en:games:star_trek_-_voyager_elite_force:versions
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en:games:star_trek_-_voyager_elite_force:versions [2022-10-23-14-34] – [ioEF] 7saturn | en:games:star_trek_-_voyager_elite_force:versions [2022-10-23-14-34] – [ioEF] 7saturn | ||
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All these binaries have the limitation, that they are based on code released under the general public license (GPL). As the game code used in the QVMs was never released under the GPL but still falls under the intellectual property rights of [[..: | All these binaries have the limitation, that they are based on code released under the general public license (GPL). As the game code used in the QVMs was never released under the GPL but still falls under the intellectual property rights of [[..: | ||
==== ioEF ==== | ==== ioEF ==== | ||
- | So to say the very first incarnation of ioQuake3 based EF versions. It already contained many improvements but is not maintained any more today. Today it's better to use [[#Lilium Voyager]] or [[#cMod]] right away, simply because that's where the work that Thilo has invested, is being continued so more recent problems are fixed as well. See also [[star_trek_-_voyager_elite_force# | + | So to say the very first incarnation of ioQuake3 based EF versions. It already contained many improvements but is not maintained any more today. Today it's better to use [[#Lilium Voyager]] or [[#cMod]] right away, simply because that's where the work that Thilo has invested, is being continued so more recent problems are fixed as well. See also [[..:star_trek_-_voyager_elite_force# |
[[http:// | [[http:// |
en/games/star_trek_-_voyager_elite_force/versions.txt · Last modified: 2023-12-30-22-24 by 7saturn