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en:games:star_trek_-_voyager_elite_force:cvars

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en:games:star_trek_-_voyager_elite_force:cvars [2023-11-25-08-27] – [Unknown Cvars] 7saturnen:games:star_trek_-_voyager_elite_force:cvars [2025-02-22-13-49] (current) – [Star Trek: Voyager Elite Force Cvars] 7saturn
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 Console Variables or [[..:..:game_tech:cvar|cvars]] are usually defined with ''set'' or a derivative thereof by the principle ''set variable <nowiki>"value"</nowiki>''. The following variations of ''set'' are available: Console Variables or [[..:..:game_tech:cvar|cvars]] are usually defined with ''set'' or a derivative thereof by the principle ''set variable <nowiki>"value"</nowiki>''. The following variations of ''set'' are available:
 ^  ''set'' variation ^  Meaning  ^ ^  ''set'' variation ^  Meaning  ^
-| ''set''sets a cvar | +| ''set''Sets a cvar
-| ''seta''sets a cvar and marks it as archive (meaning it will be included in the config, in ''hmconfig.cfg'' in the respective mod folders or ''baseEF'') | +| ''seta''Sets a cvar and marks it as archive (meaning it will be included in the config, in //hmconfig.cfg// in the respective mod folders or //baseEF//) | 
-| ''sets''sets a cvar marks it as server information | +| ''sets''Sets a cvar and marks it as server information. This means, the information is also delivered to clients and for example stored in demo files. 
-| ''sett''sets a cvar marks it as a tool | +| ''sett''Sets a cvar and marks it as a tool
-| ''setu''sets a cvar marks it as user information |+| ''setu''Sets a cvar and marks it as user information. By default this kind of information is **not** delivered to the clients. |
  
 ''sv_'' at the beginning of a variable name usually stands for server variables, ''cl_'' at the beginning usually stands for client variables. ''sv_'' at the beginning of a variable name usually stands for server variables, ''cl_'' at the beginning usually stands for client variables.
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 | cg_crosshairY | "0" |  | | cg_crosshairY | "0" |  |
 | cg_deferPlayers | "1" | Delay of model shop? 1=yes, 0=no, delays the reloading of models when other players join, so it's not exactly the moment of entering the server. The reload will take place at the next spawning. | | cg_deferPlayers | "1" | Delay of model shop? 1=yes, 0=no, delays the reloading of models when other players join, so it's not exactly the moment of entering the server. The reload will take place at the next spawning. |
-| cg_draw2D | "1" | Should 2D images be used instead of 3D rendered images for items? (1=yes, 0=no), also affects the HUD | +| cg_draw2D | "1" | Should 2D images be used? (''1'' //yes//''0'' //no//). This mostly affects the HUD. If set to no, then the entire HUD is hidden. 
-| cg_draw3dIcons | "1" | 3d-display of items on? 1=yes, 0=no |+| cg_draw3dIcons | "1" | 3d-display of items on? ''1'' //yes//''0'' //no// |
 | cg_drawAmmoWarning | "1" | Should there be a warning when the ammunition count is low? (1=yes, 0=no) | | cg_drawAmmoWarning | "1" | Should there be a warning when the ammunition count is low? (1=yes, 0=no) |
 | cg_drawAttacker | "1" | Displays the opponent's name when you face them. | | cg_drawAttacker | "1" | Displays the opponent's name when you face them. |
en/games/star_trek_-_voyager_elite_force/cvars.1700900857.txt.gz · Last modified: 2023-11-25-08-27 by 7saturn

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