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en:games:total_annihilation_mechanics [2020-04-12-23-41] – [Battle Concept] 7saturnen:games:total_annihilation_mechanics [2020-04-12-23-42] – [Principle of game mechanics] 7saturn
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 [[Total Annihilation]] (short: TA) is a game that follows a slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek Armada]] where you first collect resources and then expend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining. [[Total Annihilation]] (short: TA) is a game that follows a slightly modified resource mechanics. Unlike games such as [[Starcraft (Broodwar)|Starcraft]] or [[Star Trek - Armada 1|Star Trek Armada]] where you first collect resources and then expend them in one go on a unit or building (so it's more about owning resources), in Total Annihilation and derivative games the rate of resource collection and their expenditure is directly mechanic-determining.
  
-===== Principle of game mechanics =====+===== Principle Economy Mechanics =====
 ==== Metal for building, energy for almost everything ==== ==== Metal for building, energy for almost everything ====
 Usually it is a combination of energy and metal or mass that determines the production possibilities. While metal/mass is needed to produce units or ammunition (e.g. an atomic bomb), energy is also used for other things, e.g. running a radar, using cloaking devices or maintaining shields. From this mechanic's point of view, energy is actually the more important resource than metal. Because without metal you can't produce anything/less, but you can still use shields or radar installations, while without energy you can't do either. Metal, on the other hand, determines in the end which production speeds are possible, even with an oversupply of energy. Usually it is a combination of energy and metal or mass that determines the production possibilities. While metal/mass is needed to produce units or ammunition (e.g. an atomic bomb), energy is also used for other things, e.g. running a radar, using cloaking devices or maintaining shields. From this mechanic's point of view, energy is actually the more important resource than metal. Because without metal you can't produce anything/less, but you can still use shields or radar installations, while without energy you can't do either. Metal, on the other hand, determines in the end which production speeds are possible, even with an oversupply of energy.
en/games/total_annihilation_mechanics.txt · Last modified: 2022-04-02-12-38 by 7saturn

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