en:games:star_trek_armada_1:obscure_game_mechanics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
en:games:star_trek_armada_1:obscure_game_mechanics [2022-06-27-17-37] – [Raising Shields Will not Stop the Beam-in] 7saturn | en:games:star_trek_armada_1:obscure_game_mechanics [2022-06-27-17-39] – [Units Vanish From Control Groups] 7saturn | ||
---|---|---|---|
Line 48: | Line 48: | ||
===== Units Vanish From Control Groups ===== | ===== Units Vanish From Control Groups ===== | ||
When grouping your ships into control groups ('' | When grouping your ships into control groups ('' | ||
+ | ===== Units Returning to Control Groups ===== | ||
+ | The opposite is also true. If you lose a ship to an opponent, e.g. by beaming in crew from his ships or using other means of taking over the ship, the control group is actually still stored. Meaning, if you regain control over that ship, it will also be part of the control group once again. Only exception: You were reassigning the control group in the meantime. | ||
===== Cloaked Phoenix ===== | ===== Cloaked Phoenix ===== | ||
The AI can cloak [[phoenix|Phoenix class ships]], but human players cannot. See section [[#Phoenix Bug]] on the matter. | The AI can cloak [[phoenix|Phoenix class ships]], but human players cannot. See section [[#Phoenix Bug]] on the matter. |
en/games/star_trek_armada_1/obscure_game_mechanics.txt · Last modified: 2023-04-16-11-44 by 7saturn