en:games:star_trek_armada_1:de-sync_and_crash_test
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en:games:star_trek_armada_1:de-sync_and_crash_test [2024-02-24-15-06] – [De-Syncs by Deconstruction] 7saturn | en:games:star_trek_armada_1:de-sync_and_crash_test [2024-03-03-09-22] – [Using Self-Destruct While Under the Influence of Holo-Emitter (Still Investigated)] 7saturn | ||
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==== Test Results De-Sync ==== | ==== Test Results De-Sync ==== | ||
This one has so far only one systematic test to show for, regarding the Transwarp Drive. | This one has so far only one systematic test to show for, regarding the Transwarp Drive. | ||
- | === De-Syncs by Transwarp Drive == | + | === De-Syncs by Transwarp Drive === |
- | Even when transferring 8 groups of 8 [[Interceptor|Interceptors]] | + | Even when transferring 8 groups of 8 [[Interceptor|Interceptors]] |
+ | |||
+ | Also in other matches when making not as excessive use of them, the matches went on just fine. | ||
+ | == Recommendation == | ||
+ | This definitely needs further testing involving other players, that have reported the problem (notably // | ||
=== De-Syncs by Deconstruction === | === De-Syncs by Deconstruction === | ||
This one has not been tested systematically, | This one has not been tested systematically, | ||
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==== Suspected Causes of Crashes ==== | ==== Suspected Causes of Crashes ==== | ||
Here are some observations, | Here are some observations, | ||
- | * < | + | * < |
* Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | * Using [[Transwarp Gate]]: This one is a little bit peculiar, as it does not happen right away and not always. Once a player uses the TWG, the game still continues. But at some point it just crashes. This may also happen at the very moment a TWG is used, but it is not a necessity. | ||
+ | * Using a lot of [[Ultritium Burst]] cast at the same time (e.g. an entire 8 Diamond squad) is reported to cause crashes, but not always. | ||
+ | * [[Self-Destruct]] used after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | ||
+ | * Issuing alert status changes after getting affected by [[Holo-Emitter]] is said to cause crashes (source is player // | ||
+ | * Changing the alert level while being affected by Holo-Emitter is also said to cause crashes (source is player // | ||
==== Test Results Crashes ==== | ==== Test Results Crashes ==== | ||
=== ALT + TAB (Confirmed) === | === ALT + TAB (Confirmed) === | ||
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Do not use < | Do not use < | ||
=== Using Transwarp Gate (Semi-Confirmed) === | === Using Transwarp Gate (Semi-Confirmed) === | ||
- | == Known Facs == | + | == Known Facts TWG == |
- | The [[Transwarp Gate]] is a bit of a mystery as of yet. When using it in multi-player games without an AI even after some 10 - 20 uses, the game went on stably until the end. A test match with player //Defiant// on map //klnghell.bzw// (//Kling Hell by rih' | + | The [[Transwarp Gate]] is a bit of a mystery as of yet. When using it in multi-player games without an AI even after some 10 - 20 uses, the game went on stably until the end. A test match with player //Defiant// on map //klnghell.bzn// (//Kling Hell by rih' |
But when using it in conjunction with the AI, regardless of being an //Instant Action// match, or an actual multi-player match, the game will crash, even after using the TWG only once. It may take a while, e.g. some 15 minutes, but eventually it will happen. This also means, if the match finishes very shortly after issuing TWG, you may not be hit by a crash. But when making heavy use of it or having a long match, probability is very high, the game will crash. | But when using it in conjunction with the AI, regardless of being an //Instant Action// match, or an actual multi-player match, the game will crash, even after using the TWG only once. It may take a while, e.g. some 15 minutes, but eventually it will happen. This also means, if the match finishes very shortly after issuing TWG, you may not be hit by a crash. But when making heavy use of it or having a long match, probability is very high, the game will crash. | ||
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Obviously somehow the AI seems to be involved. Also it is very peculiar, that the AI never uses the TWG itself, even when having it built. Suspicion: The AI tries to use TWG points, that are no longer open. Technically the TWG points are very similar to worm holes, that are rather static in nature. In multi-player they do not suddenly occur or vanish. But a TWG point lasts not very long. If by any chance the AI does not remove TWG points from its known map objects, then it stands to reason it tries using them, long after they got removed, which may very well lead to crashes. | Obviously somehow the AI seems to be involved. Also it is very peculiar, that the AI never uses the TWG itself, even when having it built. Suspicion: The AI tries to use TWG points, that are no longer open. Technically the TWG points are very similar to worm holes, that are rather static in nature. In multi-player they do not suddenly occur or vanish. But a TWG point lasts not very long. If by any chance the AI does not remove TWG points from its known map objects, then it stands to reason it tries using them, long after they got removed, which may very well lead to crashes. | ||
== Recommendation TWG == | == Recommendation TWG == | ||
- | Do not use it, at least not when having AI players participate in the match. | + | * Do not use it, at least not when having AI players participate in the match. |
+ | * Further test matches on the map // | ||
+ | |||
+ | === Using Self-Destruct While Under the Influence of Holo-Emitter (Still Investigated) === | ||
+ | == Known Facts SD+HE == | ||
+ | A test was conducted on map // | ||
+ | |||
+ | Another attempt was made as shown in this video: https:// | ||
+ | |||
+ | **Important notice**: Self-Destruct could not be cast, while already under the influence of Holo-Emitter. So in a normal match, the order can only be like casting Self-Destruct and then being affected by Holo-Emitter. This leaves an interesting edge case that could be a race condition: If the Self-Destruct is issued at the same time while Holo-Emitter is cast, the player using Holo-Emitter might get the information a tad to late, so that from their perspective they issue Holo-Emitter and the opponent still casts Self-Destruct. Maybe this is the cause for the reports of that problem. But this would imply, that this is a rather rare event, as hitting this exact time frame, while casting Self-Desctruct may be a problem, is highly unlikely. | ||
+ | == Recommendation Self-Destruct While Affected by Holo-Emitter == | ||
+ | At this time, no recommendation can be given, except that maybe further testing is required. Test-Suggestion: | ||
+ | === Changing Alert Status While Under the Influence of Holo-Emitter (Still Investigated) === | ||
+ | == Known Facts AS+HE == | ||
+ | A test was conducted on map // | ||
+ | == Recommendation Alert Status Change While Affected by Holo-Emitter == | ||
+ | At this time, no recommendation can be give, except that maybe further testing is required. | ||
=== Using Other Super Weapons (Rebutted) === | === Using Other Super Weapons (Rebutted) === | ||
== Known Facts Super Weapons == | == Known Facts Super Weapons == |
en/games/star_trek_armada_1/de-sync_and_crash_test.txt · Last modified: 2024-03-03-09-25 by 7saturn