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en:gaming_theory:match_making [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:match_making [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn
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 Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively. Also the difference between actually playing worse than usually (having a bad day) and playing badly on purpose is in principle not easy to determine. A sudden huge change in game skill may be an indication, that a manipulation attempt is going on, but it must not necessarily be smurfing. Playing while drunk, for example often leads to considerably lower performance. Blocking such a player, ranking him lower or keeping his skill level is not an easy decision. So there is an inherent problem with proper matching in general, which will never be solvable conclusively.
  
-[ [[..:games:games_database]] ] [ [[..:games:game_related_terms]] ]+[ [[..:games_database]] ] [ [[..:game_related_terms]] ]
en/gaming_theory/match_making.txt · Last modified: 2022-04-02-12-54 by 7saturn

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