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en:games:star_trek_armada_1:single-player_campaign [2022-04-23-20-40] – [Bugs] 7saturn | en:games:star_trek_armada_1:single-player_campaign [2022-07-27-19-14] – [Tasks] 7saturn |
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* Destroy the [[Factions#Borg]] base. | * Destroy the [[Factions#Borg]] base. |
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In order to gather all the ships gathered, implement kind of a snow-ball system: Collect the ships near your starting base by beaming in one(!) boarding party of five crew onto each ship. Re-crew and repair them and then send the Defiants and Ventures (they are the fastest) on their way to get the other ships, too. The Enterprise should help with that, too. In the beginning there is very little threat from the Borg, so you should be fine, as long as you act quickly. | In order to gather all the ships spread out on the map, implement kind of a snow-ball system: Collect the ships near your starting base by beaming in one(!) boarding party of five crew onto each ship. Re-crew and repair them and then send the Defiants and Ventures (they are the fastest) on their way to get the other ships, too. The Enterprise should help with that, too. In the beginning there is very little threat from the Borg, so you should be fine, as long as you act quickly. |
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Once having all the ships gathered, make sure to protect the Mining Station with them. In the beginning it is particularly vulnerable, as it has no defenses surrounding it. You may also want to change that. Also it might help to add a third [[Federation Dilithium Freighter|Dilithium Freighter]] for maximum efficiency. It is debatable if repairing the two freighters present at the beginning it preferable to just re-crewing them by beaming over from the Mining Station. | Once having all the ships gathered, make sure to protect the Mining Station with them. In the beginning it is particularly vulnerable, as it has no defenses surrounding it. You may also want to change that. Also it might help to add a third [[Federation Dilithium Freighter|Dilithium Freighter]] for maximum efficiency. It is debatable if repairing the two freighters present at the beginning it preferable to just re-crewing them by beaming over from the Mining Station. |
The gathered [[Defiant]] class ships are useful in the beginning, but later on they are not powerful enough to resist the on-going waves of Borg attacks. You may want to deconstruct them during mid-game for their resources. | The gathered [[Defiant]] class ships are useful in the beginning, but later on they are not powerful enough to resist the on-going waves of Borg attacks. You may want to deconstruct them during mid-game for their resources. |
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It is very much recommended to decommission the retrieved [[Nebula]] class ships, as their actual potential, their [[special weapons]], are not available for the entire mission. This makes them basically only slow moving, weak ships. As crew is also at a premium in this mission, re-crewing makes little sense. There main use of them is the Dilithium they give when recycled. So do not send them for repair, when taken over. Just send them home into your base and deconstruct them, once you have re-crewed the other ships. | It is very much recommended to decommission the retrieved [[Nebula]] class ships, as their actual potential, their [[special weapons]], are not available for the entire mission. This makes them basically only slow moving, weak ships. As crew is also at a premium in this mission, re-crewing makes little sense. The main use of them is the Dilithium they give when recycled. So do not send them for repair, when taken over. Just send them home into your base and deconstruct them, once you have re-crewed the other ships. |
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Do not approach the Borg base (located at the southern border of the map) too early. Two [[game_interface#control_groups|groups]] of [[Akira|Akiras]] should do the trick nicely, if you use their [[Chain Reaction Pulsar]], when needed. | Do not approach the Borg base (located at the southern border of the map) too early. Two [[game_interface#control_groups|groups]] of [[Akira|Akiras]] should do the trick nicely, if you use their [[Chain Reaction Pulsar]], when needed. |
* Once the Avenger arrives, it must be brought to Martok's base and must also not be destroyed. | * Once the Avenger arrives, it must be brought to Martok's base and must also not be destroyed. |
* The Avenger must be brought to the Wormhole to escape. | * The Avenger must be brought to the Wormhole to escape. |
Start by sending one Construction Ship to the lower left grey patch. Hidden by it is a second [[map objects#Dilithium Moon]]. Use it! You will need the resources. Build a [[Dilithium Refinery]] there, as well as at the moon next to your base. The 16 Sensor Arrays won't do you any good anyways. They will simply be destroyed one by one anyways. Deconstruct them right after mission start. That will give you an extra income of 4000 Dilithium. Build a third construction ship and use it to build a [[Klingon Shipyard|shipyard]] and a [[Weapons Center]]. Build two [[Klingon Dilithium Freighter|freighters]] for each moon and mine with them. Once you have finished all the installations, fortify your mining outpost and the main base. [[Klingon Torpedo Turret|Torpedo Turret]] seem to be the way to go, as they deal the most damage. Use one Construction Ship at the Dilithium Refiniery to the south and two for you main base. | Start by sending one Construction Ship to the lower left grey patch. Hidden by it is a second [[map objects#Dilithium Moon]]. Use it! You will need the resources. Build a [[Dilithium Refinery]] there, as well as at the moon next to your base. The 16 Sensor Arrays won't do you any good anyways. They will simply be destroyed one by one anyways. Deconstruct them right after mission start. That will give you an extra income of 4000 Dilithium. Build a third construction ship and use it to build a [[Klingon Shipyard|shipyard]] and a [[Weapons Center]]. Build two [[Klingon Dilithium Freighter|freighters]] for each moon and mine with them. Once you have finished all the installations, fortify your mining outpost and the main base. [[Klingon Torpedo Turret|Torpedo Turret]] seem to be the way to go, as they deal the most damage. Use one Construction Ship at the Dilithium Refiniery to the south and two for your main base. |
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In order to get the Avenger to Martok's base relatively safely, send them //through// the [[map objects#radioactive nebula]] instead of going around. When trying the long way, it is likely you will encounter opposing ships, that have a good chance of destroying the Avenger, making you lose the game. By going through the nebula you lose some crew, but that can easily be remedied by the shipyard you should have by the time the Avenger arrives. | In order to get the Avenger to Martok's base relatively safely, send them //through// the [[map objects#radioactive nebula]] instead of going around. When trying the long way, it is likely you will encounter opposing ships, that have a good chance of destroying the Avenger, making you lose the game. By going through the nebula you lose some crew, but that can easily be remedied by the shipyard you should have by the time the Avenger arrives. |
Toral confronts Martok at his base, intend on killing him. He sends his allied ships to finish the job. Martok is forced to hold out until Worf arrives with the Avenger, to continue to the High Council to defend his rightful position against Toral. They leave the sector through a wormhole, after repelling the onslaught or Toral's forces. | Toral confronts Martok at his base, intend on killing him. He sends his allied ships to finish the job. Martok is forced to hold out until Worf arrives with the Avenger, to continue to the High Council to defend his rightful position against Toral. They leave the sector through a wormhole, after repelling the onslaught or Toral's forces. |
=== Bugs === | === Bugs === |
Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok's base with the Avenger. The second (not required but fully working) wormhole end is in the lower left corner of the map, a position you might have already scouted, finding nothing there. you can use this end to finish the mission, too... | Not actually a bug, but a peculiarity that is a consequence of the limitations of the game's engine: Whenever only one wormhole is placed, instead of a pair, trying to enter it //will// crash the game. For that reason there //must// be a second wormhole, besides the destination wormhole for the Avenger. The wormhole is not present right from the beginning but after reaching Martok's base with the Avenger. The second (not mentioned but fully working) wormhole end is in the lower left corner of the map, a position you might have already scouted, finding nothing there. You can use this end to finish the mission, too... |
==== A Good Day to Die ==== | ==== A Good Day to Die ==== |
{{:en:games:star_trek_armada_1:kling4_a_good_day_to_die.png?nolink&200 |}} | {{:en:games:star_trek_armada_1:kling4_a_good_day_to_die.png?nolink&200 |}} |
* Destroy Toral's base. | * Destroy Toral's base. |
* Do not let Martok's base get destroyed. | * Do not let Martok's base get destroyed. |
You start with a mining station way to far from the next [[map objects#Dilithium Moon]]. Build another one, either at first at the Dilithium Moon, or (if you can muster it) build it near the [[map objects#Infinite Dilithium Moon]]. In any case, make sure to take control of the infinite moon eventually. Once you have it, you have basically won. With these infinite resources you can fortify your own base, e.g. enclose the wormhole near to your own base with defense stations, to keep unwanted guests away. (The AI will use this wormhole a few times and it is protected from the other side by two [[Disruptor Cannon|Disruptor Cannons]].) Or protect the mining operations with defenses. | You start with a mining station way too far from the next [[map objects#Dilithium Moon]]. Build another one, either at first at the Dilithium Moon, or (if you can muster it) build it near the [[map objects#Infinite Dilithium Moon]]. In any case, make sure to take control of the infinite moon eventually. Once you have it, you have basically won. With these infinite resources you can fortify your own base, e.g. enclose the wormhole near to your own base with defense stations, to keep unwanted guests away. (The AI will use this wormhole a few times and it is protected from the other side by two [[Disruptor Cannon|Disruptor Cannons]].) Or protect the mining operations with defenses. |
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In this mission you can build your own defense stations close enough to the Dilithium Moon next to Toral's base, that you can effectively prevent him from mining. As you can build whatever you want, you can go about this mission in various ways, e.g. also use [[Jach'eng]] ships to destroy the base. | In this mission you can build your own defense stations close enough to the Dilithium Moon next to Toral's base, that you can effectively prevent him from mining. As you can build whatever you want, you can go about this mission in various ways, e.g. also use [[Jach'eng]] ships to destroy the base. |
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You may notice one [[Negh'Var]], that apparently you cannot destroy, the //IKS Qetbogh//. This is the ship, that will be used in the concluding cinematic, when Worf follows a Negh'Var while under cloak. So don't try destroying this ship. Instead concentrate on the stations and other ships. | You may notice one [[Negh'Var]], that apparently you cannot destroy, the //IKS Qetbogh//. This is the ship, that will be used in the concluding cinematic, when Worf follows a Negh'Var while under cloak. So don't try to destroy this ship. Instead concentrate on the stations and other ships. |
=== Story Line === | === Story Line === |
This mission clearly refers to the episode //Redemption II// of the TV show //Star Trek: The Next Generation//. Martok suspects Toral to be once again aided by the [[Factions#Romulans]]. The mission plays in orbit or Qo'NoS, the Klingon home world. In order to uncover that alliance, he equips the [[Avenger]] with a [[Cloak]] to enable Worf to follow Toral without being detected. Once Toral's base has been destroyed, he leaves the scene, followed by the Avenger. | This mission clearly refers to the episode //Redemption II// of the TV show //Star Trek: The Next Generation//. Martok suspects Toral to be once again aided by the [[Factions#Romulans]]. The mission plays in orbit or Qo'NoS, the Klingon home world. In order to uncover that alliance, he equips the [[Avenger]] with a [[Cloak]] to enable Worf to follow Toral without being detected. Once Toral's base has been destroyed, he leaves the scene, followed by the Avenger. |
Depending on the difficulty, the AI may use [[cloak|cloaks]] itself or not. On easy it won't. So research and use Tachyon Detection Grid accordingly. There are two [[map objects#Dilithium Moon|Dilithium Moons]] in the vicinity of your starting location. One is close by, the other is roughly at the middle of the map, near the upper map border. Using the latter one is indicated but not necessary. If you do, make sure it is well defended (in the beginning by your ships, later by defense stations). The AI will tend to attack there. | Depending on the difficulty, the AI may use [[cloak|cloaks]] itself or not. On easy it won't. So research and use Tachyon Detection Grid accordingly. There are two [[map objects#Dilithium Moon|Dilithium Moons]] in the vicinity of your starting location. One is close by, the other is roughly at the middle of the map, near the upper map border. Using the latter one is indicated but not necessary. If you do, make sure it is well defended (in the beginning by your ships, later by defense stations). The AI will tend to attack there. |
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Place the first [[Dilithium Refinery]] station immediately, and then the [[Klingon Starbase|Starbase]]. In the beginning you will be more likely run out of Dilithium than of crew. While you are building your Starbase it can gather Dilithium already. (If you do not go for the second Moon right away, build the Starbase while you are building the Dilithium Refinery.) Place the Starbase a little to the left, so that you benefit from the [[Map Objects#Planet|planet]]-site bonus. Resources will not be a problem on the long run, as the map is having plenty of Moons. Once you have the Starbase, let it max out your moon(s) with [[Klingon Dilithium Freighter|Freighters]]. | Place the first [[Dilithium Refinery]] station immediately, and then the [[Klingon Starbase|Starbase]]. In the beginning you will be more likely run out of Dilithium than of crew. While you are building your Starbase the Refinery can gather Dilithium already. (If you do not go for the second Moon right away, build the Starbase while you are building the Dilithium Refinery.) Place the Starbase a little to the left, so that you benefit from the [[Map Objects#Planet|planet]]-site bonus. Resources will not be a problem on the long run, as the map is having plenty of Moons. Once you have the Starbase, let it max out your moon(s) with [[Klingon Dilithium Freighter|Freighters]]. |
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Clear out any Romulan presence. Two groups of [[Negh'Var]] equipped with [[Ion Cannon|Ion Cannons]] will probably suffice. There is a [[Romulan Starbase]] in every quadrant, except for your starting quadrant. The lower right quadrant is protected by a line of defense turrets. If you scout right from the beginning, you will have mostly no problem with it. If you wait too long, you cannot cross it without being detected. When taking the lower left quadrant, try and capture the [[Romulan Shipyard]]. It can be a staging ground for the eventual attack on the Starbase in the upper left quadrant, helping you to repair your ships. As a side-effect taking it might scout out any remaining unscouted areas with Romulan stations, as these parts of the map are very likely revealed to you in the process. | Clear out any Romulan presence. Two groups of [[Negh'Var]] equipped with [[Ion Cannon|Ion Cannons]] will probably suffice. There is a [[Romulan Starbase]] in every quadrant, except for your starting quadrant. The lower right quadrant is protected by a line of defense turrets. If you scout right from the beginning, you will have mostly no problem with it. If you wait too long, you cannot cross it without being detected. When taking the lower left quadrant, try and capture the [[Romulan Shipyard]]. It can be a staging ground for the eventual attack on the Starbase in the upper left quadrant, helping you to repair your ships. As a side-effect taking it might scout out any remaining unscouted areas with Romulan stations, as these parts of the map are very likely revealed to you in the process. |
* New mission goal: Destroy every Klingon unit and station. | * New mission goal: Destroy every Klingon unit and station. |
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This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. Meanwhile also build a [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D'deridex|Warbirds]]. Research the [[Shield Inversion Beam]]. It will come in handy later. You may want to deconstruct the given Griffin and Raptors, as you will most likely not use them anyways. You can already proceed to infiltrate the Prison Station, once you have started the production of those Warbirds. The 10 Minutes preparation time are enough to get 8 Warbirds going. Once you have them, send them near the Prison Station //under cloak//. | This mission starts as really sneaky. You are placed in the lower third of the map, in the middle. Start by building a [[Mining Facility]] and a [[Romulan Starbase|Starbase]]. Proceed with the [[Romulan Shipyard|Shipyard]] and the [[Covert-Ops Facility]]. After that, research the Romulan Spy and use it on the two patrols, that are roaming the middle third of the map. Retreat for recharging the special weapons energy. Meanwhile also build an [[Romulan Advanced Shipyard|Advanced Shipyard]] and build a group of [[D'deridex|Warbirds]]. Research the [[Shield Inversion Beam]]. It will come in handy later. You may want to deconstruct the given Griffin and Raptors, as you will most likely not use them anyways. You can already proceed to infiltrate the Prison Station, once you have started the production of those Warbirds. The 10 Minutes preparation time are enough to get 8 Warbirds going. Once you have them, send them near the Prison Station //under cloak//. |
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During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects#Dilithium Moon]] in the lower left corner), the patrols will spot you, alerting their home base. This would make your life a lot harder. | During all this, try not to get caught by the Klingon patrols. Stay within the middle third of the lower part of the map when building stations or moving uncloaked units. If you build too far out (e.g. take the tempting offer of the third [[map objects#Dilithium Moon]] in the lower left corner), the patrols will spot you, alerting their home base. This would make your life a lot harder. |
In this mission you will have to learn to consider the specific traits of the [[Factions#Borg]]. Borg have a rather heavy demand on the crew income. Use a combination of Assimilators for Crew gathering and the Crew for building [[Cube|Cubes]]. Also build a second [[Nexus]] to provide your economy with the crew that your basic load requires. To afford all this, use both [[map objects#Dilithium Moon|Dilithium Moons]] near your starting location. It happens very often, that the Dominion attacks rather early on (before your [[Assembly Matrix]] is finished) with a lot of their Destroyers. That can become a problem. If push comes to shove, use the [[map objects#Metaphasic Nebula]] in the upper left corner of the map, to restore chipped ships. Also adding defense turrets around your mining operation is certainly not a bad idea. | In this mission you will have to learn to consider the specific traits of the [[Factions#Borg]]. Borg have a rather heavy demand on the crew income. Use a combination of Assimilators for Crew gathering and the Crew for building [[Cube|Cubes]]. Also build a second [[Nexus]] to provide your economy with the crew that your basic load requires. To afford all this, use both [[map objects#Dilithium Moon|Dilithium Moons]] near your starting location. It happens very often, that the Dominion attacks rather early on (before your [[Assembly Matrix]] is finished) with a lot of their Destroyers. That can become a problem. If push comes to shove, use the [[map objects#Metaphasic Nebula]] in the upper left corner of the map, to restore chipped ships. Also adding defense turrets around your mining operation is certainly not a bad idea. |
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Destroy whatever comes your way, or capture and recycle it. There are a number of Dominion units scattered around the map and waves of newly build ships will attack every now and then. Borg are strong offensive-wise. But the [[Jem'Hadar Destroyer|Jem'Hadar Destroyers]] are not to be taken too lightly, as their [[Polaron Torpedo]] can rig havoc on your ships. So head out in groups, never alone. Try an attrition-like strategy to wear their bases defenses down. Especially beware of the defenses around the final target (the Cloning Facility). In combination with the large number of ships produced by the three [[Jem'Hadar Shipyard|Jem'Hadar Shipyards]] this is a strong defense. See to it, that you do not accidentally destroy the Cloning Facility during the onslaught. | Destroy whatever comes your way, or capture and recycle it. There are a number of Dominion units scattered around the map and waves of newly build ships will attack every now and then. Borg are strong offensive-wise. But the [[Jem'Hadar Destroyer|Jem'Hadar Destroyers]] are not to be taken too lightly, as their [[Polaron Torpedo]] can rig havoc on your ships. So head out in groups, never alone. Try an attrition-like strategy to wear their bases defenses down. Especially beware of the defenses around the final target (the Cloning Facility). In combination with the large number of ships produced by the three [[Dominion Shipyard|Dominion Shipyards]] this is a strong defense. See to it, that you do not accidentally destroy the Cloning Facility during the onslaught. |
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Once you take over the Cloning Facility, new Jem'Hadar units will spawn. Some will head to your base (you have them defenses in place, right?), some will head for the Cloning Facility. Do not let them destroy it. You will have to hold out for a while, until Locutus has arrived. Once he has, send a Cube to the Cloning Facility and destroy any stragglers afterwards. | Once you take over the Cloning Facility, new Jem'Hadar units will spawn. Some will head to your base (you have them defenses in place, right?), some will head for the Cloning Facility. Do not let them destroy it. You will have to hold out for a while, until Locutus has arrived. Once he has, send a Cube to the Cloning Facility and destroy any stragglers afterwards. |
{{:en:games:star_trek_armada_1:borg4_extermination.png?nolink&200 |}} | {{:en:games:star_trek_armada_1:borg4_extermination.png?nolink&200 |}} |
=== Tasks === | === Tasks === |
This is an destroy-everything-mission. You have the entire techtree of the [[Factions#Borg]] at your disposal and start out with [[Locutus' Cube]], one [[Cube]], one [[Assimilator]], one [[Diamond]] and two [[Assembler]]. | This is a destroy-everything-mission. You have the entire techtree of the [[Factions#Borg]] at your disposal and start out with [[Locutus' Cube]], one [[Cube]], one [[Assimilator]], one [[Diamond]] and two [[Assembler]]. |
* Destroy the [[Factions#Species 9341]] units and stations. | * Destroy the [[Factions#Species 9341]] units and stations. |
* Build a [[Transwarp Gate]] | * Build a [[Transwarp Gate]] |
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In general, as was stated, this mission is rather annoying as you are constantly under attack. This is more a test of endurance than it is actually difficult. If you are easily stressed by constant attacks, this can be draining. But it is actually not that easy to lose this mission, even on hard difficulty. Don't get too scared of low crew. It will be common in the first two thirds of the mission. But seeing to enough crew income to recover is key. At least two, better three Nexus in combination with intelligent re-crewing of Nexus and building ships, that's what will bring you victory. | In general, as was stated, this mission is rather annoying as you are constantly under attack. This is more a test of endurance than it is actually difficult. If you are easily stressed by constant attacks, this can be draining. But it is actually not that easy to lose this mission, even on hard difficulty. Don't get too scared of low crew. It will be common in the first two thirds of the mission. But seeing to enough crew income to recover is key. At least two, better three Nexus in combination with intelligent re-crewing of Nexus and building ships, that's what will bring you victory. |
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| And if you need an easy victory, simply don't build any [[Nexus]] (at first). This does make the AI //not// build any Entities and not attack you. You can then go about the mission one base at a time. Just make sure to attack Entities directed. If you let your units choose their targets themselves, it will take longer. You can also build a [[Processing Node]] without any fear of attacks. This way, if by any chance you run out of crew during your attacks (reduces firing rate considerably when you drop to condition red), you can replenish your ships with crew taken from the Processing Node. |
=== Story Line === | === Story Line === |
The Borg intend to transport the Omega particle to sector 001 (Earth). The Plejadus Cluster is chosen as a location for the required [[Transwarp Gate]]. As the area is inhabited by the hostile [[Factions#Species 9341]], which cannot be assimilated, there is only one course of action: Destroy them all (hence the name of the mission). Once this is done, the Transwarp Gate is used to get to Earth for the final assault. As the Vulcan Ambassador was intercepted and assimilated by the Borg already, Romulan or Klingon aid will not arrive. | The Borg intend to transport the Omega particle to sector 001 (Earth). The Plejadus Cluster is chosen as a location for the required [[Transwarp Gate]]. As the area is inhabited by the hostile [[Factions#Species 9341]], which cannot be assimilated, there is only one course of action: Destroy them all (hence the name of the mission). Once this is done, the Transwarp Gate is used to get to Earth for the final assault. As the Vulcan Ambassador was intercepted and assimilated by the Borg already, Romulan or Klingon aid will not arrive. |
=== Bugs === | === Bugs === |
The [[Mother Entity]] will never attack you in any way. But actually it does have its own defense capability in form of a derivative of the [[Ion Cannon]], named //Plasma Ball//. The only problem with that is: While this weapon requires 600 special weapon energy, the Mother has an upper limit of special weapon energy of only 500. So it can never fire this weapon and is therefore defenseless. This is also the reason why this mission is hard to fail, as it is very unlikely, that you lose Locutus to the crew drain. Nothing on this map can actually inflict direct damage to the Borg ships. | The [[Mother Entity]] will never attack you in any way. But actually it does have its own defense capability in form of a derivative of the [[Ion Cannon]], named //Plasma Ball//. The only problem with that is: While this weapon requires 600 special weapon energy, the Mother has an upper limit of special weapon energy of only 500. So it can never fire this weapon and is therefore defenseless. This is also the reason why this mission is hard to fail, as it is very unlikely, that you lose Locutus to the crew drain. Nothing on this map can actually inflict direct damage to the Borg ships. |
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| Another peculiarity comes into play, if you consider the triggering system of the game. If you avoid building a [[Nexus]] in this mission, the Entities will not start producing units or heading out to attack you. So you can clear out base after base with little danger. |
==== The Twilight Hour ==== | ==== The Twilight Hour ==== |
{{:en:games:star_trek_armada_1:borg5_the_twilight_hour.png?nolink&200 |}} | {{:en:games:star_trek_armada_1:borg5_the_twilight_hour.png?nolink&200 |}} |