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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-15-07] – [Using Transwarp Gate (Semi-Confirmed)] 7saturnen:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-19-56] – [Suspected Causes of Crashes] 7saturn
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 ==== Test Results De-Sync ==== ==== Test Results De-Sync ====
 This one has so far only one systematic test to show for, regarding the Transwarp Drive. This one has so far only one systematic test to show for, regarding the Transwarp Drive.
-=== De-Syncs by Transwarp Drive == +=== De-Syncs by Transwarp Drive === 
-Even when transferring 8 groups of 8 [[Interceptor|Interceptors]] at once, the game went on stably. Also re-doing that over and over did not cause problems in a test match with player //Defiant//.+Even when transferring 8 groups of 8 [[Interceptor|Interceptors]] one directly after another, the game went on stably. Also re-doing that over and over did not cause problems in a test match with player //Defiant//
 + 
 +Also in other matches when making not as excessive use of them, the matches went on just fine. 
 +== Recommendation == 
 +This definitely needs further testing involving other players, that have reported the problem (notably //Michael//). Maybe the actual root cause is something differently, e.g. slightly altered games, or different OS being used.
 === De-Syncs by Deconstruction === === De-Syncs by Deconstruction ===
 This one has not been tested systematically, but was observed at least once, after de-constructing a [[Diamond]] class ship. In one game state the unit still sat at the last location prior to de-construction while in another it was properly deconstructed (at the site of the player controlling the unit it persisted). This one has not been tested systematically, but was observed at least once, after de-constructing a [[Diamond]] class ship. In one game state the unit still sat at the last location prior to de-construction while in another it was properly deconstructed (at the site of the player controlling the unit it persisted).
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 ==== Suspected Causes of Crashes ==== ==== Suspected Causes of Crashes ====
 Here are some observations, of things probably or certainly causing crashes of the game: Here are some observations, of things probably or certainly causing crashes of the game:
-  * <key>ALT</key> + <key>TAB</key>: One thing that very certainly causes Crashes, but not and every instance is switching to another application with this short cut. Sometimes it goes well, sometimes when trying to re-enter the game, it just crashes. Side-Note: While in the menus (e.g. setting up a match) using the short cut is very well known to also cause buttons to be blacked out. Meaning, the button exists very much, but is not shown any more, until the mouse pointer enters its surface.+  * <key>ALT</key> + <key>TAB</key>: One thing that very certainly causes Crashes, but not in every instanceis switching to another application with this short cut. Sometimes it goes well, sometimes when trying to re-enter the game, it just crashes. Side-Note: While in the menus (e.g. setting up a match) using the short cut is very well known to also cause buttons to be blacked out. Meaning, the button exists very much, but is not shown any more, until the mouse pointer enters its surface.
   * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity.   * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity.
 +  * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always.
 +  * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player //Nic4747//). Further testing should give information on how likely that is.
 +  * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player //Nic4747//). This definitely requires some testing as changing alert level after being hit by Holo Emitter is actually a standard move, if the player still controls the affected units.
 ==== Test Results Crashes ==== ==== Test Results Crashes ====
 === ALT + TAB (Confirmed) === === ALT + TAB (Confirmed) ===
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn

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