en:games:supreme_commander_-_forged_alliance
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en:games:supreme_commander_-_forged_alliance [2019-10-27-22-49] – [AI and Nukes] 7saturn | en:games:supreme_commander_-_forged_alliance [2020-04-17-22-06] – [See also] 7saturn | ||
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* [[ftp:// | * [[ftp:// | ||
===== Information ===== | ===== Information ===== | ||
- | Forged Alliance is a stand-alone addon for [[Supreme Commander]]. Basically it is an independent game, but continues the storyline | + | Forged Alliance is a stand-alone addon for [[Supreme Commander]]. The game mechanics follows the [[Total Annihilation Mechanics]]. Basically it is an independent game, but continues the story line of Supreme Commander: Black Sun has been activated. This activation also made it possible for the Seraphim, who had long been considered extinct, to open a quantum fissure through which they completely bombed Earth in a devastating first strike. Out of necessity, the three factions of the predecessor, |
For the multiplayer this means on the one hand another faction that you can play. On the other hand there are a few new units. FA is therefore to be preferred for the multiplayer. | For the multiplayer this means on the one hand another faction that you can play. On the other hand there are a few new units. FA is therefore to be preferred for the multiplayer. | ||
===== Versions ===== | ===== Versions ===== | ||
- | There are two major version types, the Steam version (2019-02-09: | + | There are two major version types, the Steam version (2019-02-09: |
===== Installation ===== | ===== Installation ===== | ||
Essentially the usual way: Install from DVD, patch, if necessary copy a crack over it. Alternatively, | Essentially the usual way: Install from DVD, patch, if necessary copy a crack over it. Alternatively, | ||
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Both versions are playable up to and including Win 10. | Both versions are playable up to and including Win 10. | ||
===== Multiplayer ===== | ===== Multiplayer ===== | ||
- | The game mechanics follows the [[Total Annihilation Mechanics]]. | + | Compared to [[Supreme Commander]] the economy is somewhat faster. The units themselves are just as fast, only the construction is faster. Some units are new (e.g. automated construction buildings). However, not much has changed in the core gameplay. |
+ | |||
+ | The game works kind of good via LAN, provided, everyone uses the same version. Still, sometimes you simply cannot find an open match. Another problem can be the inability to join a match, where already two players are connected. It manifests itself by the message, that certain players cannot connect to each other, while the hosting computer could obviously be reached. | ||
+ | |||
+ | Via internet is a whole different story. In short, you cannot play the DVD version via Internet without any [[VPN]] tools, and even then the above mentioned problems may occur. You certainly cannot use the official lobby servers any more, as the GPG net was shut down a while ago. However, there is an alternative in form of [[https:// | ||
+ | - You //need// the steam version, | ||
+ | - you need an account with FAF, | ||
+ | - you need to link that account to your [[Steam]] account. Remember requirement 1.? | ||
+ | - You need to use their client software as well. | ||
+ | |||
+ | Once you start and configure the client software, you are good to go. The FAF client has some features, that make it worth the effort: | ||
+ | * An in-lobby map deposit, | ||
+ | * co-op mode, | ||
+ | * game mods, | ||
+ | * ELO score like ratings and of course | ||
+ | * lobby server via internet. | ||
===== AI and Nukes ===== | ===== AI and Nukes ===== | ||
Some might have the impression, that the AI never uses nukes. That is not true! They actually do, but usually not earlier than one hour into the game. They are then thrown at the commander. But not all of them do. Current situation looks like this: | Some might have the impression, that the AI never uses nukes. That is not true! They actually do, but usually not earlier than one hour into the game. They are then thrown at the commander. But not all of them do. Current situation looks like this: | ||
- | ^ AI type | + | ^ AI Type |
| Easy | no | | | Easy | no | | ||
| Normal | | Normal | ||
| Adaptive | | Adaptive | ||
| Rush | yes | | | Rush | yes | | ||
- | | Turtle | + | | Turtle |
- | | Tech | yes | | + | | Tech | yes | |
- | The last two require some further testing. | + | |
+ | As written above, the AI needs some time to get to the point, where it throws strategic missiles at you. In one match this was as early as 46 Minutes (game time). | ||
===== Network ===== | ===== Network ===== | ||
- | The game can be played in several ways over the network. The Steam version has an extra Internet multiplayer lobby that replaces the GPGNet lobby. (GPGNet is offline now.) Via the LAN you can connect with direct IP //and// port input. The game allows you to either choose the port randomly when opening a server, or to set it yourself. What doesn' | + | The game can be played in several ways over the network. The Steam version has an extra Internet multiplayer lobby that replaces the GPGNet lobby. (See section [[# |
For a network game, FA requires the specified port and 15000 (UDP) to be allowed in a possible firewall. | For a network game, FA requires the specified port and 15000 (UDP) to be allowed in a possible firewall. | ||
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* [[Total Annihilation mechanics# | * [[Total Annihilation mechanics# | ||
- | [[gamesdatenbank|Back to the games database]] | + | [[games database|Back to the games database]] |
en/games/supreme_commander_-_forged_alliance.txt · Last modified: 2023-04-04-11-51 by 7saturn