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en:games:star_trek_armada_1:obscure_game_mechanics [2022-06-27-17-37] – [Raising Shields Will not Stop the Beam-in] 7saturnen:games:star_trek_armada_1:obscure_game_mechanics [2022-06-27-17-39] – [Units Vanish From Control Groups] 7saturn
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 ===== Units Vanish From Control Groups ===== ===== Units Vanish From Control Groups =====
 When grouping your ships into control groups (''CTRL'' + ''//digit-key//''), selecting them is supposed to make you get in control of the ships designated to be part of that group. However, once under the effect of the [[Holo-Emitter]] or [[Temporal Stasis Field]] or the [[Computer Override]], units will no longe be marked when using that digit key. This will return to normal, once the effect of the special weapon wears off. When grouping your ships into control groups (''CTRL'' + ''//digit-key//''), selecting them is supposed to make you get in control of the ships designated to be part of that group. However, once under the effect of the [[Holo-Emitter]] or [[Temporal Stasis Field]] or the [[Computer Override]], units will no longe be marked when using that digit key. This will return to normal, once the effect of the special weapon wears off.
 +===== Units Returning to Control Groups =====
 +The opposite is also true. If you lose a ship to an opponent, e.g. by beaming in crew from his ships or using other means of taking over the ship, the control group is actually still stored. Meaning, if you regain control over that ship, it will also be part of the control group once again. Only exception: You were reassigning the control group in the meantime.
 ===== Cloaked Phoenix ===== ===== Cloaked Phoenix =====
 The AI can cloak [[phoenix|Phoenix class ships]], but human players cannot. See section [[#Phoenix Bug]] on the matter. The AI can cloak [[phoenix|Phoenix class ships]], but human players cannot. See section [[#Phoenix Bug]] on the matter.
en/games/star_trek_armada_1/obscure_game_mechanics.txt · Last modified: 2023-04-16-11-44 by 7saturn

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