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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-19-56] – [Suspected Causes of Crashes] 7saturnen:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-28-17-12] – [Using Transwarp Gate (Semi-Confirmed)] 7saturn
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 Do not use <key>ALT</key> + <key>TAB</key> during a running match, regardless whether it is an //Instand Action// Match or an actual [[en:gaming_theory:multi-player]] match. And even when still in the menu, crashes can happen and it is a well known phenomenon that menu visibility gets messed up when tabbing back into the game. Do not use <key>ALT</key> + <key>TAB</key> during a running match, regardless whether it is an //Instand Action// Match or an actual [[en:gaming_theory:multi-player]] match. And even when still in the menu, crashes can happen and it is a well known phenomenon that menu visibility gets messed up when tabbing back into the game.
 === Using Transwarp Gate (Semi-Confirmed) === === Using Transwarp Gate (Semi-Confirmed) ===
-== Known Facs ==+== Known Facts TWG ==
 The [[Transwarp Gate]] is a bit of a mystery as of yet. When using it in multi-player games without an AI even after some 10 - 20 uses, the game went on stably until the end. A test match with player //Defiant// on map //klnghell.bzn// (//Kling Hell by rih'goha//) clearly showed that. After clearing out all team 0 units, TWG was used, many times, including other super weapons, such as the [[Phoenix]]. The [[Transwarp Gate]] is a bit of a mystery as of yet. When using it in multi-player games without an AI even after some 10 - 20 uses, the game went on stably until the end. A test match with player //Defiant// on map //klnghell.bzn// (//Kling Hell by rih'goha//) clearly showed that. After clearing out all team 0 units, TWG was used, many times, including other super weapons, such as the [[Phoenix]].
  
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   * Do not use it, at least not when having AI players participate in the match.   * Do not use it, at least not when having AI players participate in the match.
   * Further test matches on the map //klnghell.bzn// with AI players would be interesting. Maybe the problem is actually tied to maps, not whether the AI is present. Maybe it is the AI, so having it present on the map would be a benchmark.   * Further test matches on the map //klnghell.bzn// with AI players would be interesting. Maybe the problem is actually tied to maps, not whether the AI is present. Maybe it is the AI, so having it present on the map would be a benchmark.
 +
 +=== Using Self-Destruct While Under the Influence of Holo-Emitter (Still Investigated) ===
 +== Known Facts SD+HE ==
 +A test was conducted on map //2duel.bzn// (//On The Ready Line//), eight [[Negh'Var]] ships were destroyed one by one, by using [[Self-Destruct]]. While the Self-Destruct was already under way, [[Holo-Emitter]] was cast by an opposing ship, leaving the Negh'Vars affected by and destroyed while so. The result was uneventful each time. The Self-Destruct took its normal course of action.
 +
 +**Important notice**: Self-Destruct could not be cast, while already under the influence of Holo-Emitter. So in a normal match, the order can only be like casting Self-Destruct and then being affected by Holo-Emitter. This leaves an interesting edge case that could be a race condition: If the Self-Destruct is issued at the same time while Holo-Emitter is cast, the player using Holo-Emitter might get the information a tad to late, so that from their perspective they issue Holo-Emitter and the opponent still casts Self-Destruct. Maybe this is the cause for the reports of that problem. But this would imply, that this is a rather rare event, as hitting this exact time frame, while casting Self-Desctruct may be a problem, is highly unlikely.
 +== Recommendation Self-Destruct While Affected by Holo-Emitter ==
 +At this time, no recommendation can be give, except that maybe further testing is required.
 === Using Other Super Weapons (Rebutted) === === Using Other Super Weapons (Rebutted) ===
 == Known Facts Super Weapons == == Known Facts Super Weapons ==
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn

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