en:game_tech:mesh
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====== Mesh ====== | ====== Mesh ====== | ||
- | A mesh is a collection of [[vertex|vertizes]] that define [[face|faces]] and connect those faces with one another forming a three-dimensional object. Pretty much all elements in 3D games are described as a mesh. Without any kind of filling (e.g. a [[texture]]) these objects consist only of elements, that have no surfaces that could be visible to the player (like being 100$ transparent). As edges and vertizes by themselves are not visible either, for practicability reasons the meshes are still depicted as a collection of inter-connected lines. But in an actual games usually the faces of a mesh are filled with textures or colors. | + | A mesh is a collection of [[vertex|vertizes]] that define [[face|faces]] and connect those faces with one another forming a three-dimensional object. Pretty much all elements in 3D games are described as a mesh. Without any kind of filling (e.g. a [[texture]]) these objects consist only of elements, that have no surfaces that could be visible to the player (like being 100% transparent). As edges and vertizes by themselves are not visible either, for practicability reasons the meshes are still depicted as a collection of inter-connected lines. But in an actual games usually the faces of a mesh are filled with textures or colors. |
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[ [[en:Games Database]] ] [ [[en:Game Tech]] ] | [ [[en:Games Database]] ] [ [[en:Game Tech]] ] |
en/game_tech/mesh.1704660108.txt.gz · Last modified: 2024-01-07-20-41 by 7saturn