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en:games:star_trek_armada_1:holo-emitter [2024-01-22-04-50] 7saturnen:games:star_trek_armada_1:holo-emitter [2024-01-22-04-52] 7saturn
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 ====== Armada 1 Holo-Emitter ====== ====== Armada 1 Holo-Emitter ======
-The Holo-Emitter is a special weapon of the game [[..:star_trek_-_armada_1|Star Trek: Armada]]. It temporarily turns all opposing ships in the vicinity to friendly ships, target wise. That means, when casting this special weapon you cannot control affected ships, but opposing ships will consider them targets. So an opposing unit or station is on red alert, such an affected ship will be fired upon. If the player sets the surrounding units to yellow alert, they will not fire on the affected ships. While only lasting a rather short time, this cast can rig havoc on large groups of affected ships, because if they are on red alert, they will begin immediately to fire on one another. Only if the player switches them to yellow alert, he might have a chance of stopping the unfolding destruction. This is however specifically difficult, if these units are not selected at the moment. One side-effect of the Holo-Emitter is that the affected ships cannot be selected by control groups. So for an unprepared opponent this can be a serious blow. It is researched at the [[tal_shiar_facility|Tal Shiar Facility]]. The Holo-Emitter's effect looks like this:+The //Holo-Emitter// is a special weapon of the game [[..:star_trek_-_armada_1|Star Trek: Armada]]. It temporarily turns all opposing ships in the vicinity to friendly ships, target wise. That means, when casting this special weapon opponents cannot control the affected ships. They will begin firing on one another. But opposing ships will consider them targets, still. So while an opposing unit or station is on red alert, such an affected ship will be fired upon. If the player sets the surrounding units to yellow alert, they will not fire on the affected ships. While only lasting a rather short time, this cast can rig havoc on large groups of affected ships, because if they are on red alert, they will begin immediately to fire on one another. Only if the player switches them to yellow alert, he might have a chance of stopping the unfolding destruction. This is however specifically difficult, if these units are not selected at the moment. One side-effect of the Holo-Emitter is that the affected ships cannot be selected by control groups. So for an unprepared opponent this can be a serious blow. It is researched at the [[tal_shiar_facility|Tal Shiar Facility]]. The Holo-Emitter's effect looks like this:
  
 {{ en:games:star_trek_armada_1:holo-emitter.gif?nolink |}} {{ en:games:star_trek_armada_1:holo-emitter.gif?nolink |}}
en/games/star_trek_armada_1/holo-emitter.txt · Last modified: 2024-01-22-04-55 by 7saturn

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