en:game_tech:directx
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en:game_tech:directx [2022-04-01-21-41] – ↷ Links adapted because of a move operation 7saturn | en:game_tech:directx [2022-04-01-22-56] (current) – [See Also] 7saturn | ||
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In practice, many games require not the full range of DirectPlay to be forwarded. Some games require additional ports to be forwarded. | In practice, many games require not the full range of DirectPlay to be forwarded. Some games require additional ports to be forwarded. | ||
- | In general, a client looks for open games on the local network by sending a [[..: | + | In general, a client looks for open games on the local network by sending a [[..: |
===== Direct3D ===== | ===== Direct3D ===== | ||
- | Games using DirectX 7 or older, are affected by a problem, that only occurs, if the game tries to exceed 2048 pixels in x- or y-direction. Once the game tries to set that resolution (might happen right away, when the menu is rendered in that resolution, or only later, when the actual game is rendered) it crashes. Without any further means, this cannot be prevented, except by setting a lower resolution. There is however, the [[..: | + | Games using DirectX 7 or older, are affected by a problem, that only occurs, if the game tries to exceed 2048 pixels in x- or y-direction. Once the game tries to set that resolution (might happen right away, when the menu is rendered in that resolution, or only later, when the actual game is rendered) it crashes. Without any further means, this cannot be prevented, except by setting a lower resolution. There is however, the [[..: |
===== See Also ===== | ===== See Also ===== | ||
- | * [[..:network_terms]] | + | * [[..:Network Terms]] |
[[..: | [[..: |
en/game_tech/directx.1648849315.txt.gz · Last modified: 2022-04-01-21-41 by 7saturn