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en:gaming_theory:high_score [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturnen:gaming_theory:high_score [2022-04-02-12-51] (current) 7saturn
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 Other games are kind of open-end, meaning, you cannot actually win them but will be faced with a situation, that will defeat the player eventually. In such settings the higher time of surviving is considered the goal. This can even be combined with [[coop|cooperational play]], like the [[..:games:unreal_tournament_2004#Game Modes|Invasion Mode of UT2004]], where the goal is to survive waves of incoming hostile aliens and not fragging each other. Other games are kind of open-end, meaning, you cannot actually win them but will be faced with a situation, that will defeat the player eventually. In such settings the higher time of surviving is considered the goal. This can even be combined with [[coop|cooperational play]], like the [[..:games:unreal_tournament_2004#Game Modes|Invasion Mode of UT2004]], where the goal is to survive waves of incoming hostile aliens and not fragging each other.
  
-[ [[..:games:games_database]] ] [ [[..:games:game_related_terms]] ]+[ [[..:Games Database]] ] [ [[..:Game Related Terms]] ]
en/gaming_theory/high_score.txt · Last modified: 2022-04-02-12-51 by 7saturn

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