en:games:star_trek_-_voyager_elite_force:master_servers
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en:games:star_trek_-_voyager_elite_force:master_servers [2023-02-08-13-28] – [Master Server Query Bug] 7saturn | en:games:star_trek_-_voyager_elite_force:master_servers [2023-02-08-13-31] – [Technical Concept of the Master Server] 7saturn | ||
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In principle, the concept of the master server is quite simple: a dedicated server accepts requests as to which game servers it knows. This list is then returned to the requesting client. This is what happens if you use the entries " | In principle, the concept of the master server is quite simple: a dedicated server accepts requests as to which game servers it knows. This list is then returned to the requesting client. This is what happens if you use the entries " | ||
- | On the other hand, the master server must first know about the existence of a game server (listen and LAN servers are not listed, only Internet servers, which is configured in the settings of a server by the variable definition '' | + | On the other hand, the master server must first know about the existence of a game server (listen and LAN servers are not listed, only Internet servers, which is configured in the settings of a server by the variable definition '' |
- | Strictly speaking, only the servers that correspond to the version of the requester are reported back, possibly restricted to no full or empty servers. Ultimately, the concept is very simple and has some minor vulnerabilities. For instance, the protocol (just like the game protocol) is based on UDP. This means that if a request or response is lost, no one will notice. | + | Strictly speaking, only the servers that correspond to the version of the requester are reported back, possibly restricted to not full and/or not empty servers. Ultimately, the concept is very simple and has some minor vulnerabilities. For instance, the protocol (just like the game protocol) is based on UDP. This means that if a request or response is lost during transmission, no one will notice. |
===== The Protocol Behind it ===== | ===== The Protocol Behind it ===== | ||
See article [[server_query_protocol|Star Trek: Voyager Elite Force Master Server Protocol]] on the subject. | See article [[server_query_protocol|Star Trek: Voyager Elite Force Master Server Protocol]] on the subject. | ||
[[..:star trek - voyager elite force|Star Trek: Voyager Elite Force]] | [[..:star trek - voyager elite force|Star Trek: Voyager Elite Force]] |
en/games/star_trek_-_voyager_elite_force/master_servers.txt · Last modified: 2023-02-08-13-32 by 7saturn