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en:gaming_theory:rush

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en:gaming_theory:rush [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:rush [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn
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 This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..:games:six_pool]] rush in [[..:games:starcraft_2]]. This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..:games:six_pool]] rush in [[..:games:starcraft_2]].
  
-[ [[..:games:games_database]] ] [ [[..:games:game_related_terms]] ]+[ [[..:games_database]] ] [ [[..:game_related_terms]] ]
en/gaming_theory/rush.txt · Last modified: 2022-04-02-12-55 by 7saturn

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