en:games:ashes_of_the_singularity_-_escalation:units
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en:games:ashes_of_the_singularity_-_escalation:units [2022-03-31-20-54] – ↷ Links adapted because of a move operation 7saturn | en:games:ashes_of_the_singularity_-_escalation:units [2022-04-01-21-41] (current) – ↷ Links adapted because of a move operation 7saturn | ||
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==== Buildings ==== | ==== Buildings ==== | ||
=== Nexus === | === Nexus === | ||
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The main building, the Nexus, is always present, unless a player has been defeated. It is the starting building, which can produce basic units such as the [[# | The main building, the Nexus, is always present, unless a player has been defeated. It is the starting building, which can produce basic units such as the [[# | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Artillery Post == | == Artillery Post == | ||
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Long range artillery, strong against buildings and stationary units. | Long range artillery, strong against buildings and stationary units. | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Constable == | == Constable == | ||
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Cheap anti-air defense, effective against light aircraft. Upgrades into [[#Falcon Anti-Air]] or [[#Air Eliminator Turret|Air Eliminator]]. | Cheap anti-air defense, effective against light aircraft. Upgrades into [[#Falcon Anti-Air]] or [[#Air Eliminator Turret|Air Eliminator]]. | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Drone Bay == | == Drone Bay == | ||
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Spawns defensive drones which are deadly against Frigates and case chase enemies. | Spawns defensive drones which are deadly against Frigates and case chase enemies. | ||
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* Energy: 0 | * Energy: 0 | ||
== Repair Bay == | == Repair Bay == | ||
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Spawns repair drones to repair allied units but can be shut down by anti-drone units. | Spawns repair drones to repair allied units but can be shut down by anti-drone units. | ||
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* Range: ? | * Range: ? | ||
== Carving Turret == | == Carving Turret == | ||
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A Carving Turret is temporarily instantiated at any location you can see. Devastating damage but targeting systems are only capable of engaging dreadnoughts and juggernauts. | A Carving Turret is temporarily instantiated at any location you can see. Devastating damage but targeting systems are only capable of engaging dreadnoughts and juggernauts. | ||
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* [[#PHC Mobile Nullifier|Mobile Nullifier]] | * [[#PHC Mobile Nullifier|Mobile Nullifier]] | ||
== Dread Launch == | == Dread Launch == | ||
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Constructs dreadnoughts and juggernauts. | Constructs dreadnoughts and juggernauts. | ||
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* Weapons: none | * Weapons: none | ||
== Weapons Lab == | == Weapons Lab == | ||
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Unlocks the [[#Hera]] and the Plasma Storm and [[#Carving Turret]] orbital abilities. | Unlocks the [[#Hera]] and the Plasma Storm and [[#Carving Turret]] orbital abilities. | ||
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=== Construction === | === Construction === | ||
== Engineer == | == Engineer == | ||
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Fragile construction unit. Multiple Engineers can speed up build time or boost unit production. | Fragile construction unit. Multiple Engineers can speed up build time or boost unit production. | ||
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* Range: 600 | * Range: 600 | ||
== Hyperion == | == Hyperion == | ||
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Overwhelms large armies with rapid firing weaponry and rough survivability. | Overwhelms large armies with rapid firing weaponry and rough survivability. | ||
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* Range: 400 | * Range: 400 | ||
== Prometheus == | == Prometheus == | ||
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Anti-Dreadnought unit with full armor-piercing, | Anti-Dreadnought unit with full armor-piercing, | ||
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=== Juggernauts === | === Juggernauts === | ||
== Agamemnon == | == Agamemnon == | ||
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The Agamemnon packs two deadly laser batteries and area of effect missile launchers to obliterate swarms of units in its path. Lacks the armor-piercing to be effective against other Juggernauts or multiple Dreadnoughts. | The Agamemnon packs two deadly laser batteries and area of effect missile launchers to obliterate swarms of units in its path. Lacks the armor-piercing to be effective against other Juggernauts or multiple Dreadnoughts. | ||
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=== Heavy === | === Heavy === | ||
== Air Marauder == | == Air Marauder == | ||
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Ground attack gunship, useful for harassment and effective against lightly armored units. | Ground attack gunship, useful for harassment and effective against lightly armored units. | ||
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* Range: 800 | * Range: 800 | ||
== Instigator == | == Instigator == | ||
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Heavy air scout which can capture enemy territory. | Heavy air scout which can capture enemy territory. | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Drone MRV == | == Drone MRV == | ||
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Long-range base defense with area-of-effect damage. Strong versus frigates. Upgrades into [[#Shredder Turret]]. | Long-range base defense with area-of-effect damage. Strong versus frigates. Upgrades into [[#Shredder Turret]]. | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Pulverizer Turret == | == Pulverizer Turret == | ||
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Medium-range turret strong versus cruisers and dreadnoughts. Upgrades into [[# | Medium-range turret strong versus cruisers and dreadnoughts. Upgrades into [[# | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Sky Ender == | == Sky Ender == | ||
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Heavy air defense. Powerful single target damage with long range, tough and strong versus heavy air units. | Heavy air defense. Powerful single target damage with long range, tough and strong versus heavy air units. | ||
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* Quanta: 0 | * Quanta: 0 | ||
== Star Burst == | == Star Burst == | ||
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Rapid-firing air defense with splash damage. Strong versus groups of light air units. | Rapid-firing air defense with splash damage. Strong versus groups of light air units. | ||
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* [[#Nest of the Queen]] | * [[#Nest of the Queen]] | ||
== Assembly == | == Assembly == | ||
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Constructs fritages and cruisers. | Constructs fritages and cruisers. | ||
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* Weapons: none | * Weapons: none | ||
== Listening Post == | == Listening Post == | ||
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Detects enemy forces at extreme range. | Detects enemy forces at extreme range. | ||
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* Weapons: none | * Weapons: none | ||
== Regenerator == | == Regenerator == | ||
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Restores shield integrity of nearby units and structures. | Restores shield integrity of nearby units and structures. | ||
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* [[#Star Burst]] | * [[#Star Burst]] | ||
== Constructor == | == Constructor == | ||
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Fragile construction unit. Multiple Constructors can speed up build time or boost unit production. | Fragile construction unit. Multiple Constructors can speed up build time or boost unit production. | ||
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=== Frigates === | === Frigates === | ||
== Capacitor == | == Capacitor == | ||
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Support unit with radar. Recharges the weapon energy of nearby units allowing them to fire for longer. | Support unit with radar. Recharges the weapon energy of nearby units allowing them to fire for longer. | ||
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* Range: 525 | * Range: 525 | ||
== Saboteur == | == Saboteur == | ||
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Weak but numerous, built to harass vulnerabilities in enemy lines. | Weak but numerous, built to harass vulnerabilities in enemy lines. | ||
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* Range: 600 | * Range: 600 | ||
== Sky Cleanser == | == Sky Cleanser == | ||
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Anti-air and anti-drone fritgate. | Anti-air and anti-drone fritgate. | ||
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* Range: 350 | * Range: 350 | ||
== Caregiver == | == Caregiver == | ||
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Support unit. Replenishes shields of nearby allied units. | Support unit. Replenishes shields of nearby allied units. | ||
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* Range: 300 | * Range: 300 | ||
== Destructor == | == Destructor == | ||
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Long-range cruiser effective against buildings and stationary targets. | Long-range cruiser effective against buildings and stationary targets. | ||
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* Range: 600 | * Range: 600 | ||
== Eradicator == | == Eradicator == | ||
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Heavy Cruiser. Slow but tough with long-range and armor-piercing weaponry powerful against dreadnoughts. | Heavy Cruiser. Slow but tough with long-range and armor-piercing weaponry powerful against dreadnoughts. | ||
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* Range: 400 | * Range: 400 | ||
== Masochist == | == Masochist == | ||
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Heavy anti-frigate unit. Attacks become more powerful as it takes damage. | Heavy anti-frigate unit. Attacks become more powerful as it takes damage. | ||
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=== Dreadnoughts === | === Dreadnoughts === | ||
== Overmind == | == Overmind == | ||
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Overwhelms enemies with swarms of drones effective against all targets, including air. Drones can be shot down with anti-air weaponry. | Overwhelms enemies with swarms of drones effective against all targets, including air. Drones can be shot down with anti-air weaponry. | ||
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* Range: 600 | * Range: 600 | ||
== Retributor == | == Retributor == | ||
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Tough Dreadnought that can annihilate large armies of cruisers and frigates. | Tough Dreadnought that can annihilate large armies of cruisers and frigates. | ||
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=== Light === | === Light === | ||
== Air Rampager == | == Air Rampager == | ||
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Light gunship, effective at harassment and against small groups of units. | Light gunship, effective at harassment and against small groups of units. | ||
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* Range: 900 | * Range: 900 | ||
== Punisher == | == Punisher == | ||
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Precision bomber. Strong versus cruisers and buildings. Can target radar contacts. | Precision bomber. Strong versus cruisers and buildings. Can target radar contacts. | ||
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* Range: 1200 | * Range: 1200 | ||
== Searcher == | == Searcher == | ||
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Airborne scout. Cheap reconnaissance unit with long sight range and radar. | Airborne scout. Cheap reconnaissance unit with long sight range and radar. | ||
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=== Heavy === | === Heavy === | ||
== Air Harbinger == | == Air Harbinger == | ||
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Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts. | Heavy gunship with devastating single target armor-piercing attack. Strong against Dreadnoughts. | ||
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* Range: 1000 | * Range: 1000 | ||
== Dominator == | == Dominator == | ||
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Air superiority fighter. Fast and deadly versus enemy bombers. | Air superiority fighter. Fast and deadly versus enemy bombers. | ||
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* Range: 1200 | * Range: 1200 | ||
== Harvester == | == Harvester == | ||
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Economy unit. Move to a Generator to increase its base income by 15 %. Multiple Harvesters can enhance a reagion. | Economy unit. Move to a Generator to increase its base income by 15 %. Multiple Harvesters can enhance a reagion. | ||
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* Energy: 0 | * Energy: 0 | ||
* Weapons: none | * Weapons: none | ||
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en/games/ashes_of_the_singularity_-_escalation/units.1648760088.txt.gz · Last modified: 2022-03-31-20-54 by 7saturn