en:games:building_lilium_voyager
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en:games:building_lilium_voyager [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn | en:games:building_lilium_voyager [2023-12-22-23-07] (current) – [Cross compile for Windows via Linux] 7saturn | ||
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If you want to compile the 32 bit version on an amd64 platform, you might also need to do these steps: | If you want to compile the 32 bit version on an amd64 platform, you might also need to do these steps: | ||
- | - '' | + | - '' |
- '' | - '' | ||
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'' | '' | ||
- | So what '' | + | So what '' |
===== Cross compile for Windows via Linux ===== | ===== Cross compile for Windows via Linux ===== | ||
- | For cross-compiling from Linux to Windows the MingW environment is necessary. Use something like '' | + | For cross-compiling from Linux to Windows the MingW environment is necessary. Use something like '' |
'' | '' | ||
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* Remove the build directory if you previously built ioq3 using make, because it defaults to 10.7 compatibility. | * Remove the build directory if you previously built ioq3 using make, because it defaults to 10.7 compatibility. | ||
- | * Run '' | + | |
If you're running Mac OS 10.7 or newer you can build a x86 / x86_64 universal binary that is compatible with 10.7 or later. (Not particularly useful since all Mac OS 10.7 and later are x86_64.) | If you're running Mac OS 10.7 or newer you can build a x86 / x86_64 universal binary that is compatible with 10.7 or later. (Not particularly useful since all Mac OS 10.7 and later are x86_64.) | ||
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After the build completes the output files will be in the '' | After the build completes the output files will be in the '' | ||
+ | |||
+ | ===== Pre-Compiled Binaries ===== | ||
+ | As many users would find it requiring too much effort compiling Lilium Voyager themselves, pre-compiled binaries can be found [[https:// | ||
[ [[star_trek_-_voyager_elite_force# | [ [[star_trek_-_voyager_elite_force# |
en/games/building_lilium_voyager.1648849318.txt.gz · Last modified: 2022-04-01-23-41 by 7saturn