en:games:star_trek_-_voyager_elite_force:settings
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en:games:star_trek_-_voyager_elite_force:settings [2022-03-31-21-07] – ↷ Seitename wurde von en:games:star_trek_-_voyager_elite_force:star_trek_-_voyager_elite_force_settings auf en:games:star_trek_-_voyager_elite_force:settings geändert 7saturn | en:games:star_trek_-_voyager_elite_force:settings [2023-02-08-10-10] (current) – [Default Settings and CD Key] 7saturn | ||
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It covers many of the important settings, but not all. Some of them cannot be set via the menus but only via the configuration or setting variables directly via the console. | It covers many of the important settings, but not all. Some of them cannot be set via the menus but only via the configuration or setting variables directly via the console. | ||
- | ==== Controls ==== | + | ===== Controls |
The **Controls** settings are the first menu you are placed in, after clicking on **Configure** It may require some adjustment. An important feature of a good shooting game is that you can adapt the controls to your own needs, as in EF. You can define which keys on your keyboard trigger which function/ | The **Controls** settings are the first menu you are placed in, after clicking on **Configure** It may require some adjustment. An important feature of a good shooting game is that you can adapt the controls to your own needs, as in EF. You can define which keys on your keyboard trigger which function/ | ||
* **Weapons**: | * **Weapons**: | ||
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* **Other options**: | * **Other options**: | ||
* **Always running**: When on, you need a key held, to walk slower (and silent). If off, it is the exact other way around, you only run when holding a key. | * **Always running**: When on, you need a key held, to walk slower (and silent). If off, it is the exact other way around, you only run when holding a key. | ||
- | * **Autoswitch Weapons**: Can be set to **off**, **safe** and **best**. Defines what happens, when you pick up a weapon. If **off**, nothing happens, if **safe**, it might switch to it, if it is not a weapon with splash damage ([[star_trek_-_voyager_elite_force_weapons_and_items#Compound Grenade Launcher]] and [[star_trek_-_voyager_elite_force_weapons_and_items#Photon Burst]] always cause splash damage), while **best** always selects the weapon with highest damage. | + | * **Autoswitch Weapons**: Can be set to **off**, **safe** and **best**. Defines what happens, when you pick up a weapon. If **off**, nothing happens, if **safe**, it might switch to it, if it is not a weapon with splash damage ([[weapons_and_items#Compound Grenade Launcher]] and [[weapons_and_items#Photon Burst]] always cause splash damage), while **best** always selects the weapon with highest damage. |
- | ==== Graphics settings ==== | + | ===== Graphics settings |
Clicking on **Video** in the settings menu, you end up here: | Clicking on **Video** in the settings menu, you end up here: | ||
{{ en: | {{ en: | ||
- | === Video Data === | + | ==== Video Data ==== |
This is selected by default, containing the basic settings. The effects of these settings should be known. As on modern hardware you will hardly run into trouble when it comes to performance, | This is selected by default, containing the basic settings. The effects of these settings should be known. As on modern hardware you will hardly run into trouble when it comes to performance, | ||
* **GL extensions**: | * **GL extensions**: | ||
- | * **Video Mode**: You will probably not be able to select your native resolution, as the selectable options here are rather limited. See section [[star_trek_-_voyager_elite_force# | + | * **Video Mode**: You will probably not be able to select your native resolution, as the selectable options here are rather limited. See section [[..:star_trek_-_voyager_elite_force# |
* **Color depth**: Use 32 bits here. | * **Color depth**: Use 32 bits here. | ||
* **Geometric detail**: high | * **Geometric detail**: high | ||
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* **Compressed textures**: Well, actually it does not matter. You can trade CPU load for RAM load here (compressed requires more calculation time but less RAM), but today that should not make much of a difference, both is available in abundance. | * **Compressed textures**: Well, actually it does not matter. You can trade CPU load for RAM load here (compressed requires more calculation time but less RAM), but today that should not make much of a difference, both is available in abundance. | ||
- | === Video Additional === | + | ==== Video Additional |
When clicking on **Video additional** you get to the following settings: | When clicking on **Video additional** you get to the following settings: | ||
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**Screen size**: That's a bit of a technical question, although players tend to never touch this. It limits the amount of area actually used by the game, much like the underscan of old tube monitors. The border is in a greyish color, so the effective screensize is lowered, if you use this setting. On modern flat screen monitors you should not require this setting at all. | **Screen size**: That's a bit of a technical question, although players tend to never touch this. It limits the amount of area actually used by the game, much like the underscan of old tube monitors. The border is in a greyish color, so the effective screensize is lowered, if you use this setting. On modern flat screen monitors you should not require this setting at all. | ||
- | === Driver Info === | + | ==== Driver Info ==== |
Does what is written in the advertisement: | Does what is written in the advertisement: | ||
{{ en: | {{ en: | ||
- | === Adjust | + | ==== Adjust |
EF has its problems with the gamma value under Windows NT systems (thus everything starting from Win2000/XP upward) with the original binaries. This means that the game is usually much too dark, no matter what you have set during installation or with the slider in the menu. This can be changed as follows: | EF has its problems with the gamma value under Windows NT systems (thus everything starting from Win2000/XP upward) with the original binaries. This means that the game is usually much too dark, no matter what you have set during installation or with the slider in the menu. This can be changed as follows: | ||
- | - Open the file '' | + | - Open the file //efconfig.cfg// in the directory |
- | - search for the line '' | + | - search for the line //r_ignorehwgamma < |
- | - search for the line '' | + | - search for the line //r_overBrightBits < |
- | Then it is actually too bright. But rather too bright and one can see something than too dark and one can't see anything. The above also applies to the file '' | + | Then it is actually too bright. But rather too bright and one can see something than too dark and one can't see anything. The above also applies to the file //hmconfig.cfg//, which provides the effect for the multiplayer. For ioQuake3 derived versions of EF this setting is not necessary, because the slider does exactly what it is supposed to do. |
- | The [[https:// | + | The [[https:// |
The reason for this strange behavior is the following: The original game is asking the hardware to adjust gamma values directly. As hardware gamma affects the entire systems graphics output, all connected screens are affected (brightened up), which usually is not a desired effect. Therefore modern drivers usually refuse to enable such a feature, hence EF keeps being displayed darker than intended, as well. | The reason for this strange behavior is the following: The original game is asking the hardware to adjust gamma values directly. As hardware gamma affects the entire systems graphics output, all connected screens are affected (brightened up), which usually is not a desired effect. Therefore modern drivers usually refuse to enable such a feature, hence EF keeps being displayed darker than intended, as well. | ||
- | === Use other resolutions | + | ==== Use Other Resolutions ==== |
- | By default, EF has a rather limited selection of possible display resolutions available in the menu. This by no means reflect the actual abilities the game has, when it comes to resolutions. EF is based on the [[Quake 3 Arena]] engine. So you can use the [[Q3A Graphics Hack]] to play EF in HD or with **wide screen resolutions**. The two relevant config files are '' | + | By default, EF has a rather limited selection of possible display resolutions available in the menu. This by no means reflect the actual abilities the game has, when it comes to resolutions. EF is based on the [[..:Quake 3 Arena]] engine. So you can use the [[en: |
- | ==== Sound and Network Settings ==== | + | ===== Sound and Network Settings |
When clicking on **Sound/ | When clicking on **Sound/ | ||
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Here you can select the output sound device, the quality of it (**Openal** is recommended) and the volume of effects (weapons, items, environment) and music. | Here you can select the output sound device, the quality of it (**Openal** is recommended) and the volume of effects (weapons, items, environment) and music. | ||
- | The network settings can be influenced by the **Data rate** setting. **LAN/ | + | The network settings can be influenced by the **Data rate** setting. **LAN/ |
- | ==== Game Options ==== | + | ===== Game Options |
When clicking on **Game options** in the **Configuration** menu, you will see this: | When clicking on **Game options** in the **Configuration** menu, you will see this: | ||
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* **Voice**: The voice over sound, can be **English** or **German**. | * **Voice**: The voice over sound, can be **English** or **German**. | ||
* **Crosshair**: | * **Crosshair**: | ||
- | ==== Player Name, Model and Handicap ==== | + | ===== Player Name, Model and Handicap |
A bad habit that also occurs on the net is that players forget to enter their name before playing multiplayer games. This can be very " | A bad habit that also occurs on the net is that players forget to enter their name before playing multiplayer games. This can be very " | ||
{{ en: | {{ en: | ||
- | The option **Handicap** is only interesting for very good players as it reduces the shields, health and weapon damage values to the set percentage value (incl. their upper limits). A handicap of 50 means that you only have 50 health points each time you spawn, not 100 as usual, and a maximum of 100 (slowly dropping back to 50). This has the same effect on the shields. The normal value x the handicap : 100 is always assumed as the basis, that means [[star_trek_-_voyager_elite_force_weapons_and_items#Emergency Hypospray]]s also charge only to the handicap value, the [[star_trek_-_voyager_elite_force_weapons_and_items#Booster Hypospray]]s, | + | The option **Handicap** is only interesting for very good players as it reduces the shields, health and weapon damage values to the set percentage value (incl. their upper limits). A handicap of 50 means that you only have 50 health points each time you spawn, not 100 as usual, and a maximum of 100 (slowly dropping back to 50). This has the same effect on the shields. The normal value x the handicap : 100 is always assumed as the basis, that means [[weapons_and_items#Emergency Hypospray]]s also charge only to the handicap value, the [[weapons_and_items#Booster Hypospray]]s, |
- | === Colored Nicknames === | + | ==== Colored Nicknames |
You can also use colors in the nick by prefixing it with a '' | You can also use colors in the nick by prefixing it with a '' | ||
^ Code ^ Color ^ | ^ Code ^ Color ^ | ||
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Higher numbers are allowed (8 and 9) but are used as modulo 8, so begin at Black again, when using 8. This also works for other elements, such as map names or server names. Why these colors? They are the 8 ANSI colors used on terminals and in C programs. See also: [[https:// | Higher numbers are allowed (8 and 9) but are used as modulo 8, so begin at Black again, when using 8. This also works for other elements, such as map names or server names. Why these colors? They are the 8 ANSI colors used on terminals and in C programs. See also: [[https:// | ||
- | === Overlong | + | ==== Overlong |
By default, the length of the nick in EF is limited by the input field. But if you edit the '' | By default, the length of the nick in EF is limited by the input field. But if you edit the '' | ||
- | ==== Default Settings and CD Key ==== | + | ===== Default Settings and CD Key ===== |
The menu item **Default settings** does what it says: When using this button, the game will ask you for confirmation in resetting the settings of the entire game. | The menu item **Default settings** does what it says: When using this button, the game will ask you for confirmation in resetting the settings of the entire game. | ||
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{{ en: | {{ en: | ||
- | See also [[star_trek_-_voyager_elite_force#Problems with CD Keys]] on this matter. | + | See also [[setting_up_ef#Problems with CD Keys]] on this matter. |
- | [ [[star_trek_-_voyager_elite_force# | + | [ [[..:star_trek_-_voyager_elite_force# |
en/games/star_trek_-_voyager_elite_force/settings.1648760839.txt.gz · Last modified: 2022-03-31-21-07 by 7saturn