User Tools

Site Tools


en:gaming_theory:rush

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
en:gaming_theory:rush [2022-04-01-23-39] – ↷ Page moved from en:games:gaming_theory:rush to en:gaming_theory:rush 7saturnen:gaming_theory:rush [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn
Line 1: Line 1:
 ====== Rush ====== ====== Rush ======
-This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[six pool]] rush in [[Starcraft 2]].+This term is usually used for the act of hurrying to a certain spot on the map in an intense fashion. In [[shooter|shooters]] this very often means, not going for items but straight for a certain spot on the map. In [[real time strategy]] titles it refers to the practice to try an early attack. An extreme example of it would be the [[..:games:six_pool]] rush in [[..:games:starcraft_2]].
  
-[ [[Games Database]] ] [ [[Game Related Terms]] ]+[ [[..:games_database]] ] [ [[..:game_related_terms]] ]
en/gaming_theory/rush.txt · Last modified: 2022-04-02-12-55 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki