en:games:star_trek_armada_1:de-sync_and_crash_test
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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-15-07] – [Using Transwarp Gate (Semi-Confirmed)] 7saturn | en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-19-55] – [Suspected Causes of Crashes] 7saturn | ||
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==== Test Results De-Sync ==== | ==== Test Results De-Sync ==== | ||
This one has so far only one systematic test to show for, regarding the Transwarp Drive. | This one has so far only one systematic test to show for, regarding the Transwarp Drive. | ||
- | === De-Syncs by Transwarp Drive == | + | === De-Syncs by Transwarp Drive === |
- | Even when transferring 8 groups of 8 [[Interceptor|Interceptors]] | + | Even when transferring 8 groups of 8 [[Interceptor|Interceptors]] |
+ | |||
+ | Also in other matches when making not as excessive use of them, the matches went on just fine. | ||
+ | == Recommendation == | ||
+ | This definitely needs further testing involving other players, that have reported the problem (notably // | ||
=== De-Syncs by Deconstruction === | === De-Syncs by Deconstruction === | ||
This one has not been tested systematically, | This one has not been tested systematically, | ||
Line 31: | Line 35: | ||
* < | * < | ||
* Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | ||
+ | * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always. | ||
+ | * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | ||
+ | * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player // | ||
==== Test Results Crashes ==== | ==== Test Results Crashes ==== | ||
=== ALT + TAB (Confirmed) === | === ALT + TAB (Confirmed) === |
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn