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en:games:star_trek_armada_1:detector_mechanics [2022-03-31-21-50] – ↷ Page moved and renamed from en:games:armada_1_detector_mechanics to en:games:star_trek_armada_1:detector_mechanics 7saturnen:games:star_trek_armada_1:detector_mechanics [2022-04-06-17-29] (current) 7saturn
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 ====== Armada 1 Detector Mechanics ====== ====== Armada 1 Detector Mechanics ======
 ===== Concept ===== ===== Concept =====
-Like other [[Real Time Strategy|RTS]] titles, [[Star Trek Armada 1|Star Trek: Armada]] has detector game mechanics. Some units can make themselves invisible by means of a [[Armada 1 Cloak|Cloak]]. This means, the unit is invisible for normal sensors until the Cloaking Device is turned off. As such an ability would be game-breaking without a counter measurement (a player would have to just not decloak and the match could never end), the game also provides for detector units and stations. Both use the [[Armada 1 Tachyon Detection Grid|Tachyon Detection Grid]], which allows so see cloaked units. Ordinary stations and ships will not be able to see cloaked ships, which in turn allows cloaked ships to start surprise attacks.+Like other [[en:gaming_theory:real_time_strategy|RTS]] titles, [[..:star_trek_-_armada_1|Star Trek: Armada]] has detector game mechanics. Some units can make themselves invisible by means of a [[cloak|Cloak]]. This means, the unit is invisible for normal sensors until the Cloaking Device is turned off. As such an ability would be game-breaking without a counter measurement (a player would have to just not decloak and the match could never end), the game also provides for detector units and stations. Both use the [[tachyon_detection_grid|Tachyon Detection Grid]], which allows so see cloaked units. Ordinary stations and ships will not be able to see cloaked ships, which in turn allows cloaked ships to start surprise attacks.
 ===== Representation ===== ===== Representation =====
 The optical difference between cloaked and uncloaked units of this is shown here: The optical difference between cloaked and uncloaked units of this is shown here:
  
-{{ :en:games:armada_1_cloaked_vs_uncloaked.png?nolink |}}+{{ en:games:star_trek_armada_1:cloaked_vs_uncloaked.png?nolink |}}
  
-On the left hand side you see an uncloaked [[Armada 1 Vor'cha|Vor'cha]] unit. On the right it is shown with its Cloaking Device active. The cloaked ships are a bit brighter and slightly transparently depicted than normally.+On the left hand side you see an uncloaked [[vor_cha|Vor'cha]] unit. On the right it is shown with its Cloaking Device active. The cloaked ships are a bit brighter and slightly transparently depicted than normally.
 ===== Armada Specific Mechanics ===== ===== Armada Specific Mechanics =====
-Cloaked ships will not automatically fire their conventional weapons. Otherwise their cloak would be rather useless. If you successfully order a cloaked unit to fire on a target, it will automatically decloak. An active Cloaking Device also shuts down the shield generator subsystem. Therefore cloaked ships are very vulnerable against beam-ins and damage dealers. This is the main drawback of the cloaking mechanics. An attacked cloaked ship will automatically decloak as well. Many [[Star Trek - Armada 1 Special Weapons|special weapons]] do allow for forcing a decloak, e.g. the [[Armada 1 Sensor Jammer|Sensor Jammer]], but not all of them do. Some of them can even be used without turning off ones own Cloaking Device (e.g. [[Armada 1 Gravity Mines|Gravity Mines]]).+Cloaked ships will not automatically fire their conventional weapons. Otherwise their cloak would be rather useless. If you successfully order a cloaked unit to fire on a target, it will automatically decloak. An active Cloaking Device also shuts down the shield generator subsystem. Therefore cloaked ships are very vulnerable against beam-ins and damage dealers. This is the main drawback of the cloaking mechanics. An attacked cloaked ship will automatically decloak as well. Many [[special_weapons|special weapons]] do allow for forcing a decloak, e.g. the [[sensor_jammer|Sensor Jammer]], but not all of them do. Some of them can even be used without turning off ones own Cloaking Device (e.g. [[gravity_mines|Gravity Mines]]).
  
-When playing with the [[star_trek_-_armada_1#techtrees|tech tree]] //No Special Weapons//, the description is actually not entirely accurate. Technically speaking, the [[Armada 1 Cloak|cloak]] is also a [[Star Trek - Armada 1 Special Weapons|special weapon]], as well as its counter, the [[Armada 1 Tachyon Detection Grid|Tachyon Detection Grid]]. But both are very much in use. The detector units and stations all automatically use the detection grid and all ships capable of conventional cloaking can do so.+When playing with the [[setting_up_matches#techtrees|tech tree]] //No Special Weapons//, the description is actually not entirely accurate. Technically speaking, the [[cloak|cloak]] is also a [[special_weapons|special weapon]], as well as its counter, the [[tachyon_detection_grid|Tachyon Detection Grid]]. But both are very much in use. The detector units and stations all automatically use the detection grid and all ships capable of conventional cloaking can do so.
  
-[ [[Star Trek Armada 1|Star Trek: Armada]] ] [ [[Star Trek - Armada 1 Special Weapons|Star Trek: Armada Special Weapons]] ]+[ [[..:star_trek_-_armada_1|Star Trek: Armada]] ] [ [[special_weapons|Star Trek: Armada Special Weapons]] ]
en/games/star_trek_armada_1/detector_mechanics.1648756257.txt.gz · Last modified: 2022-03-31-21-50 by 7saturn

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