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en:games:star_trek_armada_1:modding [2023-12-05-15-39] – ↷ Links adapted because of a move operation 7saturnen:games:star_trek_armada_1:modding [2024-01-16-23-02] (current) – [File Types] 7saturn
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 | drl | Rules file | | drl | Rules file |
 | sav | Saved game, actually just another extension for bzns. | | sav | Saved game, actually just another extension for bzns. |
-| ias | Additional information on saved games that were made from an Instant Action match. | +| ias | Additional information on saved games that were made from an //Instant Action// match. | 
-| sod | Storm3D Object Definition file, information on meshes, hardpoints and sprite markers. |+| sod | Storm3D Object Definition files (or short: [[.:modding:SOD files]]), information on [[en:game_tech:mesh|meshes]]the [[.:modding:model hierarchy]] and [[.:modding:sprites|sprite]] markers. |
 | wav | audio file | | wav | audio file |
-| spr | Sprite, the representation of a map object on the tactical map. | +| spr | [[.modding:Sprites|Sprite]]defines the optical representation of an element, e.g. a weapon or a map object. | 
-| tga | Truevision TGA graphics, used for the textures |+| tga | Truevision TGA graphics, used for [[en:game_tech:texture|textures]] |
 | 1 to 6 | Also TGA files, but with a different extension. | | 1 to 6 | Also TGA files, but with a different extension. |
 | zfs | Zone File System, contains data that is not to be presented in plain. | | zfs | Zone File System, contains data that is not to be presented in plain. |
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 For viewing and slightly altering SOD files, the so-called //Storm3D Tool// may be used. This tool has one problem: It only works with the CD version of //Star Trek: Armada// (see also [[..:star_trek_-_armada_1#Hashes of the Different Versions]]). And according to its readme, only in version 1.1 or 1.2. This has been tested under Windows 7 and 10. It can be downloaded from [[http://armadafiles.com/files/armada/utilities/modeling-tools/armada-storm3d-sod-utilities/details]]. For viewing and slightly altering SOD files, the so-called //Storm3D Tool// may be used. This tool has one problem: It only works with the CD version of //Star Trek: Armada// (see also [[..:star_trek_-_armada_1#Hashes of the Different Versions]]). And according to its readme, only in version 1.1 or 1.2. This has been tested under Windows 7 and 10. It can be downloaded from [[http://armadafiles.com/files/armada/utilities/modeling-tools/armada-storm3d-sod-utilities/details]].
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-[\_**[[Modding]]**\_] [\_[[.:modding:ODF Files]]\_] [\_[[.:modding:ODF Directives]]\_] [\_[[.:modding:Class Labels]]\_] [\_[[.:modding:Tech Tree File|Tech Tree Files]]\_] [\_[[.:modding:SOD Files]]\_] [\_[[.:modding:Buttons]]\_] [\_[[.:modding:Wire Frames]]\_] [\_[[.:modding:Sprites]]\_] [\_[[.:modding:AI Scripts]]\_] [\_[[.:modding:Model Hierarchy]]\_] [\_[[.:modding:Node Names]]\_] [\_[[.:modding:Emitter Names]]\_] [\_[[.:modding:Texture Animation Names]]\_] [\_[[.modding:sprite_names]]\_]+[\_**[[Modding]]**\_] [\_[[.:modding:ODF Files]]\_] [\_[[.:modding:ODF Directives]]\_] [\_[[.:modding:Class Labels]]\_] [\_[[.:modding:Tech Tree File|Tech Tree Files]]\_] [\_[[.:modding:SOD Files]]\_] [\_[[.:modding:Buttons]]\_] [\_[[.:modding:Wire Frames]]\_] [\_[[.:modding:Sprites]]\_] [\_[[.:modding:AI Scripts]]\_] [\_[[.:modding:Model Hierarchy]]\_] [\_[[.:modding:Node Names]]\_] [\_[[.:modding:Emitter Names]]\_] [\_[[.:modding:Texture Animation Names]]\_] [\_[[.modding:Sprite Names]]\_]
  
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en/games/star_trek_armada_1/modding.txt · Last modified: 2024-01-16-23-02 by 7saturn

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