en:games:star_trek_-_armada_1
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
en:games:star_trek_-_armada_1 [2020-06-14-13-55] – [Borg Collective] 7saturn | en:games:star_trek_-_armada_1 [2023-04-04-10-48] – [GOG vs. CD Version] 7saturn | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Star Trek - Armada | + | ====== Star Trek: Armada ====== |
- | ===== Downloads ===== | + | |
- | * [[http:// | + | |
- | * [[http:// | + | |
- | * [[https:// | + | |
===== Info ===== | ===== Info ===== | ||
<block classes right info> | <block classes right info> | ||
{{ : | {{ : | ||
**Multiplayer Information** | **Multiplayer Information** | ||
- | * Internet play: via [[VPN]] | + | * Internet play: via [[..: |
* LAN play: yes | * LAN play: yes | ||
* Lobby search: yes | * Lobby search: yes | ||
* Direct IP: no | * Direct IP: no | ||
- | * Play via [[GameRanger]]: yes | + | * Play via [[..: |
- | * [[Coop]]: yes | + | * [[..: |
* Singleplayer campaign: yes | * Singleplayer campaign: yes | ||
* Hotseat: no | * Hotseat: no | ||
</ | </ | ||
- | Armada is a real-time strategy game in which you build fleets of starships, research weapon systems and all that for four different parties, but without a complicated economy, such as in [[Stronghold Crusader]]. In particular the special weapons offer a rich strategic moment. Basically, it's all about overpowering the enemy with good attack tactics and a good selection of special weapons. In multiplayer, | + | ==== Overview ==== |
+ | Armada is a [[..: | ||
- | The game was developed by [[Activision]] and also released by them on 22nd of March 2000. | + | The game was developed by [[..: |
- | The storyline starts after the Dominon | + | The storyline starts after the Dominion |
- | + | ||
- | The game was released by Activision, but after some disputes with Paramount (represented by Viacom) they returned the license for Star Trek games in general. For this reason, Armada and the other Star Trek games from Activision will no longer be distributed. Therefore the game is not available at [[https:// | + | |
==== System Requirements ==== | ==== System Requirements ==== | ||
The installer mentions the following minimum system requirements: | The installer mentions the following minimum system requirements: | ||
Line 29: | Line 25: | ||
* 50 MB Swap Space, | * 50 MB Swap Space, | ||
* 4 MB Video RAM. | * 4 MB Video RAM. | ||
- | + | ==== Game Play ===== | |
- | Along with this goes the information, | + | See [[.star_trek_armada_1: |
+ | ===== Purchasing ===== | ||
+ | After a [[star_trek_games# | ||
===== Installation ===== | ===== Installation ===== | ||
- | As always: Install, patch, if necessary copy crack over. Patch 1.3 should be applied after patch 1.2. The installer from the CD is unfortunately not the fastest and the game tends to have sound bugs on XP. On XP it runs in principle. Basically you should either install | + | This section focuses on the GOG version of the game (as this is probably |
- | ==== Win 9x/ME ==== | + | ==== The GOG Installer |
- | At least under Win 98 it is almost mandatory | + | The game is installable comfortably |
- | ==== XP ==== | + | |
- | Here you can install, patch and crack everything straight forward without any problems. I don't know if a pre-installed version | + | |
- | ==== Win 7 ==== | + | |
- | There are no more sound problems | + | |
- | The only requirement for playing: Run it with XP SP 2 or 3 compatibility mode and with administrator rights (or fall back on [[Runas Spc]]). After that, however, it runs pleasantly smoothly on current systems. With [[GameRanger]] you can even play Armada via internet under Win 7. The only problem are occasional crashes when the game has been running | + | Be aware: |
- | ==== Win 10 ==== | + | |
- | There' | + | |
- | | + | The re-release from GOG is not just a simple copy of the old game. They did fix some problems with the original game and added some tools for tweaking and [[..: |
- | - install Patch 1.2, | + | ==== Patch 1.3 ==== |
- | - install | + | The patch to version 1.3 actually only consists of one file, // |
- | - Copy DirectDraw wrapper | + | |
- | The actual installation may pose a bit of a problem, when trying to use the installer '' | + | Be aware, that the selection menu for the available resolutions now behaves |
- | On Windows 10 1909 some players have reported, that it is impossible for them, to join an existing LAN game. You can see it in the ingame match browser but when trying to connect to it, the attempt fails. This is however not a general problem, as other players seem to be having no problems with it at all. | + | The patch installer will not find the GOG installation folder |
- | ===== Graphics ===== | + | |
- | The game is basically a bit sluggish when it comes to control. But you can compensate with lower resolutions, | + | |
- | ==== Graphics settings ==== | + | |
- | {{ : | + | |
- | There' | + | |
- | * **Display Mode**: Resolution and color depth. This heavily influences whether the graphics | + | |
- | * **Display Driver**: If you have multiple graphics cards or drivers installed, you can choose one here, but usually there' | + | |
- | * **Use Alternate Font**: With this on Armada uses graphics fonts, not standard fonts. Standard, of course, is displayed a bit faster, while the graphics fonts look a bit nicer. | + | |
- | * **Cinematic Window**: Should the current events be displayed as a video sequence in the lower right corner of the game interface or not? If not, the window content is simply overlayed with an icon. Reduces the load on the computer if the game stutters. | + | |
- | * **Graphics Detail**: It should | + | |
- | ==== Increase zoom ==== | + | |
- | One small annoyance can be remedied if one is not completely satisfied with the standard overview. Armada starts by default zoomed in quite far, which in my opinion doesn' | + | |
- | '' | + | You can find the 1.3 patch [[http:// |
- | + | ===== Hashes of the Different Versions | |
- | That is the value of how far the game starts zoomed out when a match or campaign mission is loaded. I usually use the maximum value here because everything else is kind of silly. Who likes to limit themselves unnecessarily? | + | As written above, different versions |
- | + | ^ Version | |
- | '' | + | | CD 1.1 | '' |
- | + | | CD 1.2 | |
- | The values '' | + | | GOG 1.2 |
- | + | Other variations e.g. with some sort of NoCD crack applied, will have different checksums. However, different languages | |
- | '' | + | ===== Known Problems |
- | + | There is a number of [[.star_trek_armada_1:known_problems|Known Problems]] | |
- | is the reason why you can't see anything on the map after a certain distance. You can set it generously to '' | + | ===== Game Improvements |
- | + | There are several | |
- | At this point, a warning is in order: The larger overview of course requires more computations from the system, so that the CPU/GPU load will increase and the game may start to jolt. Especially if many nebulae and other elements have to be rendered, the game jolts even on current computers. | + | ===== Mods ===== |
- | ==== Scroll speed ==== | + | |
- | If one uses such zoom levels, one will notice very quickly that even at maximum scroll speed, the scroll is sufficiently slow. This can be changed by turning up the parameters '' | + | |
- | ===== Sound settings ===== | + | |
- | The sound settings are interesting, | + | |
- | + | ||
- | This error can be partially overcome by turning off the sound acceleration. To do this, enter the command '' | + | |
- | ==== Windows 2000 ==== | + | |
- | **Start** | + | |
- | ==== Windows XP ==== | + | |
- | **Start** -> **Settings** -> **Control Panel** -> **Sounds and Audio Devices** -> **Volume** tab -> **Advanced** in section **Speaker settings** -> **System performance** tab -> **Hardware acceleration** to second lowest value, two times **OK**. | + | |
- | + | ||
- | If you rarely play Armada, you can reset the slider afterwards. It can happen that the sound will be quite awkward in other applications, | + | |
- | ==== Armada Options Menu ==== | + | |
- | {{ : | + | |
- | * **Music Volume**: Self-explanatory, I think. | + | |
- | * **Effects Volume**: Turn down the gun noise if you want. | + | |
- | * **Voice Volume**: This allows you to adjust the volume | + | |
- | * **Sound Channels**: Controls how many sounds can be played simultaneously. On older computers this was good to reduce the CPU load if the game jolts too much. But it shouldn' | + | |
- | * **Stereo Sound**: Also self-explanatory | + | |
- | * **Unit Speech**: If the faulty sound gets on your nerves too much, you can turn off the speech output of the units completely. | + | |
- | * **Alert Audio**: This allows you to define whether notifications such as finished productions or attacks are also reported acoustically | + | |
- | ===== Game settings ===== | + | |
- | {{ : | + | |
- | * **Game Difficulty**: | + | |
- | * **Game Speed**: In both the single player and multiplayer modes, this determines how fast the game runs. By the way, there is no difference between the slowest and the second slowest setting (I don't know why, but I tried it...). If you change the speed while a multiplayer game is running, of course this will affect all other players. That is, no matter who makes the change, it will be done to everyone (it's logical, otherwise the games wouldn' | + | |
- | * **Mouse Scroll Speed**: Should be self-explanatory. | + | |
- | * **Keyboard Scroll Speed**: Also clear. | + | |
- | * **Mouse Button Interface**: | + | |
- | * **Mouse Camera Control**: This allows you to specify whether the map can also be zoomed with the mouse or rotated. If you click with the right and left mouse button simultaneously on a free area of the map and keep it pressed, you can zoom the map by dragging the mouse up and down, and rotate the map by moving the mouse left and right. If you press '' | + | |
- | * '' | + | |
- | * ''/'' | + | |
- | * '' | + | |
- | * '' | + | |
- | * **Directors Cut**: When it's turned off, the ships stay in place, making selection easier. When the Director' | + | |
- | ===== Singleplayer Campaign ===== | + | |
- | To get an impression of the singleplayer campaign, have a look at the [[#Web links]] | + | |
- | ==== Fun Facts ==== | + | |
- | * Very often, there is the possibility to steal enemy construction units. This can be very beneficial. The apax is the combination of the three/four final buildings, the Transwarp Gate, the weapons of mass destruction of Klingons and Romulans and the Temporal research station. Freezing the area, opening a Transwarp Conduit and sending in a Phoenix | + | |
- | * In some missions there is a rather easy way to reach the map goal or achieving certain tasks like not going around the long way with the dilitium freighters intended for the Ferengi but sending them right trough the read nebula. | + | |
- | * On the very last mission the player is supposed to destroy the Omega containment facility. It is however sufficient to get its shields down, e. g. with the Federation' | + | |
- | ===== Multiplayer games ===== | + | |
- | ==== General information ==== | + | |
- | To get an impression on the multiplayer see section [[#Web Links]]. | + | |
- | === Use correct version === | + | |
- | A basic requirement for armada and multiplayer games: You need an //uncracked// Armada | + | |
- | {{ : | + | |
- | === The CD is required === | + | |
- | On the other hand you need the CD (also with 1.3 patch cracked to 1.2). | + | |
- | {{ : | + | |
- | You need at least one original CD, for five or more players even a second CD. But this can also be a CD image, because the copy protection doesn't deserve the name. It doesn't matter who inserted the CD. It doesn't have to be the creator of the game. But the CD **must** be inserted //before// loading the game. Otherwise Armada asks for it after clicking on **Join** which sometimes ends in a nice graphic bug. Occasionally it turns out that a later insertion does not result in the desired result. But sometimes it's enough to just insert the CD after the first request, and it still works. Since this is ultimately all a dice roll, it is best to have a CD inserted right from the start. Ideally you arrange, who's inserting the CD. Instead, you should have inserted an image or a CD prophylactically. | + | |
- | === (Windows-)Firewall(s) === | + | |
- | As usual, firewalls don't necessarily make life easier here. Especially the Windows firewall doesn't show up at first because of the query. But in the background it certainly is there. So until you have confirmed at least once that the game is allowed to access the network, nothing works. For example, you see an open game, but you can't reach it. That applies equally to server and client. | + | |
- | === DirectPlay missing === | + | |
- | Under Windows 10, by default, DirectPlay is not installed. The game requires it. So during the first attempt to join or create an Armada match, you might get asked, whether or not you want to install it. | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | You have to, if you want to play it via network. | + | |
- | === Asynchronous matches === | + | |
- | Armada has a certain tendency to produce (allegedly) asynchronous games. So you play for a while and at some point you get the message that the game is asynchronous. Unfortunately this happens often enough, but not always. In principle, this means that the same thing doesn' | + | |
- | ==== Open LAN game ==== | + | |
- | To create a game in the LAN, you must follow the menu path **Multiplayer** -> **LAN (TCP/ | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | You can of course also use [[IPX]], but only up to Windows Vista. So TCP/IP is usually mandatory. | + | |
- | + | ||
- | In the menu **Multiplayer** you should //not forget to enter the username// (at the top of the text field). It just sucks when the player " | + | |
- | + | ||
- | With **Create game** you can start your own game, with " | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | This should be chosen meaningful, especially if several games are open at the same time. The password is optional and only recommended if you want to play privately. Then everyone who wants to join must know the password. If you leave the field empty, no password | + | |
- | ==== Internet play via GameRanger ==== | + | |
- | Meanwhile, the game no longer works via the net with on-board resources, since the internet game ran via [[World Opponent Network|WON]]. Instead there is the possibility to play the game via [[GameRanger]] on the internet. To do this, a CD must be inserted per four players (also with Crack...) and GameRanger must be started from an admin account. If you try to start the game from a user account with admin rights (usually with password request), GameRanger seems to take too long and throws the following error message: **Anti-Virus or Firewall software is blocking/ | + | |
- | ==== Internet play via WON (obsolete) ==== | + | |
- | This section is now 100% obsolete and is only here for historical reasons. So you probably should skip to the next section. Today you will only get this message, when trying to use [[World Opponent Network|WON]]: | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | Via internet it was almost the same as on LAN, only that the menu way is different, and you could chat with other playerss who were not yet in a game. The menu path here was **Multiplayer** -> **Internet**. You had to think up a username | + | |
- | ==== The Multiplayer Settings ==== | + | |
- | {{ : | + | |
- | In the players list you can see a column with **Teams**: | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | You can group people together in teams defined in permanently. These teams are binding until the match is over. The other variant is that you only define the teams in the course of the game by allying players. You have to press the **Alliances** button and then there are no more teams, but alliances, which you can enter but also dissolve... | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | There are three states you can have a player react to another | + | |
- | + | ||
- | * Explosion button: Means, player has his units set to attack the other side. | + | |
- | * Plus button: neutral, do not attack but fire back. | + | |
- | * Shaking hands: do not attack that player. | + | |
- | + | ||
- | Both sides of a pair can set that by themselves. So when both sides set the shaking hands button, then they will not attack each other (units can pass each other unharmed). You can do the opposite to, bot set to explosion, which means, units encountering each other will attack the other side automatically. The mixture of course can also be set, meaning one player sets his units to attack, while the other does send his to friendly. This leaves on side attacking, while the other does not retaliate. This is of course also not advisable. ;-) | + | |
- | + | ||
- | If you want to go back, press the same button again, but now it's called **Teams**. The advantages of alliance games are that you can play the game to the bitter end, because alliances do not automatically mean the gamesi over after defeating an opposing faction. The remaining players can still regroup and play against each other. Especially for very good players it's popular to first eliminate the easy opponents and then take care of each other. | + | |
- | + | ||
- | You can also select which race you want to play as, named **Side**. You have the following selection options: | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | As a host you can also kick players from this match, by clicking (hold it!) on their name and use **Kick**. | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | If currently no actual real player is using this slot, you can either place an AI player in this slot, or remove it. When clicking (and holding the mouse button) this spot, you can drag the mouse and thereby select one of the following options: | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | When only clicking, you mark a player/slot and then can alter its color. | + | |
- | + | ||
- | You can set the color by clicking on one of the color blocks below the player list. The first player in the list can choose the color first. If, for example, green is already occupied by the host, you cannot select this color. | + | |
- | + | ||
- | On the right side only game-related settings can be found: | + | |
- | ==== Gametype | + | |
- | {{ : | + | |
- | + | ||
- | This can be either **Normal Game** or **Head To Head**. When **Head To Head**, only one player plays against one other. | + | |
- | ==== Maximum Number of Players | + | |
- | {{ : | + | |
- | + | ||
- | This is important if you want to limit the number of players, to not make the game too laggy. A game of 8 players is usually really slow and tends to be asynchronous quite frequently. | + | |
- | ==== Ping Filter ==== | + | |
- | {{ :en: | + | |
- | + | ||
- | You can use it to filter out people | + | |
- | ==== Close Match ==== | + | |
- | {{ : | + | |
- | + | ||
- | **Game Open** or **Game Closed**: When closed, the game is no longer accessible for others. Good whenever you're already complete and don't want any more new players. | + | |
- | ==== Starting Dilitium ==== | + | |
- | {{ : | + | |
- | + | ||
- | Determines how much dilithium each player has at the beginning. I recommend to be generous, because then the game starts rolling faster. But if there is a lot of time on a LAN, it's not wrong to take less. | + | |
- | ==== Starting Crew ==== | + | |
- | {{ : | + | |
- | + | ||
- | An essential factor in shipbuilding | + | |
- | ==== Starting Supply ==== | + | |
- | {{ : | + | |
- | + | ||
- | This determines the maximum number of officers/ | + | |
- | + | ||
- | {{ : | + | |
- | ==== Starting Units ==== | + | |
- | Determines which units you have at the beginning. | + | |
- | * **Map Units** means the units that have been defined for the map (so it depends). | + | |
- | * **Minimal Units** means exactly one construction ship. Do not use this in conjunction with bots. They all will gather in the lower left corner of the map instead of simply starting the match normally. | + | |
- | * **Standard Units** means two construction ships and one base. | + | |
- | * **Super Side** means a construction ship of every race. Do not use this in conjunction with bots. They all will gather in the lower left corner of the map instead of simply starting the match normally. | + | |
- | ==== Techtrees | + | |
- | {{ : | + | |
- | + | ||
- | Determines the build order to access a certain ship/ | + | |
- | * **Standard Tech**: All special weapons have to be researched before you use them, the high-value stations can only be built if you already own the lower ones. | + | |
- | * **No Super Weapons**: The weapons of mass destruction of the Romulans and Klingons cannot be built, nor can the Transwarp Gate of the Borg or the Temporal Research Station of the Federation. | + | |
- | * **No Science Ships**: The science ships Nebula (Federation), | + | |
- | * **No Special Weapons**: | + | |
- | * **John' | + | |
- | * **Free Tech**: You can build anything by the ship yard techtree, but you don't need to research anything. No research stations | + | |
- | * **Super Side Tech**: You need a base for the shipyard and the science station. Everything else as usual. | + | |
- | + | ||
- | + | ||
- | ==== Map Options ==== | + | |
- | {{ : | + | |
- | * **SELECT MAP**: Choose another map. When doing so, the mini map is not shown any more until you use the corresponding button again. The map selection window looks like this: | + | |
- | + | ||
- | {{ : | + | |
- | + | ||
- | The select box **All Maps** can be used to filter the maps for the number of player slots it provides. After clicking on one map, you can use **Select Map** to get back to the match settings, or you can use **Cancel** to not change the current map. | + | |
- | * **Minimap shown**: Sets whether you can see the map in advance or not. | + | |
- | * **Fixed Placement**: | + | |
- | {{ : | + | |
- | * **Show All**/ | + | |
- | {{ : | + | |
- | * **Shroud on, Fog on**: Here you can set whether the "Fog of war" is used (=**Fog on**) and whether the map has to be explored before you can see the unexplored places (=**Shroud on**). | + | |
- | ==== Other options | + | |
- | {{ : | + | |
- | * **Give Units**: when engaged, allies may give all ships to each other except | + | |
- | * **Infinite Moons**: If **on**, all dilithium moons are inexhaustible. But then most players tend to build indiscriminately, | + | |
- | * **Ferengi**: | + | |
- | {{ : | + | |
- | * **Directors cut**: Units don't stay still during battle but do some sort of dogfight. | + | |
- | ==== Chat ==== | + | |
- | Even during | + | |
- | {{ : | + | |
- | This defines, where your chat messages go. | + | |
- | ==== Exiting Multiplayer Properly ==== | + | |
- | It may seem trivial at first. You just leave the match when you're not up for it anymore. But there are two different methods, which have completely different effects for the remaining players. When you give up, all your units are actually removed from the game and you're completely out. However, if you abort a mission, you will be out, but a medium AI will take your place. See also section | + | |
- | + | ||
- | It does not make a difference on LAN whether someone has hosted | + | |
- | ==== Maps ==== | + | |
- | There' | + | |
- | ==== Mods ==== | + | |
* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
- | * [[https:// | + | * [[https:// |
- | ===== Game Play ====== | + | ===== Screen Shots/ |
- | ==== Interface ==== | + | The game makes it a bit difficult |
- | This is how the ingame interface looks like: | + | |
- | {{ : | + | |
- | It is pretty much identical for all factions, just the styling is different. It has a whole bunch of functions and information sources: | + | |
- | - Number of Centurions, energy nodes or officers, left number is the used amount, right number is the current maximum. | + | |
- | - Available crew. | + | |
- | - Available dilitium. | + | |
- | - Cursor, used to pick units, sending them, and targeting their weapons. | + | |
- | - Special weapons stripe, can show up to five different special weapon buttons. Their order also gives you the number of the key F-key, activating it. So fourth button can be activated by the '' | + | |
- | - Transport button, beams crew over to the target ship, five crewmen per second. | + | |
- | - Mini map, shows all visible units, map objects. When an event happens (e. g. attack by an opponent), a small circle around | + | |
- | - Command area, can contain several function buttons and menu buttons, depending on what unit you currently use. | + | |
- | - Cinematics box, showing you different places where something is happening. When double clicking on it, you jump the, in the cinematics | + | |
- | - **COMM** menu button, opens the Communications menu | + | |
- | - **MENU** menu botton, opens the ingame main menu | + | |
- | - Unit details: this part is generally black, when you have selected nothing. When selecting one unit, it shows you (from the top) the state of your shields, engines, life support, sensors | + | |
- | ==== Communications menu ==== | + | On modern Windows systems '' |
- | {{ : | + | |
- | This menu serves multiple purposes. IT shows you, what team a player belongs to, defines where chat messages should go and let's you give resources to other players. | + | |
- | On the right hand side, the **UNITS**, **DILITHIUM** and **CREW** buttons transfer the corresponding amount/ | + | The functionality mentioned |
- | + | ||
- | The checkbox on the left of the **Team** badge defines, whether you want to chat with that player. You can also filter this with the buttons **ALL**, **ALLIES**, **ENEMIES** and **PRIVATE** on the bottom of the window. | + | |
- | + | ||
- | The checkbox **Allied Victory** is important, if you do not play in fixed teams but in allies mode. If checked by all members of the remaining ally group, the game ends automatically with a win of that group, if only players from that group are still in the game. | + | |
- | ==== Ingame main menu ==== | + | |
- | There are two variations of this menu, one for singleplayer missions and Instant Action games (=no human players) and one for real multiplayer matches: | + | |
- | {{ : | + | |
- | This is the Instant Action/ | + | |
- | {{ : | + | |
- | This is the multiplayer menu. They show the following functions: | + | |
- | * **Restate Objectives** (only sp): This is only useful with singleplayer missions. When clicking this button, you get back to the game interface but an OK box is shown, describing the current mission objectives. | + | |
- | * **Save Game** (only sp): Opens a menu, where you can save the game you currently play. You can also delete or overwrite existing games with the current games state. | + | |
- | * **Load Game** (only sp): Opens a menu, where you can load an existing saved game. | + | |
- | * **Surrender** (only mp): Removes you from the current match entirely, see also section [[#Exiting Multiplayer Properly]]. | + | |
- | * **Graphics Settings**: Opens the graphics menu already described above. | + | |
- | * **Sound Settings**: Opens the sounds menu already described above. | + | |
- | * **Game Settings**: Opens the game settings menu already described above. | + | |
- | * **Abort Mission**: Ends the current match without removing all your units. See also section [[#Exiting Multiplayer Properly]]. If in singleplayer, | + | |
- | * **Return to Game**: Returns to the game interface view. | + | |
- | ==== Nebulae ==== | + | |
- | There are five different nebulae with different effects on your ships. | + | |
- | ^ Depiction | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | ==== Other Map Objects ==== | + | |
- | ^ Depiction | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | | {{ : | + | |
- | ==== Factions ==== | + | |
- | In the game you can play on the side one of the following four factions: | + | |
- | * Borg, | + | |
- | * Federation, | + | |
- | * Klingon and | + | |
- | * Romulan. | + | |
- | + | ||
- | There are more implicit factions, which you cannot play as: | + | |
- | * Ferengi, | + | |
- | * Breen, | + | |
- | * Dominion, | + | |
- | * Son'a, | + | |
- | * Species 9341 and | + | |
- | * Cardassian. | + | |
- | + | ||
- | The four main factions have considerable differences in gameplay and properties but the unerlaying concepts are closely related to each other. | + | |
- | + | ||
- | All factions have two ships they can build right away in the tier one ship yard. They are the scout ship and a weak attack ship. Depending on the selected tech tree, also two other ships may be available right away. If limited by the tech tree the first research station might be necessary to unlock the second two ships. The two stronger ships consist of one only featuring phaser weapons, the other only featuring torpedoes. Torpedoes cause more damage when hitting but have a certain chance to miss the target. Phasers and pulse weapons will always hit but do less damage then. | + | |
- | + | ||
- | The second tier of ships can be unlocked with an advanced ship yard. Here the a caster ship can be build, along with the capital ship of that faction. The latter's special weapon is available for research right after completing the advanced ship yard, so not from the point where you have the first research station. The capital ships all have phasers and torpedoes, making them deal more damage and they also have more hit points. | + | |
- | + | ||
- | The super weapons of all factions are a powerfull advantage, but their buildings and build units are rather expensive, both in time and resources cost. | + | |
- | + | ||
- | See also [[Star Trek Armada 1 Units]] on details of the available ships, stations and weapons. | + | |
- | === Borg Collective === | + | |
- | The Borg have a rather strong offensive capability in form of their assimilation mechanics. The special weapons are not to powerful aside from this. Borg crews are the games most effective boarding parties. The faction suffers from the crew drain the assimilation mechanics puts on the economy (holding beam kind of beams boarding parties of 50 crew/sek. onto the ship, draining both vessels crew amount until either energy of crew runs out or the target ship/ | + | |
- | == Tier One Units == | + | |
- | * Detector: Scout vessel, large scanning radius, weak pulse cannon, tachyon detection (uncloak). | + | |
- | * Interceptor: | + | |
- | * Sphere: Only phasers, can regenerate very fast, as long as weapon systems are still active. | + | |
- | * Assimilator: | + | |
- | == Tier Two Units == | + | |
- | * Diamond: slow, weak weapons but four casts: | + | |
- | * Nanites (GUI scramble, AI can't use special weapons), | + | |
- | * Shield Remodulation (temporary indestructible shields for target), | + | |
- | * Ultrium Burst (heavy damage to up to four targets within range) and | + | |
- | * Computer Override (take control of opponent ship for a short while). | + | |
- | * Cube: Phasers and torpedoes, Holding Beam (take over units and buildings permanently), | + | |
- | The super weapon of this faction is the Transwarp Gate, kind of a deployable Wormhole with a fixed end on the structures side and an arbitrary second end anywhere on free parts of the map. This allows Borg players to deploy and recall units very fast. There is a (probably) unwanted side effect of the TG: Once the player uses it on a part of the map, a small section of it is freed from building restrictions (yellow grid around structures), | + | |
- | === The United Federation of Planets === | + | |
- | The Federation is strong on special weapons and medium at building/ | + | |
- | == Tier One Units == | + | |
- | * Venture: Scout ship with large scanning radius, Tachyon Detection grid, weak pulse phasers. | + | |
- | * Defiant: Pulse phasers, Anti-Matter Mines. | + | |
- | * Steamrunner: | + | |
- | * Akira: Only phasers, Chain Reaction Pulsar (hopping torpedo) as special weapon. | + | |
- | == Tier Two Ships == | + | |
- | * Nebula Class: Slow Caster, weak weapons and shields, has four special weapons: | + | |
- | * Gemini Effect: Duplicates the target ship for a short time. | + | |
- | * Engineering Team: Instantly repairs the target ships systems and replenishes shields up to 50% of maximum. | + | |
- | * Shield Disruptor: Lowers Shields of up to four targets within range for a short while. | + | |
- | * Point Defense Physer: Shoots down any enemy torpedo, that would not miss its target, preventing the opponent from causing damage with torpedos. | + | |
- | * Souvereign: Has phasers and topedoes, special ability is the infamous Corbomite Reflector (reflecting enemy torpedoes and deflecting phasers and pulse weapons). | + | |
- | + | ||
- | The Temporal Research Facility is the Federations super weapon, freezing a small port of the targeted area for a short time. Only works on units and structures already present in the area when casting it. All units can enter a frozen region freely. Makes it possible to attack any ship or structure frozen without getting retaliation. | + | |
- | === Klingon Empire === | + | |
- | The Klingon Empire is particularly strong at offense and has rather cheap ships (this factions capital ship, the Neg'var, costs only 720 dilitium). They are medium at regenerating and have the second best boarding parties. Some ships are cloakable, making them invisible except for upgraded scanning stations and scout vessels. | + | |
- | == Tier One Ships == | + | |
- | * NuQ'Duj: Scout ship, large scanning range, can detect cloaked structures, weak pulse cannons. | + | |
- | * B'rel (Bird of Prey): Medium pulse cannons, Gravity Mines (slowing target vessel down), cloakable. | + | |
- | * Vor'Cha: Only phasers, Polaron Torpedo (temporarily shuts down a random system of the target unit/ | + | |
- | * SuQ'jagh: Only torpedoes, Commando Team (sends out 50 crew to the target ship). | + | |
- | == Tier Two Ships == | + | |
- | * Fek'lhr: Slow moving caster, weak weapons and shields, has four special weapons: | + | |
- | * Death Chant: Boosts stats of surrounding ships for a short while. | + | |
- | * Repulsion Wave: deactivates engines of the targeted ship and pushes it away. | + | |
- | * Ion Storm: encompasses a part of the map with a damaging nebula like cloud. The cloud does not damage the targets system, only shields and crew are drained. | + | |
- | * Energy Dissipator: Reduced energy of opponents ship. | + | |
- | * Negh'var: Phasers and torpedoes, Ion Cannon (damaging target considerably). | + | |
- | The Klingons super weapon is the Jach'eng ship, built at the Shockwave Facility. It is rather slow moving, has medium shields and no phasers or torpedoes of any kind. Its only weapon is the subspace shockwave, which destroys everything within a certain angle and distance, including the ship itself. A specific advantage here is the possibility to aim this weapon. So a fleet can send out this ship only a bit ahead and once the special weapons effect fades, can move in quickls, much in contrast to the Phoenix ship of the Romulans. On the other hand, with 3500 dilithium it costs almost twice as much. | + | |
- | === Romulans === | + | |
- | The Romulans rely more on cloaks and powerful special weapons but are weak with regards to regeneration and boarding parties. In general the game play is more sneaky and scouting dependent. | + | |
- | == Tier One Ships == | + | |
- | * Talon: Scout with large scanning radius and weak pulse cannons, can detect cloaked ships with Tachyon Detection Grid and is cloakable itself. | + | |
- | * Shrike: Medium pulse cannons, can use the Romulan Spy on a ship to permanently track that ships movements and vision. When cast on a station, reveals the entire vision of the targeted player for a short time. The ship is cloakble. | + | |
- | * Raptor: A cloakable artillery ship, can disable up to four opponent ships weapons with Myotronic Inhibitor but has no other weapons. | + | |
- | * Griffin: Only phasers, can jam opponent's unit's scanners within a short range for a short time, clokable. | + | |
- | == Tier Two Ships == | + | |
- | * Shadow: Slow caster with weak weapons and shields. Has four special weapons: | + | |
- | * Phase Cloak: Cloaks the ship in a special way, no boarding beam ins are possible, map obstacles can be moved through. The cloak can be made visible with the tachyon detection grid, but as long as the energy of the ship is not drained fully, the ship cannot be targeted. | + | |
- | * Psychonic Blast: Drains 50% of the current crew of the target ship. | + | |
- | * Shield Projector: Reloads the targets shields, incl. stations and ships. | + | |
- | * Holo-Emitter: | + | |
- | * Warbird Class: Has phasers and torpedoes, special ability is draining an opponents shields and replenishing the own shields with it (Shield Inversion Beam), cloakable. | + | |
- | The super weapon of the Romulans is the Phoenix. It is a slow moving ship with weak shields and no ordinary weapons of any kind. The main weapon, the Rift Creator is the only means of causing damage. All units and stations within a medium range will suffer massive damage, usually destroying them. This makes it necessary to keep quite some distance between the Phoenix and an accompanying fleet. The Phoenix is the cheaper one of the two mass destruction units of the game. It only costs 2000 dilithium. | + | |
- | + | ||
- | This weapon has a control key definition bug. By default, all normal cloaks are used with the '' | + | |
- | ==== Game Complexity ==== | + | |
- | Although the game features only four very similar factions with regard to tech tree and ship properties, still these differences make it not a simple matter. It already begins with the differentiation in two fractions with cloaks and without, the underlying mechanics of detector units and the discovery of opponent maneuvers. Then there is the deviation of factions with and without artillery ships. To make matters more interesting, | + | |
- | + | ||
- | But also the differences of the ships of each faction can even lead to certain counter unit mechanics, | + | |
- | + | ||
- | But Hit and run Attacks still can be facilitated for example with groups of Interceptors, | + | |
- | ===== Taking Screenshots ===== | + | |
- | You create them with '' | + | |
- | ===== Controls ===== | + | |
- | Armada itself has quite an efficient control if you know how to use it. Almost everything in the game is accessible via shortcuts. All special weapons can be triggered via the F keys. Units can be combined with '' | + | |
- | ===== Screen Shots/ | + | |
- | The game makes it a bit difficult to create screen shots. The '' | + | |
===== Web links ===== | ===== Web links ===== | ||
+ | * [[https:// | ||
* [[http:// | * [[http:// | ||
* [[http:// | * [[http:// | ||
Line 455: | Line 79: | ||
* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
===== Network ===== | ===== Network ===== | ||
- | The game offers only the [[World Opponent Network|WON]] servers for the Internet game and in the LAN it searches automatically for open servers. Unfortunately it is not possible to enter an IP address. This requires LAN games, | + | ==== General Information ==== |
+ | See also [[.star trek armada 1:Setting Up Matches]] on more details. | ||
+ | === LAN/VPN Play === | ||
+ | The game uses [[..: | ||
+ | |||
+ | If you want to limit the forwarding to only a handful of ports, then it might suffice to open ports 2300 and 47624 ([[..: | ||
+ | === Gameranger === | ||
+ | For GameRanger it is sufficient to forward port 16000 (UDP) only. | ||
+ | === Former WON Network (Obsolete) === | ||
+ | The game offers only the [[..: | ||
* 2300, 2936, 2937 (TCP) | * 2300, 2936, 2937 (TCP) | ||
* 2350, 2550, 2902, 2927, 13365, 16562, 62223 (UDP) | * 2350, 2550, 2902, 2927, 13365, 16562, 62223 (UDP) | ||
- | So it doesn' | + | So it doesn' |
+ | |||
+ | ==== GOG vs. CD Version ==== | ||
+ | The game checks its own binary file (//Armada.exe//) before entering multiplayer menus. Only games with the same checksum will find each other on the network. That is the reason why the original CD version cannot find GOG matches and the other way around. Also cracks and other altering of the binary will require having the same alterations present at all players sides. | ||
- | For GameRanger it is sufficient | + | The CD version |
+ | ===== Downloads ===== | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[https:// | ||
===== See also ===== | ===== See also ===== | ||
- | * [[Star Trek games]], | + | * [[Star Trek Games]], |
- | * [[Star Trek - Armada 2]] and | + | * [[Star Trek - Armada 2|Star Trek: Armada II]] and |
- | * [[Star Trek - Armada 3]]. | + | * [[..: |
+ | |||
+ | ---- | ||
+ | [\_**Star Trek: Armada**\_] [\_[[.star_trek_armada_1: | ||
- | [[games database|Back to the games database]] | + | [\_[[.star_trek_armada_1: |
+ | ---- | ||
+ | [\_[[..: |
en/games/star_trek_-_armada_1.txt · Last modified: 2024-09-04-22-18 by 7saturn