en:gaming_theory:casual
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en:gaming_theory:casual [2022-04-01-23-39] – ↷ Links adapted because of a move operation 7saturn | en:gaming_theory:casual [2022-04-01-23-41] – ↷ Links adapted because of a move operation 7saturn | ||
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An even further approach to casual gaming is the [[coop]]. Many casual players try to avoid the confrontation with other players, as that would make it a necessity that a human is loosing (which is not always acceptable for casual players). One way is playing together against the AI, in missions or simply [[bot|bots]] versus humans. Another solution for that problem is to not even play with other humans at all, but the [[single-player]] of a game. | An even further approach to casual gaming is the [[coop]]. Many casual players try to avoid the confrontation with other players, as that would make it a necessity that a human is loosing (which is not always acceptable for casual players). One way is playing together against the AI, in missions or simply [[bot|bots]] versus humans. Another solution for that problem is to not even play with other humans at all, but the [[single-player]] of a game. | ||
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en/gaming_theory/casual.txt · Last modified: 2022-04-02-12-46 by 7saturn