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en:games:toxikk [2021-12-12-11-57] – [Game Modes] 7saturn | en:games:toxikk [2022-04-01-23-18] – ↷ Links adapted because of a move operation 7saturn |
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===== Summary ===== | ===== Summary ===== |
<block classes right info> | <block classes right info> |
{{ :en:games:toxikk.jpg?150 |}} | {{ en:games:toxikk:toxikk-logo.jpg?150 |}} |
**Multiplayer Information** | **Multiplayer Information** |
* Internet play: yes | * Internet play: yes |
* Lobby search: yes | * Lobby search: yes |
* Direct IP: yes | * Direct IP: yes |
* Play via [[GameRanger]]: no | * Play via [[.tools:gameranger]]: no |
* [[Coop]]: yes | * [[.gaming_theory:coop]]: yes |
* Singleplayer campaign: yes | * Singleplayer campaign: yes |
* Hotseat: no | * Hotseat: no |
</block> | </block> |
Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >>Frag like it's 1999<<. It was developed and published by | Toxikk is a first person arena shooter in the style of classic [[Unreal Tournament 2004|Unreal Tournament]] or [[Quake 3 Arena|Quake 3]]. Its strapline goes >>Frag like it's 1999<<. It was developed and published by |
[[Reakktor Studios]], based on the [[Unreal 3 Engine]]. The Steam release was on 12.09.2016. It was designed exclusively for the Windows PC platform. It is rated PEGI 16. | [[.publishers:reakktor_studios]], based on the [[Unreal 3 Engine]]. The Steam release was on 12.09.2016. It was designed exclusively for the Windows PC platform. It is rated PEGI 16. |
===== Purchasing ===== | ===== Purchasing ===== |
The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[#Limitations of the Free to Play Variation|limitations]]. It is only distributed via [[https://store.steampowered.com/app/324810/TOXIKK/?l=german|Steam]]. | The game comes in two flavors, one with cost and the free to play variation. The latter has certain [[#Limitations of the Free to Play Variation|limitations]]. It is only distributed via [[https://store.steampowered.com/app/324810/TOXIKK/?l=german|Steam]]. |
As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: | As is usual for first person shooters, there is a variety of game modes. In case of Toxikk, well known modes such as capture the flag or deathmatch are available, but are named a little different than usually: |
^ Toxikk Mode ^ Classic Name ^ Concept ^ | ^ Toxikk Mode ^ Classic Name ^ Concept ^ |
| Blood Lust | [[Deathmatch]] | Every player plays for himself against every other player. The goal is to frag as many players as possible and at the same time, avoid being fragged as much as possible. The player with most kills wins the match. | | | Blood Lust | [[.gaming_theory:deathmatch]] | Every player plays for himself against every other player. The goal is to frag as many players as possible and at the same time, avoid being fragged as much as possible. The player with most kills wins the match. | |
| Squad Assault | [[Team Deathmatch]] | Same as Deathmatch but there are now two teams and frags only count for players of the opposing team. The team with the greater number of frags wins. | | | Squad Assault | [[.gaming_theory:team_deathmatch]] | Same as Deathmatch but there are now two teams and frags only count for players of the opposing team. The team with the greater number of frags wins. | |
| Squad Survival | [[Last Man Standing]] | Two teams start out (usually with same number of players). Every player that is fragged is not allowed to respawn until the round if over. The team with the last player alive wins the round. The team which reaches a pre-defined number of round wins first will win the match. | | | Squad Survival | [[.gaming_theory:last_man_standing]] | Two teams start out (usually with same number of players). Every player that is fragged is not allowed to respawn until the round if over. The team with the last player alive wins the round. The team which reaches a pre-defined number of round wins first will win the match. | |
| Cell Capture | [[Capture the Flag]] | Bot teams have a spot with the >>cell<< (what's usually the flag). Goal is to grab the opposing team's cell and carry it to the own cell spot. This can only be finished, if the own cell is stil (or again) on the own cell spot. Players carrying the flag being fragged drop the cell. A dropped cell can either be picked up by the opposing team, allowing them to carry the cell further to their own cell spot. Or it can be picked up by the owner team, returning the flag to their own cell spot immediately. The team with the most successful captures wins. | | | Cell Capture | [[.gaming_theory:capture_the_flag]] | Bot teams have a spot with the >>cell<< (what's usually the flag). Goal is to grab the opposing team's cell and carry it to the own cell spot. This can only be finished, if the own cell is stil (or again) on the own cell spot. Players carrying the flag being fragged drop the cell. A dropped cell can either be picked up by the opposing team, allowing them to carry the cell further to their own cell spot. Or it can be picked up by the owner team, returning the flag to their own cell spot immediately. The team with the most successful captures wins. | |
| Area Domination | [[Domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | | | Area Domination | [[.gaming_theory:domination]] | This mode varies a bit from classic area domination. Two teams are trying to hold specific spots on the map for as long as possible. There are three spots on the map, that can be taken over for the own team over by running over them. As long as a spot is held by a team, it gives them score points. So the more spots a team holds, the faster it increases their score. The team reaching 150 points first wins. The number of frags is actually not important for the winning of the match (but indirectly helps to take over area spots). | |
| Arch Rivals | [[Tournament]] | Two players fight it out. | | | Arch Rivals | [[Tournament]] | Two players fight it out. | |
===== Health ===== | ===== Health ===== |
{{:en:games:toxikk_health_indicator.jpg?nolink&100 |}}A player starts with 120 points of health. By default, only the Mega Health and the Micro Health can add health above 100 points. The other two health sources will not be picked up if the player already has a health level of 100 points or more. Health can be stacked up to 200 points. However, all points above 150 are slowly reduced, even when no damage is inflicted. If the player already has 200 health, no health can be picked up (until the first drop by at least 1 health point occurred). | {{en:games:toxikk:health_indicator.jpg?nolink&100 |}}A player starts with 120 points of health. By default, only the Mega Health and the Micro Health can add health above 100 points. The other two health sources will not be picked up if the player already has a health level of 100 points or more. Health can be stacked up to 200 points. However, all points above 150 are slowly reduced, even when no damage is inflicted. If the player already has 200 health, no health can be picked up (until the first drop by at least 1 health point occurred). |
| |
Health is reduced by falling from great heights, being hit by weapons or vehicles but also by being jumped on by other players. If a player drops to 0 health, he is counted as fragged. Depending on the mode, that can also mean, the match is over for him. | Health is reduced by falling from great heights, being hit by weapons or vehicles but also by being jumped on by other players. If a player drops to 0 health, he is counted as fragged. Depending on the mode, that can also mean, the match is over for him. |
===== Armor ===== | ===== Armor ===== |
{{:en:games:toxikk_armor_indicator.jpg?nolink&100 |}} Armor increases resilience against damage dealt. Whenever damage is inflicted, armor and health are being reduced (unless the damage is only one point). Armor can be stacked up to 200 points but will drop slowly back to 100 if higher than 100. Mega Armor and Armor are not being picked up if the player already has 100 points of armor. Micro Armor however is picked up unless the player has already reached 200 points of armor. Players start with 0 armor. | {{en:games:toxikk:armor_indicator.jpg?nolink&100 |}} Armor increases resilience against damage dealt. Whenever damage is inflicted, armor and health are being reduced (unless the damage is only one point). Armor can be stacked up to 200 points but will drop slowly back to 100 if higher than 100. Mega Armor and Armor are not being picked up if the player already has 100 points of armor. Micro Armor however is picked up unless the player has already reached 200 points of armor. Players start with 0 armor. |
===== Energy ===== | ===== Energy ===== |
{{:en:games:toxikk_energy_indicator.jpg?nolink&100 |}} Some weapons and items require energy to be used. Energy is in principle infinitely available, but at a limited rate. Whenever using energy, the amount the using player possesses is reduced. Sometimes that can also mean, 100% is required for an item to be used. After using energy it takes a moment until it starts to replenish itself. Energy can never be higher than 100%. | {{en:games:toxikk:energy_indicator.jpg?nolink&100 |}} Some weapons and items require energy to be used. Energy is in principle infinitely available, but at a limited rate. Whenever using energy, the amount the using player possesses is reduced. Sometimes that can also mean, 100% is required for an item to be used. After using energy it takes a moment until it starts to replenish itself. Energy can never be higher than 100%. |
===== Special Abilities ===== | ===== Special Abilities ===== |
Along with ordinary weapon selection an movement keys, as they are known from Unreal Tournament, there are a few special keys, that allow even more options: | Along with ordinary weapon selection an movement keys, as they are known from Unreal Tournament, there are a few special keys, that allow even more options: |
| 1 | Ravager{{anchor:ravager}} | | Melee, Start Weapon | - | Saw | - | 21 | Welding | - | 10,5 | 4/8 | | | 1 | Ravager{{anchor:ravager}} | | Melee, Start Weapon | - | Saw | - | 21 | Welding | - | 10,5 | 4/8 | |
| 2 | Raven{{anchor:raven}} | | Pistol, Start Weapon | 50/50 | Shot | 1 | 20 | 3 Shots | 3 | 60 | 6/18 | | | 2 | Raven{{anchor:raven}} | | Pistol, Start Weapon | 50/50 | Shot | 1 | 20 | 3 Shots | 3 | 60 | 6/18 | |
| 3 | Bullcraft{{anchor:bullcraft}} | {{ :en:games:toxikk_bullcraft.jpg |}} | Shotgun | 24/12 | Shot | 1 | 64 | 2 Shots | 2 | | 48/96 | | | 3 | Bullcraft{{anchor:bullcraft}} | {{ en:games:toxikk:bullcraft.jpg |}} | Shotgun | 24/12 | Shot | 1 | 64 | 2 Shots | 2 | | 48/96 | |
| 4 | Violator{{anchor:violator}} | {{ :en:games:toxikk_violator.jpg |}} | Rifle | 90/45 | Shot | 1 | 20 | Grenade | 5 | 100 | 10/100 | | | 4 | Violator{{anchor:violator}} | {{ en:games:toxikk:violator.jpg |}} | Rifle | 90/45 | Shot | 1 | 20 | Grenade | 5 | 100 | 10/100 | |
| 5 | Falcon{{anchor:falcon}} | {{ :en:games:toxikk_falcon.jpg |}} | Sniper Rifle | 30/12 | Shot | 1 | 70/140 | Zoomed Shot | 1 | 70/140 | 35 | | | 5 | Falcon{{anchor:falcon}} | {{ en:games:toxikk:falcon.jpg |}} | Sniper Rifle | 30/12 | Shot | 1 | 70/140 | Zoomed Shot | 1 | 70/140 | 35 | |
| 6 | Stingray{{anchor:stingray}} | {{ :en:games:toxikk_stingray.jpg |}} | Energy Weapon | 120/60 | Shot | 1 | 20 | Ray | 6 | 45/135 | 14/31 | | | 6 | Stingray{{anchor:stingray}} | {{ en:games:toxikk:stingray.jpg |}} | Energy Weapon | 120/60 | Shot | 1 | 20 | Ray | 6 | 45/135 | 14/31 | |
| 7 | Dragoneer{{anchor:dragoneer}} | {{ :en:games:toxikk_dragoneer.jpg |}} | Flame Thrower | 90/45 | Stream | 1 | 25 | Burst | 1 | 200 | 12/100 | | | 7 | Dragoneer{{anchor:dragoneer}} | {{ en:games:toxikk:dragoneer.jpg |}} | Flame Thrower | 90/45 | Stream | 1 | 25 | Burst | 1 | 200 | 12/100 | |
| 8 | Cerberus{{anchor:cerberus}} | {{ :en:games:toxikk_cerberus.jpg |}} | Rocket Launcher | 20/10 | Rocket | 1 | 100 | Rocket Laser | | | 120 | | | 8 | Cerberus{{anchor:cerberus}} | {{ en:games:toxikk:cerberus.jpg |}} | Rocket Launcher | 20/10 | Rocket | 1 | 100 | Rocket Laser | | | 120 | |
| 9 | Hellraiser{{anchor:hellraiser}} | {{ :en:games:toxikk_hellraiser.jpg |}} | Mini-Nuke | 1 | Rocket | 1 | > 1000 | Guidable Rocket | 1 | > 1000 | | | | 9 | Hellraiser{{anchor:hellraiser}} | {{ en:games:toxikk:hellraiser.jpg |}} | Mini-Nuke | 1 | Rocket | 1 | > 1000 | Guidable Rocket | 1 | > 1000 | | |
| |
The Ravager does not require any ammo and can also serve as a repairing tool for allied vehicles, when using the alternate mode on them. It does not require any ammo but the alternate mode requires energy. The energy is being reloaded but //not// while carrying another weapon. | The Ravager does not require any ammo and can also serve as a repairing tool for allied vehicles, when using the alternate mode on them. It does not require any ammo but the alternate mode requires energy. The energy is being reloaded but //not// while carrying another weapon. |
For most Weapons there are items available that serve as ammunition. | For most Weapons there are items available that serve as ammunition. |
^ Ammo ^ Depiction ^ For Weapon ^ Increase ^ | ^ Ammo ^ Depiction ^ For Weapon ^ Increase ^ |
| Bullcraft Ammo | {{ :en:games:toxikk_bullcraft_ammo.jpg?nolink&100 |}} | [[#Bullcraft]] | 6 | | | Bullcraft Ammo | {{ en:games:toxikk:bullcraft_ammo.jpg?nolink&100 |}} | [[#Bullcraft]] | 6 | |
| Violator Ammo | {{ :en:games:toxikk_violator_ammo.jpg?nolink&100 |}} | [[#Violator]] | 20 | | | Violator Ammo | {{ en:games:toxikk:violator_ammo.jpg?nolink&100 |}} | [[#Violator]] | 20 | |
| Falcon Ammo | {{ :en:games:toxikk_falcon_ammo.jpg?nolink&100 |}} | [[#Falcon]] | 6 | | | Falcon Ammo | {{ en:games:toxikk:falcon_ammo.jpg?nolink&100 |}} | [[#Falcon]] | 6 | |
| Eden Energy | {{ :en:games:toxikk_eden_energy.jpg?nolink&100 |}} | [[#Stingray]] | 30 | | | Eden Energy | {{ en:games:toxikk:eden_energy.jpg?nolink&100 |}} | [[#Stingray]] | 30 | |
| Dragoneer Tank | {{ :en:games:toxikk_dragoneer_ammo.jpg?nolink&100 |}} | [[#Dragoneer]] | 25 | | | Dragoneer Tank | {{ en:games:toxikk:dragoneer_ammo.jpg?nolink&100 |}} | [[#Dragoneer]] | 25 | |
| Cerberus Missiles | {{ :en:games:toxikk_cerberus_missiles.jpg?nolink&100 |}} | [[#Cerberus]] | 5 | | | Cerberus Missiles | {{ en:games:toxikk:cerberus_missiles.jpg?nolink&100 |}} | [[#Cerberus]] | 5 | |
==== Items and Power Ups ==== | ==== Items and Power Ups ==== |
^ Item ^ Depiction ^ Effect ^ | ^ Item ^ Depiction ^ Effect ^ |
| Armor | {{ :en:games:toxikk_armor_50.jpg?nolink&100 |}} | Increases personal armor by 50, 100 limit. | | | Armor | {{ en:games:toxikk:armor_50.jpg?nolink&100 |}} | Increases personal armor by 50, 100 limit. | |
| Health 20 | {{ :en:games:toxikk_health_20.jpg?nolink&100 |}} | Increases health by 20, 100 limit, is only dropped by a fragged opponent. | | | Health 20 | {{ en:games:toxikk:health_20.jpg?nolink&100 |}} | Increases health by 20, 100 limit, is only dropped by a fragged opponent. | |
| Health 25 | {{ :en:games:toxikk_health_25.jpg?nolink&100 |}} | Increases health by 25, 100 limit. | | | Health 25 | {{ en:games:toxikk:health_25.jpg?nolink&100 |}} | Increases health by 25, 100 limit. | |
| Jetpack | {{ :en:games:toxikk_jetpack.jpg?nolink&100 |}} | Allows a player to jump considerably higher. Can be used up to 3 times. Does not stack. | | | Jetpack | {{ en:games:toxikk:jetpack.jpg?nolink&100 |}} | Allows a player to jump considerably higher. Can be used up to 3 times. Does not stack. | |
| Max Damage | {{ :en:games:toxikk_max_damage.jpg?nolink&100 |}} | Increases weapon damage by 100%. | | | Max Damage | {{ en:games:toxikk:max_damage.jpg?nolink&100 |}} | Increases weapon damage by 100%. | |
| Mega Armor | {{ :en:games:toxikk_mega_armor.jpg?nolink&100 |}} | Increases personal armor by 100, 100 limit. | | | Mega Armor | {{ en:games:toxikk:mega_armor.jpg?nolink&100 |}} | Increases personal armor by 100, 100 limit. | |
| Mega Health | {{ :en:games:toxikk_mega_health.jpg?nolink&100 |}} | Increases health up to 150. | | | Mega Health | {{ en:games:toxikk:mega_health.jpg?nolink&100 |}} | Increases health up to 150. | |
| Micro Armor | {{ :en:games:toxikk_micro_armor.jpg?nolink&100 |}} | Increases armor by 5, 200 limit. | | | Micro Armor | {{ en:games:toxikk:micro_armor.jpg?nolink&100 |}} | Increases armor by 5, 200 limit. | |
| Micro Health | {{ :en:games:toxikk_micro_health_5.jpg?nolink&100 |}} | Increases health by 5, 200 limit. | | | Micro Health | {{ en:games:toxikk:micro_health_5.jpg?nolink&100 |}} | Increases health by 5, 200 limit. | |
| |
===== Vehicles ===== | ===== Vehicles ===== |
The Rhino is strictly ground based, the Phantom is entirely airborne, the rest are more or less ground-based, as they do not actually traverse strictly on the maps ground, but cannot really fly freely either (they have to return near to the ground at some point). | The Rhino is strictly ground based, the Phantom is entirely airborne, the rest are more or less ground-based, as they do not actually traverse strictly on the maps ground, but cannot really fly freely either (they have to return near to the ground at some point). |
=== Overheating === | === Overheating === |
{{:en:games:toxikk_overheating_indicator.jpg?nolink&100 |}}All vehicles but the Streamer are affected by overheating weapons. When using the primary firing mode, which resembles the Violator closest, every shot increases heat by 2 points. If the limit of 100 points is reached, the weapon stops firing. This is a similar mechanics as the [[#Energy]] concept, also used by Toxikk. | {{en:games:toxikk:overheating_indicator.jpg?nolink&100 |}}All vehicles but the Streamer are affected by overheating weapons. When using the primary firing mode, which resembles the Violator closest, every shot increases heat by 2 points. If the limit of 100 points is reached, the weapon stops firing. This is a similar mechanics as the [[#Energy]] concept, also used by Toxikk. |
=== Armor === | === Armor === |
All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied. | All vehicles but the Streamer are armored. Armor in this context is not to be mistaken with armor for players themselves. The armor of vehicles reduces the effective damage dealt by most weapons, usually by 70%. The exact value depends on the weapon ([[#falcon|Falcon]]: 50%, Dragoneer: 50%, Cerberus: 170%, Stingray: 70%) The armor is used as a replacement for health while being inside of the vehicle. When armor is reduced, it does not affect the player directly, unless it is reduced to zero. In this case, the vehicle explodes, fragging the player along with it. There is a factor translating normal damage to armor of a vehicle lost, a factor of 3, resp. 4 (1 armor = 3 health). Empty vehicles can be destroyed by opposing players also while not being occupied. |
The run over damage may look smaller than it is in practice: While one single hit might deal not a lot of damage (e.g. 33 for the [[#Demon]]) the fact that those damage events are triggered in rapid succession makes them usually deadly anyways. | The run over damage may look smaller than it is in practice: While one single hit might deal not a lot of damage (e.g. 33 for the [[#Demon]]) the fact that those damage events are triggered in rapid succession makes them usually deadly anyways. |
==== Streamer ==== | ==== Streamer ==== |
{{ :en:games:toxikk_streamer.jpg?nolink |}} | {{ en:games:toxikk:streamer.jpg?nolink |}} |
=== Streamer Description === | === Streamer Description === |
The Streamer is a ground based hover bike, that can be spawned at will by the player. It costs 100 energy to spawn. While using it, the player is considerably faster than when walking, but cannot wield any weapons. But jumping is still possible. When being hit by an enemy weapon, the player drops to the ground, losing the Streamer. The main draw back of the Streamer is its fragility. It does not provide additional armor. It's fast, maneuverable, but vulnerable. | The Streamer is a ground based hover bike, that can be spawned at will by the player. It costs 100 energy to spawn. While using it, the player is considerably faster than when walking, but cannot wield any weapons. But jumping is still possible. When being hit by an enemy weapon, the player drops to the ground, losing the Streamer. The main draw back of the Streamer is its fragility. It does not provide additional armor. It's fast, maneuverable, but vulnerable. |
The most powerful aspect about it, however is, that when carrying the cell during cell capture matches, the player can spawn this vehicle and use it anyways (as long as he has enough energy to do so). He does //not// drop the cell when spawning/using the Streamer. However, when being hit, not only will he lose the Streamer but also drop the cell to the ground. All other vehicles do not allow for using them, while carrying the cell. This makes the Streamer a powerful asset in Cell Capture matches. | The most powerful aspect about it, however is, that when carrying the cell during cell capture matches, the player can spawn this vehicle and use it anyways (as long as he has enough energy to do so). He does //not// drop the cell when spawning/using the Streamer. However, when being hit, not only will he lose the Streamer but also drop the cell to the ground. All other vehicles do not allow for using them, while carrying the cell. This makes the Streamer a powerful asset in Cell Capture matches. |
| |
This particular property of the Streamer is so special, because in many other games when playing [[Capture the Flag|CTF]]-like modes, the player cannot use vehicles, hooks, transporters or translocators, which would help him traverse the map very fast. Usually when trying so, the player drops the flag. This is a deliberate design decision to prevent cheap grab and run tactics. In Toxikk, the Streamer is not limited in such a fashion. | This particular property of the Streamer is so special, because in many other games when playing [[.gaming_theory:capture_the_flag|CTF]]-like modes, the player cannot use vehicles, hooks, transporters or translocators, which would help him traverse the map very fast. Usually when trying so, the player drops the flag. This is a deliberate design decision to prevent cheap grab and run tactics. In Toxikk, the Streamer is not limited in such a fashion. |
=== Streamer Stats === | === Streamer Stats === |
* No weapons, no armor. | * No weapons, no armor. |
| |
==== Rhino ==== | ==== Rhino ==== |
{{ :en:games:toxikk_rhino.jpg?nolink |}} | {{ en:games:toxikk:rhino.jpg?nolink |}} |
=== Rhino Description === | === Rhino Description === |
The Rhino is simply a car with a [[#Stingray]] mounted on top of it. It is rather fast and armored. Other than the Stingray carried by players, the Rhino's Stingray cannot inflict head shots. The Rhino is the only vehicle, that allows for two occupants. One can stir it while the other player mounts the Stingray. If occupied by only one player, keys ''1'' (driving) and ''2'' (firing) switch the function used. | The Rhino is simply a car with a [[#Stingray]] mounted on top of it. It is rather fast and armored. Other than the Stingray carried by players, the Rhino's Stingray cannot inflict head shots. The Rhino is the only vehicle, that allows for two occupants. One can stir it while the other player mounts the Stingray. If occupied by only one player, keys ''1'' (driving) and ''2'' (firing) switch the function used. |
* Weapon can overheat. | * Weapon can overheat. |
==== Demon ==== | ==== Demon ==== |
{{ :en:games:toxikk_demon.jpg?nolink |}} | {{ en:games:toxikk:demon.jpg?nolink |}} |
=== Demon Description === | === Demon Description === |
The Demon is a mech type vehicle with the ability for short jumps/flights. It is heavily armored and carries a Violator-like gun as primary weapon and a rocket launcher as secondary weapon. The rocket launcher can be charged to fire up to eight rockets at once, making its damage capabilities only second to the Hellraiser. | The Demon is a mech type vehicle with the ability for short jumps/flights. It is heavily armored and carries a Violator-like gun as primary weapon and a rocket launcher as secondary weapon. The rocket launcher can be charged to fire up to eight rockets at once, making its damage capabilities only second to the Hellraiser. |
| |
{{:en:games:toxikk_jump_energy_indicator_mech.jpg?nolink&100 |}}It is however not very fast and in comparison to its offensive capabilities, the defense is not equally impressive. Still, it has the highest damage-armor-multiplier: 4. | {{en:games:toxikk:jump_energy_indicator_mech.jpg?nolink&100 |}}It is however not very fast and in comparison to its offensive capabilities, the defense is not equally impressive. Still, it has the highest damage-armor-multiplier: 4. |
| |
Jumping and flying requires jump energy. | Jumping and flying requires jump energy. |
* Weapon can overheat. | * Weapon can overheat. |
==== Banshee ==== | ==== Banshee ==== |
{{ :en:games:toxikk_banshee.jpg?nolink |}} | {{ en:games:toxikk:banshee.jpg?nolink |}} |
=== Banshee Description === | === Banshee Description === |
The Banshee is somewhere between the [[#Streamer]] and the [[#Demon]]. It is the fastest of all vehicles (100) and can do short jumps. It is therefore not entirely airborne. But it is mounted with a Violator-like weapon as well as a rocket launcher. | The Banshee is somewhere between the [[#Streamer]] and the [[#Demon]]. It is the fastest of all vehicles (100) and can do short jumps. It is therefore not entirely airborne. But it is mounted with a Violator-like weapon as well as a rocket launcher. |
* Weapon can overheat. | * Weapon can overheat. |
==== Phantom ==== | ==== Phantom ==== |
{{ :en:games:toxikk_phantom.jpg?nolink |}} | {{ en:games:toxikk:phantom.jpg?nolink |}} |
=== Phantom Description === | === Phantom Description === |
The Phantom is a 100% airborne gunship type vehicle. It can fly considerably fast (80) and has a Violator-like primary weapon. The secondary rocket launcher weapon makes it powerful. The free movability in all three dimensions and the ability to freely fire in any direction make it very flexible. This combination makes it a deadly foe. Its only real drawback is the fact that it can be very vulnerable to rocket attacks when stationary for a while. | The Phantom is a 100% airborne gunship type vehicle. It can fly considerably fast (80) and has a Violator-like primary weapon. The secondary rocket launcher weapon makes it powerful. The free movability in all three dimensions and the ability to freely fire in any direction make it very flexible. This combination makes it a deadly foe. Its only real drawback is the fact that it can be very vulnerable to rocket attacks when stationary for a while. |