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en:games:star_trek_-_voyager_elite_force:cvars [2023-11-25-08-27] – [Unknown Cvars] 7saturn | en:games:star_trek_-_voyager_elite_force:cvars [2025-02-22-13-49] (current) – [Star Trek: Voyager Elite Force Cvars] 7saturn |
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Console Variables or [[..:..:game_tech:cvar|cvars]] are usually defined with ''set'' or a derivative thereof by the principle ''set variable <nowiki>"value"</nowiki>''. The following variations of ''set'' are available: | Console Variables or [[..:..:game_tech:cvar|cvars]] are usually defined with ''set'' or a derivative thereof by the principle ''set variable <nowiki>"value"</nowiki>''. The following variations of ''set'' are available: |
^ ''set'' variation ^ Meaning ^ | ^ ''set'' variation ^ Meaning ^ |
| ''set'' | sets a cvar | | | ''set'' | Sets a cvar. | |
| ''seta'' | sets a cvar and marks it as archive (meaning it will be included in the config, in ''hmconfig.cfg'' in the respective mod folders or ''baseEF'') | | | ''seta'' | Sets a cvar and marks it as archive (meaning it will be included in the config, in //hmconfig.cfg// in the respective mod folders or //baseEF//) | |
| ''sets'' | sets a cvar marks it as server information | | | ''sets'' | Sets a cvar and marks it as server information. This means, the information is also delivered to clients and for example stored in demo files. | |
| ''sett'' | sets a cvar marks it as a tool | | | ''sett'' | Sets a cvar and marks it as a tool. | |
| ''setu'' | sets a cvar marks it as user information | | | ''setu'' | Sets a cvar and marks it as user information. By default this kind of information is **not** delivered to the clients. | |
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''sv_'' at the beginning of a variable name usually stands for server variables, ''cl_'' at the beginning usually stands for client variables. | ''sv_'' at the beginning of a variable name usually stands for server variables, ''cl_'' at the beginning usually stands for client variables. |
| cg_crosshairY | "0" | | | | cg_crosshairY | "0" | | |
| cg_deferPlayers | "1" | Delay of model shop? 1=yes, 0=no, delays the reloading of models when other players join, so it's not exactly the moment of entering the server. The reload will take place at the next spawning. | | | cg_deferPlayers | "1" | Delay of model shop? 1=yes, 0=no, delays the reloading of models when other players join, so it's not exactly the moment of entering the server. The reload will take place at the next spawning. | |
| cg_draw2D | "1" | Should 2D images be used instead of 3D rendered images for items? (1=yes, 0=no), also affects the HUD | | | cg_draw2D | "1" | Should 2D images be used? (''1'' = //yes//, ''0'' = //no//). This mostly affects the HUD. If set to no, then the entire HUD is hidden. | |
| cg_draw3dIcons | "1" | 3d-display of items on? 1=yes, 0=no | | | cg_draw3dIcons | "1" | 3d-display of items on? ''1'' = //yes//, ''0'' = //no// | |
| cg_drawAmmoWarning | "1" | Should there be a warning when the ammunition count is low? (1=yes, 0=no) | | | cg_drawAmmoWarning | "1" | Should there be a warning when the ammunition count is low? (1=yes, 0=no) | |
| cg_drawAttacker | "1" | Displays the opponent's name when you face them. | | | cg_drawAttacker | "1" | Displays the opponent's name when you face them. | |