en:games:nexuiz_ctf_strategy
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en:games:nexuiz_ctf_strategy [2020-11-01-08-28] – [Nexuiz CTF strategy] 7saturn | en:games:nexuiz_ctf_strategy [2022-04-01-21-42] (current) – ↷ Links adapted because of a move operation 7saturn | ||
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====== Nexuiz CTF Strategy ====== | ====== Nexuiz CTF Strategy ====== | ||
- | This article will shed some light on the teamplay behavior for Capture the Flag games. Even though CTF seems to be self-explanatory at first, many people don't know how to achieve an optimal teamplay. The following text is originally from a posting in the former Alientrap forum. Since this forum no longer exists, the posting can only be found [[https:// | + | This article will shed some light on the teamplay behavior for Capture the Flag games. Even though |
===== Before the action ===== | ===== Before the action ===== | ||
First you choose a server, enter a match and join a team and even right there some people make their first mistake. Do not just join any team! That is very bad for the team balance! Take a look at the player list and scores to see which of the two teams needs help. If in doubt join the smaller team. Most of the time thats the one which needs help. The easy way is to press the " | First you choose a server, enter a match and join a team and even right there some people make their first mistake. Do not just join any team! That is very bad for the team balance! Take a look at the player list and scores to see which of the two teams needs help. If in doubt join the smaller team. Most of the time thats the one which needs help. The easy way is to press the " | ||
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* Armor shards, single health bubbles, near the base often do not vastly improve your armor stats but they can help to //hear// attackers that pick them up. Leave them as bait (" | * Armor shards, single health bubbles, near the base often do not vastly improve your armor stats but they can help to //hear// attackers that pick them up. Leave them as bait (" | ||
* Items that will mostly help enemy attackers, because their effect wears off too fast for your own, have to be taken by your own team. Those items also respawn (reappear) after a certain time after they were taken. Look at the HUD or scoreboard to know when they are back and grab them again at all costs (" | * Items that will mostly help enemy attackers, because their effect wears off too fast for your own, have to be taken by your own team. Those items also respawn (reappear) after a certain time after they were taken. Look at the HUD or scoreboard to know when they are back and grab them again at all costs (" | ||
- | * Tighly | + | * Tightly |
* Shield/quad damage spawn areas. Most classical CTF maps have such a spawn in the middle of the map. Your team has to fight to control that arena around 5-10 seconds before it will respawn again to be able to take and //use// it. If just one of your team is there to take it, he might get fragged too fast. | * Shield/quad damage spawn areas. Most classical CTF maps have such a spawn in the middle of the map. Your team has to fight to control that arena around 5-10 seconds before it will respawn again to be able to take and //use// it. If just one of your team is there to take it, he might get fragged too fast. | ||
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en/games/nexuiz_ctf_strategy.1604219324.txt.gz · Last modified: 2020-11-01-08-28 by 7saturn