en:games:star_trek_armada_1:de-sync_and_crash_test
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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-19-55] – [Suspected Causes of Crashes] 7saturn | en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-28-17-16] – [Using Self-Destruct While Under the Influence of Holo-Emitter (Still Investigated)] 7saturn | ||
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==== Suspected Causes of Crashes ==== | ==== Suspected Causes of Crashes ==== | ||
Here are some observations, | Here are some observations, | ||
- | * < | + | * < |
* Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | ||
* Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always. | * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always. | ||
- | * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | + | * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // |
+ | * Issuing alert status changes after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | ||
* Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player // | * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player // | ||
==== Test Results Crashes ==== | ==== Test Results Crashes ==== | ||
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Do not use < | Do not use < | ||
=== Using Transwarp Gate (Semi-Confirmed) === | === Using Transwarp Gate (Semi-Confirmed) === | ||
- | == Known Facs == | + | == Known Facts TWG == |
The [[Transwarp Gate]] is a bit of a mystery as of yet. When using it in multi-player games without an AI even after some 10 - 20 uses, the game went on stably until the end. A test match with player //Defiant// on map // | The [[Transwarp Gate]] is a bit of a mystery as of yet. When using it in multi-player games without an AI even after some 10 - 20 uses, the game went on stably until the end. A test match with player //Defiant// on map // | ||
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* Do not use it, at least not when having AI players participate in the match. | * Do not use it, at least not when having AI players participate in the match. | ||
* Further test matches on the map // | * Further test matches on the map // | ||
+ | |||
+ | === Using Self-Destruct While Under the Influence of Holo-Emitter (Still Investigated) === | ||
+ | == Known Facts SD+HE == | ||
+ | A test was conducted on map // | ||
+ | |||
+ | **Important notice**: Self-Destruct could not be cast, while already under the influence of Holo-Emitter. So in a normal match, the order can only be like casting Self-Destruct and then being affected by Holo-Emitter. This leaves an interesting edge case that could be a race condition: If the Self-Destruct is issued at the same time while Holo-Emitter is cast, the player using Holo-Emitter might get the information a tad to late, so that from their perspective they issue Holo-Emitter and the opponent still casts Self-Destruct. Maybe this is the cause for the reports of that problem. But this would imply, that this is a rather rare event, as hitting this exact time frame, while casting Self-Desctruct may be a problem, is highly unlikely. | ||
+ | == Recommendation Self-Destruct While Affected by Holo-Emitter == | ||
+ | At this time, no recommendation can be give, except that maybe further testing is required. | ||
+ | === Changing Alert Status While Under the Influence of Holo-Emitter (Still Investigated) === | ||
+ | == Known Facts AS+HE == | ||
+ | A test was conducted on map // | ||
+ | == Recommendation Alert Status Change While Affected by Holo-Emitter == | ||
+ | At this time, no recommendation can be give, except that maybe further testing is required. | ||
=== Using Other Super Weapons (Rebutted) === | === Using Other Super Weapons (Rebutted) === | ||
== Known Facts Super Weapons == | == Known Facts Super Weapons == |
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn