en:games:star_trek_armada_1:single-player_campaign
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en:games:star_trek_armada_1:single-player_campaign [2022-05-09-20-50] – [Tasks] 7saturn | en:games:star_trek_armada_1:single-player_campaign [2023-04-16-10-58] – 7saturn | ||
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In order to gather all the ships spread out on the map, implement kind of a snow-ball system: Collect the ships near your starting base by beaming in one(!) boarding party of five crew onto each ship. Re-crew and repair them and then send the Defiants and Ventures (they are the fastest) on their way to get the other ships, too. The Enterprise should help with that, too. In the beginning there is very little threat from the Borg, so you should be fine, as long as you act quickly. | In order to gather all the ships spread out on the map, implement kind of a snow-ball system: Collect the ships near your starting base by beaming in one(!) boarding party of five crew onto each ship. Re-crew and repair them and then send the Defiants and Ventures (they are the fastest) on their way to get the other ships, too. The Enterprise should help with that, too. In the beginning there is very little threat from the Borg, so you should be fine, as long as you act quickly. | ||
- | Once having all the ships gathered, make sure to protect the Mining Station with them. In the beginning it is particularly vulnerable, as it has no defenses surrounding it. You may also want to change that. Also it might help to add a third [[Federation Dilithium Freighter|Dilithium Freighter]] for maximum efficiency. It is debatable if repairing the two freighters present at the beginning | + | Once having all the ships gathered, make sure to protect the Mining Station with them. In the beginning it is particularly vulnerable, as it has no defenses surrounding it. You may also want to change that. Also it will help to add a third [[Federation Dilithium Freighter|Dilithium Freighter]] for maximum efficiency. Once done your income will be just enough to sustain continuous production on your yard. It is debatable if repairing the two freighters present at the beginning |
The gathered [[Defiant]] class ships are useful in the beginning, but later on they are not powerful enough to resist the on-going waves of Borg attacks. You may want to deconstruct them during mid-game for their resources. | The gathered [[Defiant]] class ships are useful in the beginning, but later on they are not powerful enough to resist the on-going waves of Borg attacks. You may want to deconstruct them during mid-game for their resources. | ||
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=== Bugs === | === Bugs === | ||
The mission narrative states during the cinematics and later, that the mission is placed around the starbase 612. In fact the [[Federation Starbase|starbase]] placed on the map is named //Starbase 312//. | The mission narrative states during the cinematics and later, that the mission is placed around the starbase 612. In fact the [[Federation Starbase|starbase]] placed on the map is named //Starbase 312//. | ||
+ | |||
+ | Also the game states, that you may not get the Starbase or the Enterprise-E destroyed. That's to be taken literally. Nobody will keep you from deconstructing both for their resources and starting off somewhere else... This will have two effects: The initial wave, the cinematics will warn you about, will not head to the Starbase, as the objective for that mission script step is no longer existing. The ships will stand still at their spawning location. | ||
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+ | {{ : | ||
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+ | And also will it prevent you from losing the game by losing station or ship. They are no longer present, so cannot be destroyed. Also: If the Starbase or the Enterprise-E lose all their crew, the mission is //not// yet over. You can even deconstruct everything, and the mission is still on-going. | ||
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+ | {{ : | ||
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+ | It's debatable whether this is intentional or not, but it looks like it actually is a bug/ | ||
===== Klingon Missions ===== | ===== Klingon Missions ===== | ||
==== To the Gates of Sto' | ==== To the Gates of Sto' | ||
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Toral confronts Martok at his base, intend on killing him. He sends his allied ships to finish the job. Martok is forced to hold out until Worf arrives with the Avenger, to continue to the High Council to defend his rightful position against Toral. They leave the sector through a wormhole, after repelling the onslaught or Toral' | Toral confronts Martok at his base, intend on killing him. He sends his allied ships to finish the job. Martok is forced to hold out until Worf arrives with the Avenger, to continue to the High Council to defend his rightful position against Toral. They leave the sector through a wormhole, after repelling the onslaught or Toral' | ||
=== Bugs === | === Bugs === | ||
- | Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok' | + | Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok' |
==== A Good Day to Die ==== | ==== A Good Day to Die ==== | ||
{{: | {{: | ||
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* Destroy Toral' | * Destroy Toral' | ||
* Do not let Martok' | * Do not let Martok' | ||
- | You start with a mining station way to far from the next [[map objects# | + | You start with a mining station way too far from the next [[map objects# |
In this mission you can build your own defense stations close enough to the Dilithium Moon next to Toral' | In this mission you can build your own defense stations close enough to the Dilithium Moon next to Toral' | ||
- | You may notice one [[Negh' | + | You may notice one [[Negh' |
=== Story Line === | === Story Line === | ||
This mission clearly refers to the episode // | This mission clearly refers to the episode // | ||
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Depending on the difficulty, the AI may use [[cloak|cloaks]] itself or not. On easy it won't. So research and use Tachyon Detection Grid accordingly. There are two [[map objects# | Depending on the difficulty, the AI may use [[cloak|cloaks]] itself or not. On easy it won't. So research and use Tachyon Detection Grid accordingly. There are two [[map objects# | ||
- | Place the first [[Dilithium Refinery]] station immediately, | + | Place the first [[Dilithium Refinery]] station immediately, |
Clear out any Romulan presence. Two groups of [[Negh' | Clear out any Romulan presence. Two groups of [[Negh' | ||
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* New mission goal: Destroy every Klingon unit and station. | * New mission goal: Destroy every Klingon unit and station. | ||
- | This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. Meanwhile also build a [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D' | + | This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. Meanwhile also build an [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D' |
During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects# | During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects# | ||
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{{: | {{: | ||
=== Tasks === | === Tasks === | ||
- | This is an destroy-everything-mission. You have the entire techtree of the [[Factions# | + | This is a destroy-everything-mission. You have the entire techtree of the [[Factions# |
* Destroy the [[Factions# | * Destroy the [[Factions# | ||
* Build a [[Transwarp Gate]] | * Build a [[Transwarp Gate]] | ||
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In general, as was stated, this mission is rather annoying as you are constantly under attack. This is more a test of endurance than it is actually difficult. If you are easily stressed by constant attacks, this can be draining. But it is actually not that easy to lose this mission, even on hard difficulty. Don't get too scared of low crew. It will be common in the first two thirds of the mission. But seeing to enough crew income to recover is key. At least two, better three Nexus in combination with intelligent re-crewing of Nexus and building ships, that's what will bring you victory. | In general, as was stated, this mission is rather annoying as you are constantly under attack. This is more a test of endurance than it is actually difficult. If you are easily stressed by constant attacks, this can be draining. But it is actually not that easy to lose this mission, even on hard difficulty. Don't get too scared of low crew. It will be common in the first two thirds of the mission. But seeing to enough crew income to recover is key. At least two, better three Nexus in combination with intelligent re-crewing of Nexus and building ships, that's what will bring you victory. | ||
+ | |||
+ | And if you need an easy victory, simply don't build any [[Nexus]] (at first). This does make the AI //not// build any Entities and not attack you. You can then go about the mission one base at a time. Just make sure to attack Entities directed. If you let your units choose their targets themselves, it will take longer. You can also build a [[Processing Node]] without any fear of attacks. This way, if by any chance you run out of crew during your attacks (reduces firing rate considerably when you drop to condition red), you can replenish your ships with crew taken from the Processing Node. | ||
=== Story Line === | === Story Line === | ||
The Borg intend to transport the Omega particle to sector 001 (Earth). The Plejadus Cluster is chosen as a location for the required [[Transwarp Gate]]. As the area is inhabited by the hostile [[Factions# | The Borg intend to transport the Omega particle to sector 001 (Earth). The Plejadus Cluster is chosen as a location for the required [[Transwarp Gate]]. As the area is inhabited by the hostile [[Factions# | ||
=== Bugs === | === Bugs === | ||
The [[Mother Entity]] will never attack you in any way. But actually it does have its own defense capability in form of a derivative of the [[Ion Cannon]], named //Plasma Ball//. The only problem with that is: While this weapon requires 600 special weapon energy, the Mother has an upper limit of special weapon energy of only 500. So it can never fire this weapon and is therefore defenseless. This is also the reason why this mission is hard to fail, as it is very unlikely, that you lose Locutus to the crew drain. Nothing on this map can actually inflict direct damage to the Borg ships. | The [[Mother Entity]] will never attack you in any way. But actually it does have its own defense capability in form of a derivative of the [[Ion Cannon]], named //Plasma Ball//. The only problem with that is: While this weapon requires 600 special weapon energy, the Mother has an upper limit of special weapon energy of only 500. So it can never fire this weapon and is therefore defenseless. This is also the reason why this mission is hard to fail, as it is very unlikely, that you lose Locutus to the crew drain. Nothing on this map can actually inflict direct damage to the Borg ships. | ||
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+ | Another peculiarity comes into play, if you consider the triggering system of the game. If you avoid building a [[Nexus]] in this mission, the Entities will not start producing units or heading out to attack you. So you can clear out base after base with little danger. | ||
==== The Twilight Hour ==== | ==== The Twilight Hour ==== | ||
{{: | {{: |
en/games/star_trek_armada_1/single-player_campaign.txt · Last modified: 2023-04-16-11-20 by 7saturn