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en:network_terms:lag

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en:network_terms:lag [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturnen:network_terms:lag [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn
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 This can also happen, if [[loss]] occurs (e. g. when playing via wireless [[..:games:lan]]), and it may also happen right from the start, if the ping value (=latency time) is high from the start. Which value is acceptable for the game experience, depends strongly on the game you play. While a ping of 150 ms can still be quite playable for [[..:games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]], with [[..:games:counter-strike]] it leaves much to be desired. This can also happen, if [[loss]] occurs (e. g. when playing via wireless [[..:games:lan]]), and it may also happen right from the start, if the ping value (=latency time) is high from the start. Which value is acceptable for the game experience, depends strongly on the game you play. While a ping of 150 ms can still be quite playable for [[..:games:star_trek_-_voyager_elite_force|Star Trek: Voyager Elite Force]], with [[..:games:counter-strike]] it leaves much to be desired.
  
-[ [[..:games:games_database]] ] [ [[..:games:game_related_terms]] ]+[ [[..:games_database]] ] [ [[..:game_related_terms]] ]
en/network_terms/lag.txt · Last modified: 2022-04-02-13-11 by 7saturn

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