en:games:total_annihilation_mechanics
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en:games:total_annihilation_mechanics [2022-03-31-22-26] – ↷ Links adapted because of a move operation 7saturn | en:games:total_annihilation_mechanics [2022-04-02-11-09] – ↷ Links adapted because of a move operation 7saturn | ||
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Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. | Other than with TA or Supreme Commander, the Energy spot adds to the complexity of the economy in the fashion as any resource region must have a direct connection via other resource regions to the players Nexus. Once a region is isolated from the Nexus, it does not add to the resource income of the player, even though he technically still controls this position. | ||
- | In [[Balanced Annihilation]] the concept of metal spots is altered slightly: | + | In [[..: |
{{ : | {{ : | ||
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===== Games with TA mechanics ===== | ===== Games with TA mechanics ===== | ||
* [[Ashes of the Singularity - Escalation|Ashes of the Singularity: | * [[Ashes of the Singularity - Escalation|Ashes of the Singularity: | ||
- | * [[Balanced Annihilation]] | + | * [[..: |
* [[Beyond All Reason]] | * [[Beyond All Reason]] | ||
* [[Tech Annihilation]] | * [[Tech Annihilation]] | ||
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* [[Zero-K]] | * [[Zero-K]] | ||
- | [[games database|Back to the games database]] | + | [[..: |
en/games/total_annihilation_mechanics.txt · Last modified: 2022-04-02-12-38 by 7saturn