en:games:star_trek_armada_1:obscure_game_mechanics
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en:games:star_trek_armada_1:obscure_game_mechanics [2022-04-10-14-45] – [Cloaking Uses Energy] 7saturn | en:games:star_trek_armada_1:obscure_game_mechanics [2022-04-15-18-31] – [Firing Stops when Someone Beams in] 7saturn | ||
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===== Raising Shields Will not Stop the Beam-in ===== | ===== Raising Shields Will not Stop the Beam-in ===== | ||
By default, your ships cannot beam in crew into opposing ships, that have their shields raised. That's normal behavior. But once you started beaming in, the beaming will only stop, when you run out of crew, the destination ship is full, the source ship gets destroyed or leaves beaming range or you stopped it manually. This also goes for the case, if the opposing ship regains shield generators. The shields may be raised, but the beaming continues. | By default, your ships cannot beam in crew into opposing ships, that have their shields raised. That's normal behavior. But once you started beaming in, the beaming will only stop, when you run out of crew, the destination ship is full, the source ship gets destroyed or leaves beaming range or you stopped it manually. This also goes for the case, if the opposing ship regains shield generators. The shields may be raised, but the beaming continues. | ||
- | ===== Firing Stops when Someone Beams in ===== | + | ===== Firing Stops when You Beam in ===== |
If your ships are around an opposing ship, engaged in firing at it and one of your ships manages to beam crew over, all your ships and stations stop firing at that ship, until you explicitly tell one of them to do so. Once you attack with one ship or station, //all// ships in firing range and on read alert will continue firing. A similar behavior is seen when using the Borg's [[Holding Beam]]. | If your ships are around an opposing ship, engaged in firing at it and one of your ships manages to beam crew over, all your ships and stations stop firing at that ship, until you explicitly tell one of them to do so. Once you attack with one ship or station, //all// ships in firing range and on read alert will continue firing. A similar behavior is seen when using the Borg's [[Holding Beam]]. | ||
===== The AI Cheats ===== | ===== The AI Cheats ===== | ||
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What the AI will //not// do however, is cheating itself more resources. So it is possible to starve the AI out. As the AI never deconstructs ships or stations, it has no way of recovering, once it has no freighters and less than 160 Dilithium left (to build a new freighter). | What the AI will //not// do however, is cheating itself more resources. So it is possible to starve the AI out. As the AI never deconstructs ships or stations, it has no way of recovering, once it has no freighters and less than 160 Dilithium left (to build a new freighter). | ||
===== Cloaking Uses Energy ===== | ===== Cloaking Uses Energy ===== | ||
- | Although not explicitly mentioned, when cloaking ships, an amount | + | Although not explicitly mentioned, when cloaking ships, an amount |
===== Phoenix Bug ===== | ===== Phoenix Bug ===== | ||
The [[Rift Creator]] of the [[Phoenix]] has a control key definition bug. By default, all normal [[cloak|cloaks]] are used with the '' | The [[Rift Creator]] of the [[Phoenix]] has a control key definition bug. By default, all normal [[cloak|cloaks]] are used with the '' |
en/games/star_trek_armada_1/obscure_game_mechanics.txt · Last modified: 2023-04-16-11-44 by 7saturn