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en:games:star_trek_-_voyager_elite_force:maps [2024-01-21-12-11] – [Elite Force Player Maps] 7saturn | en:games:star_trek_-_voyager_elite_force:maps [2025-01-01-12-25] (current) – 7saturn |
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It may also be important whether a map can be played with bots (i.e. has waypoints). This can be recognized by the fact whether in the folder //maps// of the //*.pk3// there is also an //*.aas// file with the name of the map. If this is not the case, bots cannot play on the map. | It may also be important whether a map can be played with bots (i.e. has waypoints). This can be recognized by the fact whether in the folder //maps// of the //*.pk3// there is also an //*.aas// file with the name of the map. If this is not the case, bots cannot play on the map. |
===== Standard Maps ===== | ===== Standard Maps ===== |
As in most games, Eliteforce comes with a set of maps that everyone who has installed the game will have. In a broader sense, it can be considered standard maps if you take the Expansion Pack's maps into consideration. Many have them, but not necessarily everyone. Here is a list of the maps that come shipped with EF (in the //pak0.pk3//): | As in most games, Elite Force comes with a set of maps that everyone who has installed the game will have. In a broader sense, it can be considered standard maps if you take the Expansion Pack's maps into consideration. Many have them, but not necessarily everyone. Here is a list of the maps that come shipped with EF (in the //pak0.pk3//): |
^ Level Screenshot ^ Map Name ^ Game Types ^ Recommended \\ Number of Players ^ Rec. Frag Limit ^ Weapons Present ^ | ^ Level Screenshot ^ Map Name ^ Game Types ^ Recommended \\ Number of Players ^ Rec. Frag Limit ^ Weapons Present ^ |
| {{:games:ef_ctf_and1.jpg?nolink&200|}} | {{anchor:ctf_and1:ctf_and1}} SEA\_TEMPLE\_/ MEERESTEMPEL\_/ Temple De Mer | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 10 | - | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | | | {{:games:ef_ctf_and1.jpg?nolink&200|}} | {{anchor:ctf_and1:ctf_and1}} SEA\_TEMPLE\_/ MEERESTEMPEL\_/ Temple De Mer | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 10 | - | [[weapons_and_items#Compound Grenade Launcher]], [[weapons_and_items#I-Mod]], [[weapons_and_items#Phaser]], [[weapons_and_items#Photon Burst]], [[weapons_and_items#Scavenger Rifle]], [[weapons_and_items#Stasis Weapon]], [[weapons_and_items#Tetryon Pulse Disruptor]] | |
There is a handful more maps created by Raven Software that were not shipped on the CDs. They were only available via the Internet, as map pak or single maps. They are available as files //ctf_geothermal.pk3//, //ctf_spyglass.pk3// and //stvef_mappack.zip//. (For example [[http://eliteforce.gamebub.com/ef_maps_extra_1.php| here]] and [[https://www.fileplanet.com/50718/50000/fileinfo/Elite-Force-Bonus-Holomatch-Map-Pack|here]].) In //stvef_mappack.zip// you can find the actual map file //raven_trekmaps1.pk3//. It contains the three maps //ctf_canyon//, //ctf_space// and //hm_dn3//. | There is a handful more maps created by Raven Software that were not shipped on the CDs. They were only available via the Internet, as map pak or single maps. They are available as files //ctf_geothermal.pk3//, //ctf_spyglass.pk3// and //stvef_mappack.zip//. (For example [[http://eliteforce.gamebub.com/ef_maps_extra_1.php| here]] and [[https://www.fileplanet.com/50718/50000/fileinfo/Elite-Force-Bonus-Holomatch-Map-Pack|here]].) In //stvef_mappack.zip// you can find the actual map file //raven_trekmaps1.pk3//. It contains the three maps //ctf_canyon//, //ctf_space// and //hm_dn3//. |
^ Level Screenshot ^ Map Name ^ Game Types ^ Recommended \\ Number of Players ^ Rec. Frag Limit ^ | ^ Level Screenshot ^ Map Name ^ Game Types ^ Recommended \\ Number of Players ^ Rec. Frag Limit ^ |
| {{:games:ef_ctf_canyon.jpg?nolink&200|}} | {{anchor:ctf_canyon:ctf_canyon}} | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 10 | 20 | | | {{:games:ef_ctf_canyon.jpg?nolink&200|}} | {{anchor:ctf_canyon:ctf_canyon}} Canyon\_Temples | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 10 | 20 | |
| {{:games:ef1_ctf_geothermal.jpg?nolink&200|}} | {{anchor:ctf_geothermal:ctf_geothermal}} | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 10 | 20 | | | {{:games:ef1_ctf_geothermal.jpg?nolink&200|}} | {{anchor:ctf_geothermal:ctf_geothermal}} Geothermal\_Station | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 10 | 20 | |
| {{:games:ef_ctf_space.jpg?nolink&200|}} | {{anchor:ctf_space:ctf_space}} | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 6 | 20 | | | {{:games:ef_ctf_space.jpg?nolink&200|}} | {{anchor:ctf_space:ctf_space}} Forge\_Debris | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 6 | 20 | |
| {{:games:ef1_ctf_spyglass.jpg?nolink&200|}} | {{anchor:ctf_spyglass:ctf_spyglass}} | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 6 | 20 | | | {{:games:ef1_ctf_spyglass.jpg?nolink&200|}} | {{anchor:ctf_spyglass:ctf_spyglass}} Spyglass | [[en:gaming_theory:capture_the_flag|CTF]], [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 6 | 20 | |
| {{:games:ef_hm_dn3.jpg?nolink&200|}} | {{anchor:hm_dn3:hm_dn3}} | [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 6 | 20 | | | {{:games:ef_hm_dn3.jpg?nolink&200|}} | {{anchor:hm_dn3:hm_dn3}} Point\_Blank | [[en:gaming_theory:team_deathmatch|TDM]], [[en:gaming_theory:deathmatch|FFA]] | 6 | 20 | |
===== Map creation ===== | ===== Map creation ===== |
==== General Format ==== | ==== General Format ==== |