en:games:star_trek_armada_1:damage_rate_calculation
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:games:star_trek_armada_1:damage_rate_calculation [2025-05-31-22-56] – [Results for Both Weapons] 7saturn | en:games:star_trek_armada_1:damage_rate_calculation [2025-05-31-23-00] (current) – [Results for Both Weapons] 7saturn | ||
---|---|---|---|
Line 434: | Line 434: | ||
* The maximum damage rate is 11.3/s + 24.6/s = 35.9/s. | * The maximum damage rate is 11.3/s + 24.6/s = 35.9/s. | ||
- | As was describe | + | As was described |
- | **Note**: This of course assumes, that you are in firing range of both weapons. If the weapons have different firing ranges, then you might encounter the problem, that the target is within reach of the longest reaching weapon, only. Such considerations are not taken into account here. As one is usually only interested in the values resulting from optimal firing range, the // | + | **Note**: This of course assumes, that you are in firing range of both weapons. If the weapons have different firing ranges, then you might encounter the problem, that the target is within reach of the longest reaching weapon, only. Such considerations are not taken into account here. As one is usually only interested in the values resulting from optimal firing range, the // |
---- | ---- |
en/games/star_trek_armada_1/damage_rate_calculation.1748732166.txt.gz · Last modified: by 7saturn