en:games:star_trek_armada_1:de-sync_and_crash_test
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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-28-17-12] – [Using Transwarp Gate (Semi-Confirmed)] 7saturn | en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-28-17-14] – [Suspected Causes of Crashes] 7saturn | ||
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* Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | ||
* Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always. | * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always. | ||
- | * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | + | * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // |
+ | * Issuing alert status changes after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | ||
* Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player // | * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player // | ||
==== Test Results Crashes ==== | ==== Test Results Crashes ==== |
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn