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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-28-17-12] – [Using Transwarp Gate (Semi-Confirmed)] 7saturnen:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-28-17-14] – [Suspected Causes of Crashes] 7saturn
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   * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity.   * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity.
   * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always.   * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always.
-  * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player //Nic4747//). Further testing should give information on how likely that is.+  * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player //Nic4747//). At the moment the evidence does not support that, but there is a smaller chance that this is real. 
 +  * Issuing alert status changes after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player //Nic4747//). At the moment the evidence does not support that, but there is a smaller chance that this is real.
   * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player //Nic4747//). This definitely requires some testing as changing alert level after being hit by Holo Emitter is actually a standard move, if the player still controls the affected units.   * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player //Nic4747//). This definitely requires some testing as changing alert level after being hit by Holo Emitter is actually a standard move, if the player still controls the affected units.
 ==== Test Results Crashes ==== ==== Test Results Crashes ====
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn

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