 0 means no. | | ||
| 74 | 4a | 3 | Has the match been protected by a password? 1 means yes, 0 means no. | | | 74 | 4a | 3 | Has the match been protected by a password? 1 means yes, 0 means no. | | ||
| 74 | 4a | 6 | Is a match already ongoing (has started)? 1 means yes, 0 means no. | | | 74 | 4a | 6 | Is a match already ongoing (has started)? 1 means yes, 0 means no. | |
en/games/star_trek_armada_1/directplay_game_query.1730250397.txt.gz · Last modified: by 7saturn