en:gaming_theory:match_making
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en:gaming_theory:match_making [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturn | en:gaming_theory:match_making [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn | ||
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Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively. | Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively. | ||
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en/gaming_theory/match_making.txt · Last modified: 2022-04-02-12-54 by 7saturn