User Tools

Site Tools


en:games:star_trek_-_voyager_elite_force:versions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
en:games:star_trek_-_voyager_elite_force:versions [2022-10-23-14-34] – [ioEF] 7saturnen:games:star_trek_-_voyager_elite_force:versions [2022-10-23-14-36] – [rpgxEF] 7saturn
Line 51: Line 51:
 The source files can be found [[https://github.com/zturtleman/lilium-voyager|here]]. You can also find them precompiled in the [[#Downloads]] above. Older versions are available [[https://www.mobile-infanterie.de/lilium-voyager/older_versions/|here]]. The source files can be found [[https://github.com/zturtleman/lilium-voyager|here]]. You can also find them precompiled in the [[#Downloads]] above. Older versions are available [[https://www.mobile-infanterie.de/lilium-voyager/older_versions/|here]].
 === Building Lilium Voyager === === Building Lilium Voyager ===
-As written above, only the source files are published. You have to compile the executables ("binaries") yourself. How this works for Quake 3 and derived games (32 and 64 bit, different platforms) is described in article [[Building Lilium Voyager]].+As written above, only the source files are published. You have to compile the executables ("binaries") yourself. How this works for Quake 3 and derived games (32 and 64 bit, different platforms) is described in article [[..:Building Lilium Voyager]].
 ==== cMod ==== ==== cMod ====
 There is another variation of EF based on ioQuake3 source, the cMod. First checkins are from 2017. At this point, some more information should be added here. The original resources can be found [[https://stvef.org/cmod.php|here]]. According to the maintainer of the project, Noah "Chomenor" Metzger, the goal is not so much in a conservative direction as is with Lilium Voyager. So there are more experimental features included. There is another variation of EF based on ioQuake3 source, the cMod. First checkins are from 2017. At this point, some more information should be added here. The original resources can be found [[https://stvef.org/cmod.php|here]]. According to the maintainer of the project, Noah "Chomenor" Metzger, the goal is not so much in a conservative direction as is with Lilium Voyager. So there are more experimental features included.
Line 59: Line 59:
 There is a fork of [[#Lilium Voyager]] for the [[https://en.wikipedia.org/wiki/PlayStation_Vita|Playstation Vita]]. The project can be found here: [[https://github.com/Rinnegatamante/vitaVoyager]]. See also [[https://wololo.net/talk/viewtopic.php?t=49863#p424868|this thread on the matter]].  There is a fork of [[#Lilium Voyager]] for the [[https://en.wikipedia.org/wiki/PlayStation_Vita|Playstation Vita]]. The project can be found here: [[https://github.com/Rinnegatamante/vitaVoyager]]. See also [[https://wololo.net/talk/viewtopic.php?t=49863#p424868|this thread on the matter]]. 
 ==== rpgxEF ==== ==== rpgxEF ====
-There is even another variation based on [[#ioEF]], rpgxEF. As the name suggests, this version is intended for use with the [[#mods|RPGX mod]]. The project can be found here: [[https://github.com/solarisstar/rpgxEF/]].+There is even another variation based on [[#ioEF]], rpgxEF. As the name suggests, this version is intended for use with the [[..:star trek - voyager elite force#mods|RPGX mod]]. The project can be found here: [[https://github.com/solarisstar/rpgxEF/]].
 ==== Tulip Voyager ==== ==== Tulip Voyager ====
 This is a fork of [[#Lilium Voyager]] which can be considered somewhere between Lilium Voyager and cMod, feature-wise. It tries to add certain functionality without interfering with the standard functionalities, e. g. fixing the widescreen stretch via optional [[..:game_tech:cvar|cvars]]. The project can be found here: [[https://github.com/Daggolin/tulip-voyager]]. This is a fork of [[#Lilium Voyager]] which can be considered somewhere between Lilium Voyager and cMod, feature-wise. It tries to add certain functionality without interfering with the standard functionalities, e. g. fixing the widescreen stretch via optional [[..:game_tech:cvar|cvars]]. The project can be found here: [[https://github.com/Daggolin/tulip-voyager]].
en/games/star_trek_-_voyager_elite_force/versions.txt · Last modified: 2023-12-30-22-24 by 7saturn

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki