en:games:star_trek_armada_1:damage_rate_calculation
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en:games:star_trek_armada_1:damage_rate_calculation [2025-05-31-22-54] – [Results for Both Weapons] 7saturn | en:games:star_trek_armada_1:damage_rate_calculation [2025-05-31-23-00] (current) – [Results for Both Weapons] 7saturn | ||
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To get the damage rate of the ship they are simply added: | To get the damage rate of the ship they are simply added: | ||
* The minimum damage rate is 9.6/s + 15.1/s = 24.7/s. (Actually it is 24.6/s, when you do the calculations without rounding each weapon' | * The minimum damage rate is 9.6/s + 15.1/s = 24.7/s. (Actually it is 24.6/s, when you do the calculations without rounding each weapon' | ||
- | * The maximum damage rate is 24.6/ | + | * The maximum damage rate is 11.3/s + 24.6/ |
- | As was describe | + | As was described |
- | **Note**: This of course assumes, that you are in firing range of both weapons. If the weapons have different firing ranges, then you might encounter the problem, that the target is within reach of the longest reaching weapon, only. Such considerations are not taken into account here. As one is usually only interested in the values resulting from optimal firing range, the // | + | **Note**: This of course assumes, that you are in firing range of both weapons. If the weapons have different firing ranges, then you might encounter the problem, that the target is within reach of the longest reaching weapon, only. Such considerations are not taken into account here. As one is usually only interested in the values resulting from optimal firing range, the // |
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en/games/star_trek_armada_1/damage_rate_calculation.1748732071.txt.gz · Last modified: by 7saturn