en:games:star_trek_armada_1:obscure_game_mechanics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
en:games:star_trek_armada_1:obscure_game_mechanics [2022-04-15-18-36] – [Freighters Behavior] 7saturn | en:games:star_trek_armada_1:obscure_game_mechanics [2022-06-27-17-37] – [Raising Shields Will not Stop the Beam-in] 7saturn | ||
---|---|---|---|
Line 24: | Line 24: | ||
Although there is a depiction of allowed and forbidden areas for building new facilities (yellow grid) this is not entirely accurate. Building inside or close to nebulae is still not possible, even when using the trick from the previous section. As a matter of fact, even the starting grid limitations are not covering the whole range of no-build-areas around nebulae. There is no other way than moving around with your mouse, in order to find the nearest spot to be build next to a nebula. | Although there is a depiction of allowed and forbidden areas for building new facilities (yellow grid) this is not entirely accurate. Building inside or close to nebulae is still not possible, even when using the trick from the previous section. As a matter of fact, even the starting grid limitations are not covering the whole range of no-build-areas around nebulae. There is no other way than moving around with your mouse, in order to find the nearest spot to be build next to a nebula. | ||
===== Raising Shields Will not Stop the Beam-in ===== | ===== Raising Shields Will not Stop the Beam-in ===== | ||
- | By default, your ships cannot beam in crew into opposing ships, that have their shields raised. That's normal behavior. But once you started beaming in, the beaming will only stop, when you run out of crew, the destination ship is full, the source ship gets destroyed or leaves beaming range or you stopped it manually. This also goes for the case, if the opposing ship regains shield generators. The shields may be raised, but the beaming continues. | + | By default, your ships cannot beam in crew into opposing ships, that have their shields raised. That's normal behavior. But once you started beaming in, the beaming will only stop, when you run out of crew, the destination ship is full, the source ship gets destroyed or leaves beaming range or you stopped it manually. This also goes for the case, if the opposing ship regains shield generators. The shields may be raised, but the beaming continues. Only exception: The shields were dropped by the [[Shield Disruptor]] or [[Cloak]]. |
===== Firing Stops when You Beam in ===== | ===== Firing Stops when You Beam in ===== | ||
If your ships are around an opposing ship, engaged in firing at it and one of your ships manages to beam crew over, all your ships and stations stop firing at that ship, until you explicitly tell one of them to do so. Once you attack with one ship or station, //all// ships in firing range and on read alert will continue firing. A similar behavior is seen when using the Borg's [[Holding Beam]]. | If your ships are around an opposing ship, engaged in firing at it and one of your ships manages to beam crew over, all your ships and stations stop firing at that ship, until you explicitly tell one of them to do so. Once you attack with one ship or station, //all// ships in firing range and on read alert will continue firing. A similar behavior is seen when using the Borg's [[Holding Beam]]. |
en/games/star_trek_armada_1/obscure_game_mechanics.txt · Last modified: 2023-04-16-11-44 by 7saturn