en:gaming_theory:rush
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This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..: | This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..: | ||
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en/gaming_theory/rush.txt · Last modified: 2022-04-02-12-55 by 7saturn